stunning improvements to drawing, completely removed flickering, only minor visual problems remain, maybe needs testing with regard to targeted views being removed or the scrollbar being removed etc
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14736 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
0118ad76e1
commit
5083a8d56d
@ -1,30 +1,13 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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// and/or sell copies of the Software, and to permit persons to whom the
|
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// Software is furnished to do so, subject to the following conditions:
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//
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||||
// The above copyright notice and this permission notice shall be included in
|
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ScrollBar.h
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// Author: Marc Flerackers (mflerackers@androme.be)
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// DarkWyrm (bpmagic@columbus.rr.com)
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// Description: Client-side class for scrolling
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//
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//------------------------------------------------------------------------------
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/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Marc Flerackers (mflerackers@androme.be)
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* DarkWyrm (bpmagic@columbus.rr.com)
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#ifndef _SCROLL_BAR_H
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#define _SCROLL_BAR_H
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@ -120,17 +103,9 @@ virtual void _ReservedScrollBar4();
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void _UpdateTargetValue(BPoint where);
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void _UpdateArrowButtons();
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void _DrawArrowButton(int32 direction,
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BRect frame, bool down);
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/* void DrawButtons(BRect updateRect);
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void DrawArrow(BPoint pos, int32 which, bool pressed = false);
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void DrawButton(BRect frame, int32 arrowType, bool pressed = false);
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BRect BarFrame() const;
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BRect KnobFrame() const;
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float ValueToPosition(float val) const;
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float PositionToValue(float pos) const;*/
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BRect frame,
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const BRect& updateRect,
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bool down);
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float fMin;
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float fMax;
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|
@ -1,30 +1,12 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2005 Haiku
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ScrollBar.cpp
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// Author: Marc Flerackers (mflerackers@androme.be)
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// DarkWyrm (bpmagic@columbus.rr.com)
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// Description: Client-side class for scrolling
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//
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//------------------------------------------------------------------------------
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/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Marc Flerackers (mflerackers@androme.be)
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* DarkWyrm (bpmagic@columbus.rr.com)
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#include <stdio.h>
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#include <stdlib.h>
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@ -32,6 +14,7 @@
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#include <Message.h>
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#include <OS.h>
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#include <Shape.h>
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#include <Window.h>
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#include <ScrollBar.h>
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@ -181,7 +164,7 @@ BScrollBar::Private::ButtonRepeaterThread()
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BScrollBar::BScrollBar(BRect frame, const char* name, BView *target,
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float min, float max, orientation direction)
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: BView(frame, name, B_FOLLOW_NONE, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE),
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: BView(frame, name, B_FOLLOW_NONE, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_FRAME_EVENTS),
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fMin(min),
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fMax(max),
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fSmallStep(1),
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@ -192,7 +175,7 @@ BScrollBar::BScrollBar(BRect frame, const char* name, BView *target,
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fOrientation(direction),
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fTargetName(NULL)
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{
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SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
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SetViewColor(B_TRANSPARENT_COLOR);
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fPrivateData = new BScrollBar::Private(this);
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@ -218,11 +201,11 @@ BScrollBar::~BScrollBar()
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{
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delete fPrivateData;
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free(fTargetName);
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// TODO: Disconnect from target
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// TODO: detaching from target is currently done in DetachedFromWindow(),
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// maybe it should be done here instead?
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}
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// Instantiate
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BArchivable*
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BScrollBar::Instantiate(BMessage *data)
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{
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@ -230,7 +213,7 @@ BScrollBar::Instantiate(BMessage *data)
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return NULL;
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}
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// Archive
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status_t
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BScrollBar::Archive(BMessage *data, bool deep) const
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{
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@ -246,14 +229,14 @@ BScrollBar::Archive(BMessage *data, bool deep) const
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return B_OK;
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}
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// AttachedToWindow
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void
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BScrollBar::AttachedToWindow()
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{
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// R5's SB contacts the server if fValue!=0. I *think* we don't need to do anything here...
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}
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// SetValue
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void
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BScrollBar::SetValue(float value)
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{
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@ -291,14 +274,14 @@ BScrollBar::SetProportion(float value)
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}
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}
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// Proportion
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float
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BScrollBar::Proportion() const
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{
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return fProportion;
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}
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// ValueChanged
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void
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BScrollBar::ValueChanged(float newValue)
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{
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@ -348,7 +331,7 @@ an actual BView within the scroll bar's window.
