* Moved the ThreadWindow::WaitObjectPage implementation to new class
AbstractWaitObjectsPage and templatized it over model, wait object group, and wait object type. * Replaced the previous MainWindow::WaitObjectPage implementation using AbstractWaitObjectsPage. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34640 a95241bf-73f2-0310-859d-f6bbb57e9c96
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src/apps/debuganalyzer/gui/AbstractWaitObjectsPage.h
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339
src/apps/debuganalyzer/gui/AbstractWaitObjectsPage.h
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@ -0,0 +1,339 @@
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/*
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* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef ABSTRACT_WAIT_OBJECTS_PAGE_H
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#define ABSTRACT_WAIT_OBJECTS_PAGE_H
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#include <stdio.h>
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#include <new>
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#include <GroupView.h>
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#include "table/TableColumns.h"
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#include "table/TreeTable.h"
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#define ABSTRACT_WAIT_OBJECTS_PAGE_TEMPLATE \
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template<typename ModelType, typename WaitObjectGroupType, \
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typename WaitObjectType>
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#define ABSTRACT_WAIT_OBJECTS_PAGE_CLASS \
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AbstractWaitObjectsPage<ModelType, WaitObjectGroupType, WaitObjectType>
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ABSTRACT_WAIT_OBJECTS_PAGE_TEMPLATE
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class AbstractWaitObjectsPage : public BGroupView, protected TreeTableListener {
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public:
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AbstractWaitObjectsPage();
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virtual ~AbstractWaitObjectsPage();
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void SetModel(ModelType* model);
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protected:
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class WaitObjectsTreeModel;
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protected:
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TreeTable* fWaitObjectsTree;
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WaitObjectsTreeModel* fWaitObjectsTreeModel;
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ModelType* fModel;
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};
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// #pragma mark - WaitObjectsTreeModel
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ABSTRACT_WAIT_OBJECTS_PAGE_TEMPLATE
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class ABSTRACT_WAIT_OBJECTS_PAGE_CLASS::WaitObjectsTreeModel
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: public TreeTableModel {
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public:
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WaitObjectsTreeModel(ModelType* model)
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:
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fModel(model),
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fRootNode(NULL)
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{
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fRootNode = new RootNode(fModel);
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}
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~WaitObjectsTreeModel()
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{
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delete fRootNode;
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}
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virtual void* Root() const
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{
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return fRootNode;
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}
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virtual int32 CountChildren(void* parent) const
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{
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return ((Node*)parent)->CountChildren();
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}
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virtual void* ChildAt(void* parent, int32 index) const
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{
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return ((Node*)parent)->ChildAt(index);
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}
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virtual int32 CountColumns() const
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{
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return 6;
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}
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virtual bool GetValueAt(void* object, int32 columnIndex, BVariant& value)
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{
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return ((Node*)object)->GetValueAt(columnIndex, value);
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}
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private:
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struct Node {
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virtual ~Node() {}
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virtual int32 CountChildren() const = 0;
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virtual void* ChildAt(int32 index) const = 0;
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virtual bool GetValueAt(int32 columnIndex, BVariant& value) = 0;
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};
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struct ObjectNode : Node {
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WaitObjectType* object;
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ObjectNode(WaitObjectType* object)
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:
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object(object)
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{
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}
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virtual int32 CountChildren() const
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{
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return 0;
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}
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virtual void* ChildAt(int32 index) const
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{
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return NULL;
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}
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virtual bool GetValueAt(int32 columnIndex, BVariant& value)
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{
