Remove the negative delay that was supposed to account for client->app_server

delay. The audio is later than the calculated realtime anyways, I suspect
the OSS Node does not advertise it's latency 100% correctly yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26285 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2008-07-07 08:32:17 +00:00
parent 432e3df3c7
commit 591f4c05bc

View File

@ -778,9 +778,6 @@ AudioProducer::_FillNextBuffer(bigtime_t eventTime)
}
bigtime_t realTime = TimeSource()->RealTimeFor(
fStartTime + performanceTime, 0);
realTime -= 2000;
// deliver event about one video frame earlier to account
// for latency between app_server and client
MessageEvent* event = new (std::nothrow) MessageEvent(realTime,
fPeakListener, message);
if (event != NULL)