adopted to different PatternHandler version

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10900 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2005-01-20 14:14:50 +00:00
parent 1b837c4b6b
commit 9e89de2ca6
3 changed files with 49 additions and 10 deletions

View File

@ -26,7 +26,7 @@ namespace agg
{
//printf("DrawingModeCopy::blend_pixel()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
rgb_color color = fPatternHandler->ColorAt(x, y);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(cover) * int(c.a);
int alpha = int(cover) * int(color.alpha);
if(alpha == 255*255)
@ -69,7 +69,7 @@ namespace agg
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
rgb_color color = fPatternHandler->ColorAt(x, y);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
p[Order::R] = color.red;
p[Order::G] = color.green;
p[Order::B] = color.blue;
@ -84,7 +84,7 @@ namespace agg
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
rgb_color color = fPatternHandler->ColorAt(x, y);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
@ -119,7 +119,7 @@ printf("DrawingModeCopy::blend_vline()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
rgb_color color = fPatternHandler->ColorAt(x, y);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(*covers++) * c.a;
int alpha = int(*covers++) * color.alpha;
//int alpha = int(*covers++);
@ -175,7 +175,7 @@ printf("DrawingModeCopy::blend_vline()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
do
{
rgb_color color = fPatternHandler->ColorAt(x, y);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(*covers++) * c.a;
int alpha = int(*covers++) * color.alpha;
//int alpha = int(*covers++);

View File

@ -5,7 +5,7 @@
#include "DrawingMode.h"
#define BINARY 1
#define BINARY 0
namespace agg
{
@ -239,7 +239,46 @@ printf("DrawingModeInvert::blend_vline()\n");
const int8u* covers,
int8u cover)
{
printf("DrawingModeInvert::blend_color_hspan()\n");
//printf("DrawingModeInvert::blend_color_hspan()\n");
int8u* p = m_rbuf->row(y) + (x << 2);
rgb_color lowColor = fPatternHandler->LowColor().GetColor32();
do
{
int alpha = colors->a * (covers ? int(*covers++) : int(cover));
if(alpha)
{
// if (colors->r != lowColor.red ||
// colors->g != lowColor.green ||
// colors->b != lowColor.blue) {
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// }
/* if(alpha == 255*255)
{
p[Order::R] = 255 - p[Order::R];
p[Order::G] = 255 - p[Order::G];
p[Order::B] = 255 - p[Order::B];
// p[Order::A] = 255 - p[Order::A];
}
else
{
int r = p[Order::R];
int g = p[Order::G];
int b = p[Order::B];
// int a = p[Order::A];
p[Order::R] = (int8u)(((((255 - r) - r) * alpha) + (r << 16)) >> 16);
p[Order::G] = (int8u)(((((255 - g) - g) * alpha) + (g << 16)) >> 16);
p[Order::B] = (int8u)(((((255 - b) - b) * alpha) + (b << 16)) >> 16);
// p[Order::A] = (int8u)(((alpha + (a << 8)) - ((alpha * a) >> 8)) >> 8);
}*/
}
p += 4;
++colors;
}
while(--len);
}

View File

@ -26,7 +26,7 @@ namespace agg
//printf("DrawingModeOver::blend_pixel()\n");
if (fPatternHandler->IsHighColor(x, y)) {
int8u* p = m_rbuf->row(y) + (x << 2);
rgb_color color = fPatternHandler->ColorAt(x, y);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(cover) * int(c.a);
int alpha = int(cover) * int(color.alpha);
if(alpha == 255*255)
@ -121,7 +121,7 @@ printf("DrawingModeOver::blend_vline()\n");
do
{
if (fPatternHandler->IsHighColor(x, y)) {
rgb_color color = fPatternHandler->ColorAt(x, y);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(*covers++) * c.a;
int alpha = int(*covers) * color.alpha;
//int alpha = int(*covers++);
@ -173,7 +173,7 @@ printf("DrawingModeOver::blend_vline()\n");
do
{
if (fPatternHandler->IsHighColor(x, y)) {
rgb_color color = fPatternHandler->ColorAt(x, y);
rgb_color color = fPatternHandler->R5ColorAt(x, y);
// int alpha = int(*covers++) * c.a;
int alpha = int(*covers) * color.alpha;
//int alpha = int(*covers++);