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return _GetWaitObjectValueAt(object, columnIndex, value);
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}
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};
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// For GCC 2
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friend struct ObjectNode;
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struct GroupNode : Node {
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WaitObjectGroupType* group;
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BObjectList<ObjectNode> objectNodes;
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GroupNode(WaitObjectGroupType* group)
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:
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group(group)
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{
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int32 count = group->CountWaitObjects();
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for (int32 i = 0; i < count; i++) {
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WaitObjectType* waitObject = group->WaitObjectAt(i);
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if (!objectNodes.AddItem(new ObjectNode(waitObject)))
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throw std::bad_alloc();
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}
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}
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virtual int32 CountChildren() const
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{
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return objectNodes.CountItems();
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}
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virtual void* ChildAt(int32 index) const
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{
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return objectNodes.ItemAt(index);
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}
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virtual bool GetValueAt(int32 columnIndex, BVariant& value)
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{
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if (columnIndex <= 2) {
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return _GetWaitObjectValueAt(group->WaitObjectAt(0),
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columnIndex, value);
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}
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switch (columnIndex) {
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case 4:
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value.SetTo(group->Waits());
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return true;
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case 5:
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value.SetTo(group->TotalWaitTime());
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return true;
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default:
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return false;
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}
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}
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};
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// For GCC 2
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friend struct GroupNode;
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struct RootNode : Node {
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ModelType* model;
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BObjectList<Node> groupNodes;
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RootNode(ModelType* model)
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:
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model(model),
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groupNodes(20, true)
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{
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int32 count = model->CountWaitObjectGroups();
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for (int32 i = 0; i < count; i++) {
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WaitObjectGroupType* group = model->WaitObjectGroupAt(i);
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if (!groupNodes.AddItem(_CreateGroupNode(group)))
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throw std::bad_alloc();
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}
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}
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virtual int32 CountChildren() const
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{
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return groupNodes.CountItems();
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}
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virtual void* ChildAt(int32 index) const
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{
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return groupNodes.ItemAt(index);
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}
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virtual bool GetValueAt(int32 columnIndex, BVariant& value)
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{
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return false;
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}
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private:
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static Node* _CreateGroupNode(WaitObjectGroupType* group)
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{
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// If the group has only one object, just create an object node.
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if (group->CountWaitObjects() == 1)
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return new ObjectNode(group->WaitObjectAt(0));
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return new GroupNode(group);
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}
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};
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private:
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static bool _GetWaitObjectValueAt(WaitObjectType* waitObject,
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int32 columnIndex, BVariant& value)
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{
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switch (columnIndex) {
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case 0:
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value.SetTo(wait_object_type_name(waitObject->Type()),
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B_VARIANT_DONT_COPY_DATA);
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return true;
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case 1:
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value.SetTo(waitObject->Name(), B_VARIANT_DONT_COPY_DATA);
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return true;
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case 2:
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{
