Don't reset the window size when playing a new file if it isn't necessary.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26286 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -122,8 +122,8 @@ MainWin::MainWin()
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, fNoMenu(false)
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, fNoBorder(false)
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, fNoControls(false)
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, fSourceWidth(0)
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, fSourceHeight(0)
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, fSourceWidth(-1)
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, fSourceHeight(-1)
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, fWidthScale(1.0)
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, fHeightScale(1.0)
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, fMouseDownTracking(false)
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@ -849,10 +849,13 @@ MainWin::_SetupWindow()
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fVideoMenu->SetEnabled(fHasVideo);
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fAudioMenu->SetEnabled(fHasAudio);
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// fDebugMenu->SetEnabled(fHasVideo);
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int previousSourceWidth = fSourceWidth;
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int previousSourceHeight = fSourceHeight;
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if (fHasVideo) {
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fController->GetSize(&fSourceWidth, &fSourceHeight);
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fWidthScale = 1.0;
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fHeightScale = 1.0;
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// TODO: implement aspect ratio
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} else {
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fSourceWidth = 0;
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fSourceHeight = 0;
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@ -861,9 +864,11 @@ MainWin::_SetupWindow()
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}
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_UpdateControlsEnabledStatus();
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// TODO: Don't if the video size did not change! Also don't
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// exit full screen mode.
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_ResizeWindow(100);
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// adopt the size and window layout if necessary
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if (!fIsFullscreen && (previousSourceWidth != fSourceWidth
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|| previousSourceHeight != fSourceHeight)) {
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_ResizeWindow(100);
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}
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fVideoView->MakeFocus();
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}
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@ -1024,12 +1029,9 @@ MainWin::_SetWindowSizeLimits()
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void
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MainWin::_ResizeWindow(int percent)
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{
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int video_width;
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int video_height;
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// Get required window size
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video_width = lround(fSourceWidth * fWidthScale);
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video_height = lround(fSourceHeight * fHeightScale);
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int video_width = lround(fSourceWidth * fWidthScale);
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int video_height = lround(fSourceHeight * fHeightScale);
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video_width = (video_width * percent) / 100;
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video_height = (video_height * percent) / 100;
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