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_UpdateArrowButtons();
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}
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// SetRange
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void
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BScrollBar::SetRange(float min, float max)
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{
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@ -367,7 +350,7 @@ BScrollBar::SetRange(float min, float max)
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ValueChanged(fValue);
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}
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// GetRange
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void
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BScrollBar::GetRange(float *min, float *max) const
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{
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@ -377,7 +360,7 @@ BScrollBar::GetRange(float *min, float *max) const
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*max = fMax;
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}
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// SetSteps
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void
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BScrollBar::SetSteps(float smallStep, float largeStep)
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{
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@ -392,17 +375,17 @@ BScrollBar::SetSteps(float smallStep, float largeStep)
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// TODO: test use of fractional values and make them work properly if they don't
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}
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// GetSteps
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void
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BScrollBar::GetSteps(float *smallStep, float *largeStep) const
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{
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if (smallStep != NULL)
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if (smallStep)
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*smallStep = fSmallStep;
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if (largeStep)
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*largeStep = fLargeStep;
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}
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// SetTarget
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void
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BScrollBar::SetTarget(BView *target)
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{
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@ -420,7 +403,7 @@ BScrollBar::SetTarget(BView *target)
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fTargetName = NULL;
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}
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// SetTarget
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void
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BScrollBar::SetTarget(const char *targetName)
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{
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@ -435,21 +418,21 @@ BScrollBar::SetTarget(const char *targetName)
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SetTarget(target);
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}
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// Target
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BView *
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BScrollBar::Target() const
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{
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return fTarget;
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}
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// Orientation
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orientation
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BScrollBar::Orientation() const
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{
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return fOrientation;
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}
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// MessageReceived
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void
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BScrollBar::MessageReceived(BMessage *msg)
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{
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@ -467,7 +450,7 @@ BScrollBar::MessageReceived(BMessage *msg)
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}
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}
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// MouseDown
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void
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BScrollBar::MouseDown(BPoint where)
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{
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@ -480,7 +463,7 @@ BScrollBar::MouseDown(BPoint where)
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if (fPrivateData->fThumbFrame.Contains(where)) {
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fPrivateData->fButtonDown = THUMB;
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fPrivateData->fClickOffset = fPrivateData->fThumbFrame.LeftTop() - where;
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// Invalidate(fPrivateData->fThumbFrame);
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Invalidate(fPrivateData->fThumbFrame);
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return;
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}
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@ -536,11 +519,14 @@ BScrollBar::MouseDown(BPoint where)
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void
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BScrollBar::MouseUp(BPoint pt)
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{
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if (fPrivateData->fButtonDown == THUMB)
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Invalidate(fPrivateData->fThumbFrame);
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else
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Invalidate(_ButtonRectFor(fPrivateData->fButtonDown));
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fPrivateData->fButtonDown = NOARROW;
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fPrivateData->fExitRepeater = true;
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fPrivateData->fDoRepeat = false;
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Invalidate();
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}
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// MouseMoved