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if (waitObject->Object() == 0)
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return false;
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char buffer[16];
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snprintf(buffer, sizeof(buffer), "%#lx",
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waitObject->Object());
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value.SetTo(buffer);
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return true;
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}
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case 3:
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{
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if (waitObject->ReferencedObject() == 0)
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return false;
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char buffer[16];
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snprintf(buffer, sizeof(buffer), "%#lx",
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waitObject->ReferencedObject());
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value.SetTo(buffer);
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return true;
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}
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case 4:
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value.SetTo(waitObject->Waits());
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return true;
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case 5:
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value.SetTo(waitObject->TotalWaitTime());
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return true;
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default:
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return false;
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}
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}
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private:
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ModelType* fModel;
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RootNode* fRootNode;
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};
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// #pragma mark - WaitObjectsPage
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ABSTRACT_WAIT_OBJECTS_PAGE_TEMPLATE
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ABSTRACT_WAIT_OBJECTS_PAGE_CLASS::AbstractWaitObjectsPage()
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:
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BGroupView(B_VERTICAL),
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fWaitObjectsTree(NULL),
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fWaitObjectsTreeModel(NULL),
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fModel(NULL)
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{
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SetName("Wait Objects");
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fWaitObjectsTree = new TreeTable("wait object list", 0);
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AddChild(fWaitObjectsTree->ToView());
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fWaitObjectsTree->AddColumn(new StringTableColumn(0, "Type", 80, 40, 1000,
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B_TRUNCATE_END, B_ALIGN_LEFT));
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fWaitObjectsTree->AddColumn(new StringTableColumn(1, "Name", 80, 40, 1000,
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B_TRUNCATE_END, B_ALIGN_LEFT));
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fWaitObjectsTree->AddColumn(new StringTableColumn(2, "Object", 80, 40, 1000,
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B_TRUNCATE_END, B_ALIGN_LEFT));
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fWaitObjectsTree->AddColumn(new StringTableColumn(3, "Referenced", 80, 40,
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1000, B_TRUNCATE_END, B_ALIGN_LEFT));
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fWaitObjectsTree->AddColumn(new Int64TableColumn(4, "Waits", 80, 20,
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1000, B_TRUNCATE_END, B_ALIGN_RIGHT));
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fWaitObjectsTree->AddColumn(new NanotimeTableColumn(5, "Wait Time", 80,
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20, 1000, false, B_TRUNCATE_END, B_ALIGN_RIGHT));
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fWaitObjectsTree->AddTreeTableListener(this);
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}
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ABSTRACT_WAIT_OBJECTS_PAGE_TEMPLATE
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ABSTRACT_WAIT_OBJECTS_PAGE_CLASS::~AbstractWaitObjectsPage()
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{
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fWaitObjectsTree->SetTreeTableModel(NULL);
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delete fWaitObjectsTreeModel;
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}
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ABSTRACT_WAIT_OBJECTS_PAGE_TEMPLATE
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void
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ABSTRACT_WAIT_OBJECTS_PAGE_CLASS::SetModel(ModelType* model)
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{
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if (model == fModel)
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return;
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if (fModel != NULL) {
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fWaitObjectsTree->SetTreeTableModel(NULL);
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delete fWaitObjectsTreeModel;
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fWaitObjectsTreeModel = NULL;
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}
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fModel = model;
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if (fModel != NULL) {
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try {
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fWaitObjectsTreeModel = new WaitObjectsTreeModel(fModel);
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} catch (std::bad_alloc) {
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// TODO: Report error!
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}
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fWaitObjectsTree->SetTreeTableModel(fWaitObjectsTreeModel);
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fWaitObjectsTree->ResizeAllColumnsToPreferred();
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}
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}
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#endif // ABSTRACT_WAIT_OBJECTS_PAGE_H
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/*
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* Copyright 2009, Axel Dörfler, axeld@pinc-software.de.
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* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Distributed under the terms of the MIT License.
