there can only be one

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10899 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2005-01-20 14:13:10 +00:00
parent 7ca3c69091
commit 1b837c4b6b
2 changed files with 0 additions and 372 deletions

View File

@ -1,214 +0,0 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: PatternHandler.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Stephan Aßmus <superstippi@gmx.de>
// Description: Class for easy calculation and use of patterns
//
//------------------------------------------------------------------------------
#include <Point.h>
#include "PatternHandler.h"
const Pattern kSolidHigh(0xFFFFFFFFFFFFFFFFLL);
const Pattern kSolidLow((uint64)0);
const Pattern kMixedColors(0xAAAAAAAAAAAAAAAALL);
const rgb_color kBlack = (rgb_color){ 0, 0, 0, 255 };
const rgb_color kWhite = (rgb_color){ 255, 255, 255, 255 };
/*!
\brief Void constructor
The pattern is set to B_SOLID_HIGH, high color is set to black, and
low color is set to white.
*/
PatternHandler::PatternHandler(void)
: fPattern(kSolidHigh),
fHighColor(kBlack),
fLowColor(kWhite)
{
}
/*!
\brief Constructor initializes to given pattern
\param pat Pattern to use.
This initializes to the given pattern or B_SOLID_HIGH if the pattern
is NULL. High color is set to black, and low color is set to white.
*/
PatternHandler::PatternHandler(const int8* pat)
: fPattern(pat ? Pattern(pat) : Pattern(kSolidHigh)),
fHighColor(kBlack),
fLowColor(kWhite)
{
}
/*!
\brief Constructor initializes to given pattern
\param pat Pattern to use.
This initializes to the given pattern or B_SOLID_HIGH if the pattern
is NULL. High color is set to black, and low color is set to white.
*/
PatternHandler::PatternHandler(const uint64& pat)
: fPattern(pat),
fHighColor(kBlack),
fLowColor(kWhite)
{
}
/*!
\brief Constructor initializes to given pattern
\param pat Pattern to use.
This initializes to the given Pattern.
High color is set to black, and low color is set to white.
*/
PatternHandler::PatternHandler(const Pattern& pat)
: fPattern(pat),
fHighColor(kBlack),
fLowColor(kWhite)
{
}
/*!
\brief Constructor initializes to given PatternHandler
\param other PatternHandler to copy.
Copy constructor.
*/
PatternHandler::PatternHandler(const PatternHandler& other)
: fPattern(other.fPattern),
fHighColor(other.fHighColor),
fLowColor(other.fLowColor)
{
}
//! Destructor does nothing
PatternHandler::~PatternHandler(void)
{
}
/*!
\brief Sets the pattern for the handler to the one given
\param pat Pattern to use.
This initializes to the given pattern or B_SOLID_HIGH if the pattern
is NULL.
*/
void PatternHandler::SetPattern(const int8* pat)
{
if (pat)
fPattern.Set(pat);
else
fPattern = kSolidHigh;
}
/*!
\brief Sets the pattern for the handler to the one given
\param pat Pattern to use.
*/
void PatternHandler::SetPattern(const uint64& pat)
{
fPattern = pat;
}
/*!
\brief Sets the pattern for the handler to the one given
\param pat Pattern to use.
*/
void PatternHandler::SetPattern(const Pattern& pat)
{
fPattern = pat;
}
/*!
\brief Sets the pattern for the handler to the one given
\param pat R5 style pattern to use.
*/
void PatternHandler::SetPattern(const pattern& pat)
{
fPattern = pat;
}
/*!
\brief Set the colors for the pattern to use
\param high High color for the handler
\param low Low color for the handler
*/
void PatternHandler::SetColors(const rgb_color& high, const rgb_color& low)
{
fHighColor = high;
fLowColor = low;
}
/*!
\brief Set the high color for the pattern to use
\param color High color for the handler
*/
void PatternHandler::SetHighColor(const rgb_color& color)
{
fHighColor = color;
}
/*!
\brief Set the low color for the pattern to use
\param color Low color for the handler
*/
void PatternHandler::SetLowColor(const rgb_color& color)
{
fLowColor = color;
}
/*!
\brief Obtains the color in the pattern at the specified coordinates
\param pt Coordinates to get the color for
\return Color for the coordinates
*/
rgb_color
PatternHandler::ColorAt(const BPoint &pt) const
{
return ColorAt(pt.x, pt.y);
}
/*!
\brief Obtains the color in the pattern at the specified coordinates
\param x X coordinate to get the color for
\param y Y coordinate to get the color for
\return Color for the coordinates
*/
rgb_color
PatternHandler::ColorAt(float x, float y) const
{
return ColorAt(int(x), int(y));
}
/*!
\brief Obtains the value of the pattern at the specified coordinates
\param pt Coordinates to get the value for
\return Value for the coordinates - true if high, false if low.
*/
bool PatternHandler::IsHighColor(const BPoint &pt) const
{
return IsHighColor((int)pt.x, (int)pt.y);
}