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@ -577,6 +563,13 @@ BScrollBar::MouseMoved(BPoint where, uint32 transit, const BMessage* message)
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void
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BScrollBar::DetachedFromWindow()
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{
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if (fTarget) {
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if (fOrientation == B_VERTICAL)
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fTarget->fVerScroller = NULL;
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else
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fTarget->fHorScroller = NULL;
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}
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fTarget = NULL;
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free(fTargetName);
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fTargetName = NULL;
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@ -595,19 +588,21 @@ BScrollBar::Draw(BRect updateRect)
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StrokeRect(bounds);
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bounds.InsetBy(1.0, 1.0);
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rgb_color light, light1, dark, dark1, dark2;
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rgb_color light, light1, dark, dark1, dark2, dark4;
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if (fPrivateData->fEnabled) {
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light = tint_color(normal, B_LIGHTEN_MAX_TINT);
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light1 = tint_color(normal, B_LIGHTEN_1_TINT);
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dark = tint_color(normal, B_DARKEN_3_TINT);
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dark1 = tint_color(normal, B_DARKEN_1_TINT);
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dark2 = tint_color(normal, B_DARKEN_2_TINT);
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dark4 = tint_color(normal, B_DARKEN_4_TINT);
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} else {
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light = tint_color(normal, B_LIGHTEN_1_TINT);
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light1 = normal;
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dark = tint_color(normal, B_DARKEN_2_TINT);
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dark1 = normal;
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dark2 = tint_color(normal, B_DARKEN_1_TINT);
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dark4 = tint_color(normal, B_DARKEN_3_TINT);
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}
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SetDrawingMode(B_OP_OVER);
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@ -618,16 +613,16 @@ BScrollBar::Draw(BRect updateRect)
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if (fOrientation == B_HORIZONTAL) {
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BRect buttonFrame(bounds.left, bounds.top, bounds.left + bounds.Height(), bounds.bottom);
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_DrawArrowButton(ARROW_LEFT, buttonFrame,
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_DrawArrowButton(ARROW_LEFT, buttonFrame, updateRect,
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fPrivateData->fButtonDown == ARROW1);
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if (_DoubleArrows()) {
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buttonFrame.OffsetBy(bounds.Height() + 1, 0.0);
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_DrawArrowButton(ARROW_RIGHT, buttonFrame,
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_DrawArrowButton(ARROW_RIGHT, buttonFrame, updateRect,
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fPrivateData->fButtonDown == ARROW2);
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buttonFrame.OffsetTo(bounds.right - ((bounds.Height() * 2) + 1), bounds.top);
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_DrawArrowButton(ARROW_LEFT, buttonFrame,
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_DrawArrowButton(ARROW_LEFT, buttonFrame, updateRect,
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fPrivateData->fButtonDown == ARROW3);
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thumbBG.left += bounds.Height() * 2 + 2;
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@ -638,21 +633,21 @@ BScrollBar::Draw(BRect updateRect)
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}
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buttonFrame.OffsetTo(bounds.right - bounds.Height(), bounds.top);
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_DrawArrowButton(ARROW_RIGHT, buttonFrame,
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_DrawArrowButton(ARROW_RIGHT, buttonFrame, updateRect,
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fPrivateData->fButtonDown == ARROW4);
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} else {
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BRect buttonFrame(bounds.left, bounds.top, bounds.right, bounds.top + bounds.Width());
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_DrawArrowButton(ARROW_UP, buttonFrame,
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_DrawArrowButton(ARROW_UP, buttonFrame, updateRect,
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fPrivateData->fButtonDown == ARROW1);
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if (_DoubleArrows()) {
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buttonFrame.OffsetBy(0.0, bounds.Width() + 1);
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_DrawArrowButton(ARROW_DOWN, buttonFrame,
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_DrawArrowButton(ARROW_DOWN, buttonFrame, updateRect,
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fPrivateData->fButtonDown == ARROW2);
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buttonFrame.OffsetTo(bounds.left, bounds.bottom - ((bounds.Width() * 2) + 1));
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_DrawArrowButton(ARROW_UP, buttonFrame,
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_DrawArrowButton(ARROW_UP, buttonFrame, updateRect,
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fPrivateData->fButtonDown == ARROW3);
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thumbBG.top += bounds.Width() * 2 + 2;
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@ -663,92 +658,143 @@ BScrollBar::Draw(BRect updateRect)
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}
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buttonFrame.OffsetTo(bounds.left, bounds.bottom - bounds.Width());
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_DrawArrowButton(ARROW_DOWN, buttonFrame,
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_DrawArrowButton(ARROW_DOWN, buttonFrame, updateRect,