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*/
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@ -7,122 +6,9 @@
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#include "main_window/WaitObjectsPage.h"
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#include <stdio.h>
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#include <new>
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#include <thread_defs.h>
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#include "table/TableColumns.h"
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// #pragma mark - WaitObjectsTableModel
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class MainWindow::WaitObjectsPage::WaitObjectsTableModel : public TableModel {
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public:
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WaitObjectsTableModel(Model* model)
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:
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fModel(model)
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{
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}
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virtual int32 CountColumns() const
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{
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return 6;
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}
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virtual int32 CountRows() const
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{
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return fModel->CountWaitObjectGroups();
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}
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virtual bool GetValueAt(int32 rowIndex, int32 columnIndex, BVariant& value)
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{
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Model::WaitObjectGroup* group = fModel->WaitObjectGroupAt(rowIndex);
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if (group == NULL)
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return false;
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switch (columnIndex) {
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case 0:
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value.SetTo(wait_object_type_name(group->Type()),
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B_VARIANT_DONT_COPY_DATA);
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return true;
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case 1:
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value.SetTo(group->Name(), B_VARIANT_DONT_COPY_DATA);
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return true;
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case 4:
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value.SetTo(group->Waits());
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return true;
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case 5:
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value.SetTo(group->TotalWaitTime());
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return true;
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default:
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return false;
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}
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}
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private:
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Model* fModel;
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};
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// #pragma mark - WaitObjectsPage
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MainWindow::WaitObjectsPage::WaitObjectsPage(MainWindow* parent)
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:
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BGroupView(B_VERTICAL),
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fParent(parent),
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fWaitObjectsTable(NULL),
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fWaitObjectsTableModel(NULL),
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fModel(NULL)
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fParent(parent)
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{
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SetName("WaitObjects");
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fWaitObjectsTable = new Table("waiting objects list", 0);
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AddChild(fWaitObjectsTable->ToView());
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fWaitObjectsTable->AddColumn(new StringTableColumn(0, "Type", 80, 40, 1000,
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B_TRUNCATE_END, B_ALIGN_LEFT));
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fWaitObjectsTable->AddColumn(new StringTableColumn(1, "Name", 80, 40, 1000,
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B_TRUNCATE_END, B_ALIGN_LEFT));
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// fWaitObjectsTable->AddColumn(new StringTableColumn(2, "Object", 80, 40, 1000,
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// B_TRUNCATE_END, B_ALIGN_LEFT));
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// fWaitObjectsTable->AddColumn(new StringTableColumn(3, "Referenced", 80, 40,
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// 1000, B_TRUNCATE_END, B_ALIGN_LEFT));
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fWaitObjectsTable->AddColumn(new Int64TableColumn(4, "Waits", 80, 40,
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1000, B_TRUNCATE_END, B_ALIGN_RIGHT));
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fWaitObjectsTable->AddColumn(new NanotimeTableColumn(5, "Wait Time", 80,
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40, 1000, false, B_TRUNCATE_END, B_ALIGN_RIGHT));
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}
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MainWindow::WaitObjectsPage::~WaitObjectsPage()
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{
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fWaitObjectsTable->SetTableModel(NULL);
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delete fWaitObjectsTableModel;
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}
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void
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MainWindow::WaitObjectsPage::SetModel(Model* model)
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{
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if (model == fModel)
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return;
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if (fModel != NULL) {
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fWaitObjectsTable->SetTableModel(NULL);
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delete fWaitObjectsTableModel;
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fWaitObjectsTableModel = NULL;
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}
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fModel = model;
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if (fModel != NULL) {
