refactoring, speedup by decoupling back to front transferes from drawing and usage of special memcpy routine, minor speedups in Painter
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12437 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
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300af26345
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74b3612ac3
@ -523,68 +523,8 @@ AccelerantHWInterface::BackBuffer() const
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void
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AccelerantHWInterface::_DrawCursor(BRect area) const
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{
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BRect cf = _CursorFrame();
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if (cf.IsValid() && area.Intersects(cf)) {
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// clip to common area
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area = area & cf;
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int32 left = (int32)floorf(area.left);
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int32 top = (int32)floorf(area.top);
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int32 right = (int32)ceilf(area.right);
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int32 bottom = (int32)ceilf(area.bottom);
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int32 width = right - left + 1;
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int32 height = bottom - top + 1;
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// make a bitmap from the backbuffer
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// that has the cursor blended on top of it
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// blending buffer
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uint8* buffer = new uint8[width * height * 4];
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// offset into back buffer
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uint8* src = (uint8*)fBackBuffer->Bits();
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uint32 srcBPR = fBackBuffer->BytesPerRow();
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src += top * srcBPR + left * 4;
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// offset into cursor bitmap
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uint8* crs = (uint8*)fCursor->Bits();
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uint32 crsBPR = fCursor->BytesPerRow();
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// since area is clipped to cf,
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// the diff between top and cf.top is always positive,
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// same for diff between left and cf.left
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crs += (top - (int32)floorf(cf.top)) * crsBPR
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+ (left - (int32)floorf(cf.left)) * 4;
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uint8* dst = buffer;
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// blending
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for (int32 y = top; y <= bottom; y++) {
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uint8* s = src;
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uint8* c = crs;
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uint8* d = dst;
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for (int32 x = left; x <= right; x++) {
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// assume backbuffer alpha = 255
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// TODO: it appears alpha in cursor us upside down
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uint8 a = 255 - c[3];
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d[0] = (((s[0] - c[0]) * a) + (c[0] << 8)) >> 8;
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d[1] = (((s[1] - c[1]) * a) + (c[1] << 8)) >> 8;
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d[2] = (((s[2] - c[2]) * a) + (c[2] << 8)) >> 8;
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d[3] = 255;
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s += 4;
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c += 4;
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d += 4;
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}
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crs += crsBPR;
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src += srcBPR;
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dst += width * 4;
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}
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// copy result to front buffer
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_CopyToFront(buffer, width * 4, left, top, right, bottom);
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delete[] buffer;
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}
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// use the default implementation for now,
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// until we have a hardware cursor
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HWInterface::_DrawCursor(area);
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}
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@ -19,8 +19,8 @@ HWInterface::HWInterface()
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fCursor(NULL),
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fCursorVisible(true),
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fCursorLocation(0, 0),
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// fUpdateExecutor(new UpdateQueue(this))
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fUpdateExecutor(NULL)
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fUpdateExecutor(new UpdateQueue(this))
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// fUpdateExecutor(NULL)
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{
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}
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@ -105,14 +105,18 @@ HWInterface::GetCursorPosition()
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status_t
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HWInterface::Invalidate(const BRect& frame)
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{
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return CopyBackToFront(frame);;
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// return CopyBackToFront(frame);
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// TODO: get this working, the locking in the DisplayDriverPainter needs
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// to be based on locking this object, which essentially means the access
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// to the back buffer is locked, or more precise the access to the invalid
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// region scheduled to be copied to the front buffer
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// fUpdateExecutor->AddRect(frame);
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// return B_OK;
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// TODO: the remaining problem is the immediate wake up of the
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// thread carrying out the updates, when I enable it, there
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// seems to be a deadlock, but I didn't figure it out yet.
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// Maybe the same bug is there without the wakeup, only, triggered
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// less often.... scarry, huh?