View File

@ -1,158 +0,0 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: PatternHandler.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Stephan Aßmus <superstippi@gmx.de>
// Description: Class for easy calculation and use of patterns
//
//------------------------------------------------------------------------------
#ifndef PATTERNHADLER_H
#define PATTERNHADLER_H
#include <string.h>
//#include <SupportDefs.h>
//#include "rgb_color.h"
#include <GraphicsDefs.h>
class Pattern {
public:
Pattern(void) {}
Pattern(const uint64& p)
{ fPattern.type64 = p; }
Pattern(const int8* p)
{ fPattern.type64 = *((const uint64*)p); }
Pattern(const Pattern& src)
{ fPattern.type64 = src.fPattern.type64; }
const int8* GetInt8(void) const
{ return fPattern.type8; }
uint64 GetInt64(void) const
{ return fPattern.type64; }
void Set(const int8* p)
{ fPattern.type64 = *((const uint64*)p); }
void Set(const uint64& p)
{ fPattern.type64 = p; }
Pattern& operator=(const Pattern& from)
{ fPattern.type64 = from.fPattern.type64; return *this; }
Pattern& operator=(const int64 &from)
{ fPattern.type64 = from; return *this; }
Pattern& operator=(const pattern &from)
{ memcpy(&fPattern.type64, &from, sizeof(pattern)); return *this; }
private:
typedef union
{
uint64 type64;
int8 type8[8];
} pattern_union;
pattern_union fPattern;
};
extern const Pattern kSolidHigh;
extern const Pattern kSolidLow;
extern const Pattern kMixedColors;
/*!
\brief Class for easy calculation and use of patterns
PatternHandlers are designed specifically for DisplayDriver subclasses.
Pattern support can be easily added by setting the pattern to use via
SetTarget, and then merely retrieving the value for the coordinates
specified.
*/
class PatternHandler {
public:
PatternHandler(void);
PatternHandler(const int8* p);
PatternHandler(const uint64& p);
PatternHandler(const Pattern& p);
PatternHandler(const PatternHandler& other);
virtual ~PatternHandler(void);
void SetPattern(const int8* p);
void SetPattern(const uint64& p);
void SetPattern(const Pattern& p);
void SetPattern(const pattern& p);
void SetColors(const rgb_color& high, const rgb_color& low);
void SetHighColor(const rgb_color& color);
void SetLowColor(const rgb_color& color);
rgb_color HighColor() const
{ return fHighColor; }
rgb_color LowColor() const
{ return fLowColor; }
rgb_color ColorAt(const BPoint& pt) const;
rgb_color ColorAt(float x, float y) const;
inline rgb_color ColorAt(int x, int y) const;
bool IsHighColor(const BPoint& pt) const;
inline bool IsHighColor(int x, int y) const;
const pattern* GetR5Pattern(void) const
{ return (const pattern*)fPattern.GetInt8(); }
private:
Pattern fPattern;
rgb_color fHighColor;
rgb_color fLowColor;
};
/*!
\brief Obtains the color in the pattern at the specified coordinates
\param x X coordinate to get the color for
\param y Y coordinate to get the color for
\return Color for the coordinates
*/
inline rgb_color
PatternHandler::ColorAt(int x, int y) const
{
return IsHighColor(x, y) ? fHighColor : fLowColor;
}
/*!
\brief Obtains the value of the pattern at the specified coordinates
\param pt Coordinates to get the value for
\return Value for the coordinates - true if high, false if low.
*/
inline bool
PatternHandler::IsHighColor(int x, int y) const
{
// TODO: Does this work correctly for
// negative coordinates?!?
const int8* ptr = fPattern.GetInt8();
int32 value = ptr[y % 8] & (1 << (7 - (x % 8)) );
return (value == 0) ? false : true;
}
#endif