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fWaitObjectsTableModel
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= new(std::nothrow) WaitObjectsTableModel(fModel);
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fWaitObjectsTable->SetTableModel(fWaitObjectsTableModel);
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fWaitObjectsTable->ResizeAllColumnsToPreferred();
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}
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}
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|
@ -7,27 +7,19 @@
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#define MAIN_WAIT_OBJECTS_PAGE_H
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#include <GroupView.h>
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#include "table/Table.h"
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#include "AbstractWaitObjectsPage.h"
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#include "Model.h"
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#include "main_window/MainWindow.h"
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class MainWindow::WaitObjectsPage : public BGroupView {
|
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class MainWindow::WaitObjectsPage
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||||
: public AbstractWaitObjectsPage<Model, Model::WaitObjectGroup,
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Model::WaitObject> {
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public:
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WaitObjectsPage(MainWindow* parent);
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virtual ~WaitObjectsPage();
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void SetModel(Model* model);
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||||
private:
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class WaitObjectsTableModel;
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MainWindow* fParent;
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Table* fWaitObjectsTable;
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||||
WaitObjectsTableModel* fWaitObjectsTableModel;
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||||
Model* fModel;
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};
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|
@ -6,314 +6,7 @@
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|
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#include "thread_window/WaitObjectsPage.h"
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||||
|
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#include <stdio.h>
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||||
#include <new>
|
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|
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#include <thread_defs.h>
|
||||
|
||||
#include "ThreadModel.h"
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||||
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#include "table/TableColumns.h"
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|
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|
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// #pragma mark - WaitObjectsTreeModel
|
||||
|
||||
|
||||
class ThreadWindow::WaitObjectsPage::WaitObjectsTreeModel
|
||||
: public TreeTableModel {
|
||||
public:
|
||||
WaitObjectsTreeModel(ThreadModel* model)
|
||||
:
|
||||
fThreadModel(model),
|
||||
fRootNode(NULL)
|
||||
{
|
||||
fRootNode = new RootNode(fThreadModel);
|
||||
}
|
||||
|
||||
~WaitObjectsTreeModel()
|
||||
{
|
||||
delete fRootNode;
|
||||
}
|
||||
|
||||
virtual void* Root() const
|
||||
{
|
||||
return fRootNode;
|
||||
}
|
||||
|
||||
virtual int32 CountChildren(void* parent) const
|
||||
{
|
||||
return ((Node*)parent)->CountChildren();
|
||||
}
|
||||
|
||||
virtual void* ChildAt(void* parent, int32 index) const
|
||||
{
|
||||
return ((Node*)parent)->ChildAt(index);
|
||||
}
|
||||
|
||||
virtual int32 CountColumns() const
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
|
||||
virtual bool GetValueAt(void* object, int32 columnIndex, BVariant& value)
|
||||
{
|
||||
return ((Node*)object)->GetValueAt(columnIndex, value);
|
||||
}
|
||||
|
||||
private:
|
||||
struct Node {
|
||||
virtual ~Node() {}
|
||||
|
||||
virtual int32 CountChildren() const = 0;
|
||||
virtual void* ChildAt(int32 index) const = 0;
|
||||
virtual bool GetValueAt(int32 columnIndex, BVariant& value) = 0;
|
||||
};
|
||||
|
||||
struct ObjectNode : Node {
|
||||
Model::ThreadWaitObject* object;
|
||||
|
||||
ObjectNode(Model::ThreadWaitObject* object)
|
||||
:
|
||||
object(object)
|
||||
{
|
||||
}
|
||||
|
||||
virtual int32 CountChildren() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void* ChildAt(int32 index) const
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
virtual bool GetValueAt(int32 columnIndex, BVariant& value)
|
||||
{
|
||||
return _GetWaitObjectValueAt(object, columnIndex, value);
|
||||
}
|
||||
};
|
||||
|
||||
// For GCC 2
|
||||
friend struct ObjectNode;
|
||||
|
||||
struct GroupNode : Node {
|
||||
ThreadModel::WaitObjectGroup* group;
|
||||
BObjectList<ObjectNode> objectNodes;
|
||||
|
||||
GroupNode(ThreadModel::WaitObjectGroup* group)
|
||||
:
|
||||
group(group)
|
||||
{
|
||||
int32 count = group->CountWaitObjects();
|
||||
for (int32 i = 0; i < count; i++) {
|
||||
Model::ThreadWaitObject* waitObject = group->WaitObjectAt(i);
|
||||
if (!objectNodes.AddItem(new ObjectNode(waitObject)))
|
||||
throw std::bad_alloc();
|
||||
}
|
||||
}
|
||||
|
||||
virtual int32 CountChildren() const
|
||||
{
|
||||
return objectNodes.CountItems();
|
||||
}
|
||||
|
||||
virtual void* ChildAt(int32 index) const
|
||||
{
|
||||
return objectNodes.ItemAt(index);
|
||||
}
|
||||
|
||||
virtual bool GetValueAt(int32 columnIndex, BVariant& value)
|
||||
{
|
||||
if (columnIndex <= 2) {
|
||||
return _GetWaitObjectValueAt(group->WaitObjectAt(0),
|
||||
columnIndex, value);
|
||||
}
|
||||
|
||||
switch (columnIndex) {
|
||||
case 4:
|
||||
value.SetTo(group->Waits());
|
||||
return true;
|
||||
case 5:
|
||||
value.SetTo(group->TotalWaitTime());
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// For GCC 2
|
||||
friend struct GroupNode;
|
||||
|
||||
struct RootNode : Node {
|
||||
ThreadModel* threadModel;
|
||||
BObjectList<Node> groupNodes;
|
||||
|
||||
RootNode(ThreadModel* model)
|
||||
:
|
||||
threadModel(model),
|
||||
groupNodes(20, true)
|
||||
{
|
||||
int32 count = threadModel->CountWaitObjectGroups();
|
||||
for (int32 i = 0; i < count; i++) {
|
||||
ThreadModel::WaitObjectGroup* group
|
||||
= threadModel->WaitObjectGroupAt(i);
|
||||
if (!groupNodes.AddItem(_CreateGroupNode(group)))
|
||||
throw std::bad_alloc();
|
||||
}
|
||||
}
|
||||
|
||||
virtual int32 CountChildren() const
|
||||
{
|
||||
return groupNodes.CountItems();
|
||||
}
|
||||
|
||||
virtual void* ChildAt(int32 index) const
|
||||
{
|
||||
return groupNodes.ItemAt(index);
|
||||
}
|
||||
|
||||
virtual bool GetValueAt(int32 columnIndex, BVariant& value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
static Node* _CreateGroupNode(ThreadModel::WaitObjectGroup* group)
|
||||
{
|
||||
// If the group has only one object, just create an object node.