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if (frame.IsValid()) {
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fUpdateExecutor->AddRect(frame);
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return B_OK;
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}
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return B_BAD_VALUE;
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}
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// CopyBackToFront
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@ -155,6 +159,155 @@ HWInterface::CopyBackToFront(const BRect& frame)
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return B_BAD_VALUE;
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}
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// _DrawCursor
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// * default implementation, can be used as fallback or for
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// software cursor
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void
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HWInterface::_DrawCursor(BRect area) const
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{
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BRect cf = _CursorFrame();
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RenderingBuffer* backBuffer = BackBuffer();
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if (backBuffer && cf.IsValid() && area.Intersects(cf)) {
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// clip to common area
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area = area & cf;
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int32 left = (int32)area.left;
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int32 top = (int32)area.top;
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int32 right = (int32)area.right;
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int32 bottom = (int32)area.bottom;
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int32 width = right - left + 1;
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int32 height = bottom - top + 1;
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// make a bitmap from the backbuffer
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// that has the cursor blended on top of it
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// blending buffer
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uint8* buffer = new uint8[width * height * 4];
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// offset into back buffer
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uint8* src = (uint8*)backBuffer->Bits();
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uint32 srcBPR = backBuffer->BytesPerRow();
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src += top * srcBPR + left * 4;
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// offset into cursor bitmap
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uint8* crs = (uint8*)fCursor->Bits();
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uint32 crsBPR = fCursor->BytesPerRow();
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// since area is clipped to cf,
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// the diff between top and cf.top is always positive,
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// same for diff between left and cf.left
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crs += (top - (int32)floorf(cf.top)) * crsBPR
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+ (left - (int32)floorf(cf.left)) * 4;
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uint8* dst = buffer;
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// blending
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for (int32 y = top; y <= bottom; y++) {
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uint8* s = src;
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uint8* c = crs;
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uint8* d = dst;
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for (int32 x = left; x <= right; x++) {
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// assume backbuffer alpha = 255
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// TODO: it appears alpha in cursor is upside down
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uint8 a = 255 - c[3];
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d[0] = (((s[0] - c[0]) * a) + (c[0] << 8)) >> 8;
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d[1] = (((s[1] - c[1]) * a) + (c[1] << 8)) >> 8;
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d[2] = (((s[2] - c[2]) * a) + (c[2] << 8)) >> 8;
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d[3] = 255;
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s += 4;
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c += 4;
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d += 4;
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}
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crs += crsBPR;
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src += srcBPR;
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dst += width * 4;
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}
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// copy result to front buffer
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_CopyToFront(buffer, width * 4, left, top, right, bottom);
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delete[] buffer;
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}
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}
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/*
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// gfxcpy
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inline
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void
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gfxcpy(uint8* dst, uint8* src, int32 numBytes)
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{
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uint64* d64 = (uint64*)dst;
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uint64* s64 = (uint64*)src;
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int32 numBytesBegin = numBytes;
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while (numBytes >= 32) {
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*d64++ = *s64++;
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*d64++ = *s64++;
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*d64++ = *s64++;
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*d64++ = *s64++;
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numBytes -= 32;
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}
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while (numBytes >= 16) {
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*d64++ = *s64++;
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*d64++ = *s64++;
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numBytes -= 16;
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}
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while (numBytes >= 8) {
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*d64++ = *s64++;
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numBytes -= 8;
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}
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if (numBytes > 0) {
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// update original pointers
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dst += numBytesBegin - numBytes;
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src += numBytesBegin - numBytes;
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numBytesBegin = numBytes;
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uint32* d32 = (uint32*)dst;
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uint32* s32 = (uint32*)src;
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while (numBytes >= 4) {
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*d32++ = *s32++;
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numBytes -= 4;
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}
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// update original pointers
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dst += numBytesBegin - numBytes;
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src += numBytesBegin - numBytes;
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while (numBytes > 0) {
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*dst++ = *src++;
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numBytes--;
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}
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}
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}*/
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// gfxcpy32
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// * numBytes is expected to be a multiple of 4
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inline
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void
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gfxcpy32(uint8* dst, uint8* src, int32 numBytes)
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{
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uint64* d64 = (uint64*)dst;
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uint64* s64 = (uint64*)src;
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int32 numBytesStart = numBytes;
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while (numBytes >= 32) {
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*d64++ = *s64++;
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*d64++ = *s64++;
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*d64++ = *s64++;
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*d64++ = *s64++;
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numBytes -= 32;
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}
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if (numBytes >= 16) {
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*d64++ = *s64++;
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*d64++ = *s64++;
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numBytes -= 16;
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}
