* Style fixes (pointer style)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33922 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Alexandre Deckner 2009-11-06 16:12:53 +00:00
parent 2ec4a3b13f
commit f7ace4e827
2 changed files with 4 additions and 4 deletions

View File

@ -81,7 +81,7 @@ RenderView::_StopRenderThread()
int32
RenderView::_RenderThreadEntry(void *pointer)
RenderView::_RenderThreadEntry(void* pointer)
{
return reinterpret_cast<RenderView*>(pointer)->_RenderLoop();
}
@ -134,7 +134,7 @@ void RenderView::_InitGL(void)
void
RenderView::_CreateScene()
{
Texture *texture = new BitmapTexture(
Texture* texture = new BitmapTexture(
BTranslationUtils::GetBitmap(B_PNG_FORMAT, "texture"));
float spacing = 1.6f;
@ -143,7 +143,7 @@ RenderView::_CreateScene()
float zOffset = -16;
Mesh* mesh = new StaticMesh("LetterH");
MeshInstance *instance = new MeshInstance(mesh, texture,
MeshInstance* instance = new MeshInstance(mesh, texture,
Vector3(-3.6 * spacing, yOffset, zOffset),
Quaternion(0, 0, 0, 1), 0.0f);
fMeshInstances.push_back(instance);

View File

@ -35,7 +35,7 @@ protected:
bool _Render();
uint32 _CreateRenderThread();
void _StopRenderThread();
static int32 _RenderThreadEntry(void *pointer);
static int32 _RenderThreadEntry(void* pointer);
int32 _RenderLoop();
Camera* fMainCamera;