|
||||
if (group->CountWaitObjects() == 1)
|
||||
return new ObjectNode(group->WaitObjectAt(0));
|
||||
|
||||
return new GroupNode(group);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
private:
|
||||
static bool _GetWaitObjectValueAt(Model::ThreadWaitObject* waitObject,
|
||||
int32 columnIndex, BVariant& value)
|
||||
{
|
||||
switch (columnIndex) {
|
||||
case 0:
|
||||
value.SetTo(wait_object_type_name(waitObject->Type()),
|
||||
B_VARIANT_DONT_COPY_DATA);
|
||||
return true;
|
||||
case 1:
|
||||
value.SetTo(waitObject->Name(), B_VARIANT_DONT_COPY_DATA);
|
||||
return true;
|
||||
case 2:
|
||||
{
|
||||
if (waitObject->Object() == 0)
|
||||
return false;
|
||||
|
||||
char buffer[16];
|
||||
snprintf(buffer, sizeof(buffer), "%#lx",
|
||||
waitObject->Object());
|
||||
value.SetTo(buffer);
|
||||
return true;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
if (waitObject->ReferencedObject() == 0)
|
||||
return false;
|
||||
|
||||
char buffer[16];
|
||||
snprintf(buffer, sizeof(buffer), "%#lx",
|
||||
waitObject->ReferencedObject());
|
||||
value.SetTo(buffer);
|
||||
return true;
|
||||
}
|
||||
case 4:
|
||||
value.SetTo(waitObject->Waits());
|
||||
return true;
|
||||
case 5:
|
||||
value.SetTo(waitObject->TotalWaitTime());
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
ThreadModel* fThreadModel;
|
||||
RootNode* fRootNode;
|
||||
};
|
||||
|
||||
|
||||
// #pragma mark - WaitObjectsPage
|
||||
|
||||
|
||||
ThreadWindow::WaitObjectsPage::WaitObjectsPage()
|
||||
:
|
||||
BGroupView(B_VERTICAL),
|
||||
fWaitObjectsTree(NULL),
|
||||
fWaitObjectsTreeModel(NULL),
|
||||
fThreadModel(NULL)
|
||||
|
||||
{
|
||||
SetName("Wait Objects");
|
||||
|
||||
fWaitObjectsTree = new TreeTable("wait object list", 0);
|
||||
AddChild(fWaitObjectsTree->ToView());
|
||||
|
||||
fWaitObjectsTree->AddColumn(new StringTableColumn(0, "Type", 80, 40, 1000,
|
||||
B_TRUNCATE_END, B_ALIGN_LEFT));
|
||||
fWaitObjectsTree->AddColumn(new StringTableColumn(1, "Name", 80, 40, 1000,
|
||||
B_TRUNCATE_END, B_ALIGN_LEFT));
|
||||
fWaitObjectsTree->AddColumn(new StringTableColumn(2, "Object", 80, 40, 1000,
|
||||
B_TRUNCATE_END, B_ALIGN_LEFT));
|
||||
fWaitObjectsTree->AddColumn(new StringTableColumn(3, "Referenced", 80, 40,
|
||||
1000, B_TRUNCATE_END, B_ALIGN_LEFT));
|
||||
fWaitObjectsTree->AddColumn(new Int64TableColumn(4, "Waits", 80, 20,
|
||||
1000, B_TRUNCATE_END, B_ALIGN_RIGHT));
|
||||