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if (numBytes >= 8) {
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*d64++ = *s64++;
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numBytes -= 8;
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}
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if (numBytes == 4) {
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uint32* d32 = (uint32*)(dst + numBytesStart - numBytes);
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uint32* s32 = (uint32*)(src + numBytesStart - numBytes);
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*d32 = *s32;
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}
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}
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// _CopyToFront
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//
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@ -183,7 +336,12 @@ HWInterface::_CopyToFront(uint8* src, uint32 srcBPR,
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dst += y * dstBPR + x * 4;
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// copy
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for (; y <= bottom; y++) {
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#ifndef __HAIKU__
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memcpy(dst, src, bytes);
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#else
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// bytes is guaranteed to be multiple of 4
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gfxcpy32(dst, src, bytes);
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#endif // __HAIKU__
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dst += dstBPR;
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src += srcBPR;
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}
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@ -67,7 +67,7 @@ class HWInterface : public BLocker {
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protected:
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// implement this in derived classes
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virtual void _DrawCursor(BRect area) const = 0;
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virtual void _DrawCursor(BRect area) const;
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// does the actual transfer and handles color space conversion
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void _CopyToFront(uint8* src, uint32 srcBPR,
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@ -363,6 +363,11 @@ Painter::StrokeLine(BPoint b, DrawData* context)
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return StrokeLine(context->penlocation, b, context);
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}
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typedef union {
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uint32 data32;
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int8 data[4];
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} color32;
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// StraightLine
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bool
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Painter::StraightLine(BPoint a, BPoint b, const rgb_color& c) const
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@ -376,6 +381,11 @@ Painter::StraightLine(BPoint a, BPoint b, const rgb_color& c) const
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dst += x * 4;
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int32 y1 = (int32)min_c(a.y, b.y);
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int32 y2 = (int32)max_c(a.y, b.y);
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color32 color;
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color.data[0] = c.blue;
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color.data[1] = c.green;
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color.data[2] = c.red;
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color.data[3] = 255;
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// draw a line, iterate over clipping boxes
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fBaseRenderer->first_clip_box();
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do {
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@ -385,9 +395,7 @@ Painter::StraightLine(BPoint a, BPoint b, const rgb_color& c) const
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int32 end = min_c(fBaseRenderer->ymax(), y2);
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uint8* handle = dst + i * bpr;
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for (; i <= end; i++) {
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handle[0] = c.blue;
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handle[1] = c.green;
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handle[2] = c.red;
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*(uint32*)handle = color.data32;
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handle += bpr;
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}
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}
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@ -403,6 +411,11 @@ Painter::StraightLine(BPoint a, BPoint b, const rgb_color& c) const
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dst += y * bpr;
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int32 x1 = (int32)min_c(a.x, b.x);
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int32 x2 = (int32)max_c(a.x, b.x);
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color32 color;
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color.data[0] = c.blue;
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color.data[1] = c.green;
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color.data[2] = c.red;
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color.data[3] = 255;
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// draw a line, iterate over clipping boxes
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fBaseRenderer->first_clip_box();
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do {
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@ -412,9 +425,7 @@ Painter::StraightLine(BPoint a, BPoint b, const rgb_color& c) const
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int32 end = min_c(fBaseRenderer->xmax(), x2);
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uint8* handle = dst + i * 4;
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for (; i <= end; i++) {
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handle[0] = c.blue;
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handle[1] = c.green;
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handle[2] = c.red;
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*(uint32*)handle = color.data32;
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handle += 4;
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}
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}
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@ -626,6 +637,12 @@ Painter::FillRect(const BRect& r, const rgb_color& c) const
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int32 top = (int32)r.top;
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int32 right = (int32)r.right;
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int32 bottom = (int32)r.bottom;
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// get a 32 bit pixel ready with the color
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color32 color;
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color.data[0] = c.blue;
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color.data[1] = c.green;
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color.data[2] = c.red;
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color.data[3] = 255;
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// fill rects, iterate over clipping boxes
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fBaseRenderer->first_clip_box();
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do {
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@ -636,12 +653,9 @@ Painter::FillRect(const BRect& r, const rgb_color& c) const
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int32 y2 = min_c(fBaseRenderer->ymax(), bottom);
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uint8* offset = dst + x1 * 4;
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for (; y1 <= y2; y1++) {
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uint8* handle = offset + y1 * bpr;
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uint32* handle = (uint32*)(offset + y1 * bpr);
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for (int32 x = x1; x <= x2; x++) {
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handle[0] = c.blue;
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handle[1] = c.green;
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handle[2] = c.red;
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handle += 4;
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*handle++ = color.data32;
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}
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}
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}
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@ -53,8 +53,15 @@ UpdateQueue::AddRect(const BRect& rect)
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{
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// Lock();
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//printf("UpdateQueue::AddRect()\n");
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// NOTE: The access to fUpdateRegion
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// is protected by the HWInterface lock.
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// When trying to access the fUpdateRegion,
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// our thread will first try to lock the
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// HWInterface, while on the other hand
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// HWInterface will always be locked when
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// it calls AddRect().