fWaitObjectsTree->AddColumn(new NanotimeTableColumn(5, "Wait Time", 80,
|
||||
20, 1000, false, B_TRUNCATE_END, B_ALIGN_RIGHT));
|
||||
|
||||
fWaitObjectsTree->AddTreeTableListener(this);
|
||||
}
|
||||
|
||||
|
||||
ThreadWindow::WaitObjectsPage::~WaitObjectsPage()
|
||||
{
|
||||
fWaitObjectsTree->SetTreeTableModel(NULL);
|
||||
delete fWaitObjectsTreeModel;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ThreadWindow::WaitObjectsPage::SetModel(ThreadModel* model)
|
||||
{
|
||||
if (model == fThreadModel)
|
||||
return;
|
||||
|
||||
if (fThreadModel != NULL) {
|
||||
fWaitObjectsTree->SetTreeTableModel(NULL);
|
||||
delete fWaitObjectsTreeModel;
|
||||
fWaitObjectsTreeModel = NULL;
|
||||
}
|
||||
|
||||
fThreadModel = model;
|
||||
|
||||
if (fThreadModel != NULL) {
|
||||
try {
|
||||
fWaitObjectsTreeModel = new WaitObjectsTreeModel(fThreadModel);
|
||||
} catch (std::bad_alloc) {
|
||||
// TODO: Report error!
|
||||
}
|
||||
fWaitObjectsTree->SetTreeTableModel(fWaitObjectsTreeModel);
|
||||
fWaitObjectsTree->ResizeAllColumnsToPreferred();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ThreadWindow::WaitObjectsPage::TreeTableNodeInvoked(TreeTable* table,
|
||||
const TreeTablePath& path)
|
||||
{
|
||||
// Model::Thread* thread = fModel->ThreadAt(rowIndex);
|
||||
// if (thread != NULL)
|
||||
// fParent->OpenThreadWindow(thread);
|
||||
}
|
||||
|
@ -5,33 +5,17 @@
|
||||
#ifndef THREAD_WAIT_OBJECTS_PAGE_H
|
||||
#define THREAD_WAIT_OBJECTS_PAGE_H
|
||||
|
||||
#include <GroupView.h>
|
||||
|
||||
#include "table/TreeTable.h"
|
||||
|
||||
#include "AbstractWaitObjectsPage.h"
|
||||
#include "ThreadModel.h"
|
||||
#include "thread_window/ThreadWindow.h"
|
||||
|
||||
|
||||
class ThreadWindow::WaitObjectsPage : public BGroupView,
|
||||
private TreeTableListener {
|
||||
class ThreadWindow::WaitObjectsPage
|
||||
: public AbstractWaitObjectsPage<ThreadModel, ThreadModel::WaitObjectGroup,
|
||||
Model::ThreadWaitObject> {
|
||||
public:
|
||||
WaitObjectsPage();
|
||||
virtual ~WaitObjectsPage();
|
||||
|
||||
void SetModel(ThreadModel* model);
|
||||
|
||||
private:
|
||||
class WaitObjectsTreeModel;
|
||||
|
||||
private:
|
||||
// TreeTableListener
|
||||
virtual void TreeTableNodeInvoked(TreeTable* table,
|
||||
const TreeTablePath& path);
|
||||
|
||||
private:
|
||||
TreeTable* fWaitObjectsTree;
|
||||
WaitObjectsTreeModel* fWaitObjectsTreeModel;
|
||||
ThreadModel* fThreadModel;
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user