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fUpdateRegion.Include(rect);
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_Reschedule();
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// _Reschedule();
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// Unlock();
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}
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@ -80,9 +87,7 @@ UpdateQueue::_ExecuteUpdates()
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// execute updates
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if (fInterface->LockWithTimeout(5000) >= B_OK) {
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int32 count = fUpdateRegion.CountRects();
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//printf("%ld copy dirty region\n", find_thread(NULL));
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if (count > 0) {
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printf("%ld rects\n", count);
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for (int32 i = 0; i < count; i++) {
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fInterface->CopyBackToFront(fUpdateRegion.RectAt(i));
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}
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@ -96,7 +101,7 @@ printf("%ld rects\n", count);
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break;
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default:
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printf("other error: %s\n", strerror(err));
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running = false;
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//running = false;
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snooze(20000);
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break;
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}
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@ -110,6 +115,11 @@ running = false;
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void
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UpdateQueue::_Reschedule()
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{
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// TODO: _Reschedule() is supposed to cause the
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// immediate wake up of the update thread, but
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// the HWInterface is still locked when we get here.
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// Somehow this causes a deadlock, but I don't
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// see why yet...
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if (fStatus == B_OK) {
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release_sem(fThreadControl);
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}
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@ -611,74 +611,6 @@ ViewHWInterface::CopyBackToFront(const BRect& frame)
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return ret;
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}
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// _DrawCursor
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void
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ViewHWInterface::_DrawCursor(BRect area) const
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{
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BRect cf = _CursorFrame();
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if (cf.IsValid() && area.Intersects(cf)) {
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// clip to common area
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area = area & cf;
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int32 left = (int32)floorf(area.left);
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int32 top = (int32)floorf(area.top);
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int32 right = (int32)ceilf(area.right);
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int32 bottom = (int32)ceilf(area.bottom);
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int32 width = right - left + 1;
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int32 height = bottom - top + 1;
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// make a bitmap from the backbuffer
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// that has the cursor blended on top of it
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// blending buffer
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uint8* buffer = new uint8[width * height * 4];
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// offset into back buffer
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uint8* src = (uint8*)fBackBuffer->Bits();
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uint32 srcBPR = fBackBuffer->BytesPerRow();
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src += top * srcBPR + left * 4;
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// offset into cursor bitmap
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uint8* crs = (uint8*)fCursor->Bits();
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uint32 crsBPR = fCursor->BytesPerRow();
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// since area is clipped to cf,
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// the diff between top and cf.top is always positive,
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// same for diff between left and cf.left
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crs += (top - (int32)floorf(cf.top)) * crsBPR
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+ (left - (int32)floorf(cf.left)) * 4;
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uint8* dst = buffer;
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// blending
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for (int32 y = top; y <= bottom; y++) {
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||||
uint8* s = src;
|
||||
uint8* c = crs;
|
||||
uint8* d = dst;
|
||||
for (int32 x = left; x <= right; x++) {
|
||||
// assume backbuffer alpha = 255
|
||||
// TODO: it appears alpha in cursor us upside down
|
||||
uint8 a = 255 - c[3];
|
||||
d[0] = (((s[0] - c[0]) * a) + (c[0] << 8)) >> 8;
|
||||
d[1] = (((s[1] - c[1]) * a) + (c[1] << 8)) >> 8;
|
||||
d[2] = (((s[2] - c[2]) * a) + (c[2] << 8)) >> 8;
|
||||
d[3] = 255;
|
||||
s += 4;
|
||||
c += 4;
|
||||
d += 4;
|
||||
}
|
||||
crs += crsBPR;
|
||||
src += srcBPR;
|
||||
dst += width * 4;
|
||||
}
|
||||
|
||||
// copy result to front buffer
|
||||
_CopyToFront(buffer, width * 4, left, top, right, bottom);
|
||||
|
||||
delete[] buffer;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*void ViewHWInterface::CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d)
|
||||
{
|
||||
|
@ -55,9 +55,6 @@ class ViewHWInterface : public HWInterface {
|
||||
|
||||
virtual status_t CopyBackToFront(const BRect& frame);
|
||||
|
||||
protected:
|
||||
virtual void _DrawCursor(BRect area) const;
|
||||
|
||||
private:
|
||||
BitmapBuffer* fBackBuffer;
|
||||
BitmapBuffer* fFrontBuffer;
|
||||
|
Loading…
Reference in New Issue
Block a user