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fPrivateData->fButtonDown == ARROW4);
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}
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SetDrawingMode(B_OP_COPY);
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// background for thumb area
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BRect rect(fPrivateData->fThumbFrame);
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// frame
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BeginLineArray(4);
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if (fOrientation == B_HORIZONTAL) {
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int32 totalLines = 0;
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if (rect.left > thumbBG.left)
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totalLines += 1;
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if (rect.left > thumbBG.left + 1)
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totalLines += 3;
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if (rect.right < thumbBG.right - 1)
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totalLines += 3;
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if (rect.right < thumbBG.right)
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totalLines += 1;
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if (totalLines > 0) {
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BeginLineArray(totalLines);
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if (rect.left > thumbBG.left) {
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AddLine(BPoint(thumbBG.left, thumbBG.bottom),
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BPoint(thumbBG.left, thumbBG.top), dark);
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BPoint(thumbBG.left, thumbBG.top),
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rect.left > thumbBG.left + 1 ? dark4 : dark);
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}
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if (rect.left > thumbBG.left + 1) {
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AddLine(BPoint(thumbBG.left + 1, thumbBG.top + 1),
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BPoint(thumbBG.left + 1, thumbBG.bottom), dark2);
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AddLine(BPoint(thumbBG.left + 1, thumbBG.top),
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BPoint(thumbBG.right - 1, thumbBG.top), dark2);
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BPoint(rect.left - 1, thumbBG.top), dark2);
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AddLine(BPoint(rect.left - 1, thumbBG.bottom),
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BPoint(thumbBG.left + 2, thumbBG.bottom), normal);
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}
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if (rect.right < thumbBG.right - 1) {
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AddLine(BPoint(rect.right + 2, thumbBG.top + 1),
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BPoint(rect.right + 2, thumbBG.bottom), dark2);
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AddLine(BPoint(rect.right + 1, thumbBG.top),
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BPoint(thumbBG.right, thumbBG.top), dark2);
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AddLine(BPoint(thumbBG.right - 1, thumbBG.bottom),
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BPoint(rect.right + 3, thumbBG.bottom), normal);
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}
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if (rect.right < thumbBG.right) {
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AddLine(BPoint(thumbBG.right, thumbBG.top),
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BPoint(thumbBG.right, thumbBG.bottom), dark);
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AddLine(BPoint(thumbBG.right - 1, thumbBG.bottom),
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BPoint(thumbBG.left + 1, thumbBG.bottom), normal);
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} else {
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AddLine(BPoint(thumbBG.left, thumbBG.bottom - 1),
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BPoint(thumbBG.left, thumbBG.top - 1), dark2);
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AddLine(BPoint(thumbBG.left, thumbBG.top),
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BPoint(thumbBG.right, thumbBG.top), dark);
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AddLine(BPoint(thumbBG.right, thumbBG.top + 1),
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BPoint(thumbBG.right, thumbBG.bottom - 1), normal);
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AddLine(BPoint(thumbBG.right, thumbBG.bottom),
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BPoint(thumbBG.left, thumbBG.bottom), dark);
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}
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EndLineArray();
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}
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} else {
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int32 totalLines = 0;
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if (rect.top > thumbBG.top)
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totalLines += 1;
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if (rect.top > thumbBG.top + 1)
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totalLines += 3;
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if (rect.bottom < thumbBG.bottom - 1)
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totalLines += 3;
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if (rect.bottom < thumbBG.bottom)
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totalLines += 1;
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||||
|
||||
if (totalLines > 0) {
|
||||
BeginLineArray(totalLines);
|
||||
if (rect.top > thumbBG.top) {
|
||||
AddLine(BPoint(thumbBG.left, thumbBG.top),
|
||||
BPoint(thumbBG.right, thumbBG.top),
|
||||
rect.top > thumbBG.top + 1 ? dark4 : dark);
|
||||
}
|
||||
if (rect.top > thumbBG.top + 1) {
|
||||
AddLine(BPoint(thumbBG.left + 1, thumbBG.top + 1),
|
||||
BPoint(thumbBG.right, thumbBG.top + 1), dark2);
|
||||
AddLine(BPoint(thumbBG.left, rect.top - 1),
|
||||
BPoint(thumbBG.left, thumbBG.top + 1), dark2);
|
||||
AddLine(BPoint(thumbBG.right, rect.top - 1),
|
||||
BPoint(thumbBG.right, thumbBG.top + 2), normal);
|
||||
}
|
||||
|
||||
if (rect.bottom < thumbBG.bottom - 1) {
|
||||
AddLine(BPoint(thumbBG.left + 1, rect.bottom + 2),
|
||||
BPoint(thumbBG.right, rect.bottom + 2), dark2);
|
||||
AddLine(BPoint(thumbBG.left, rect.bottom + 1),
|
||||
BPoint(thumbBG.left, thumbBG.bottom - 1), dark2);
|
||||
AddLine(BPoint(thumbBG.right, rect.bottom + 3),
|
||||
BPoint(thumbBG.right, thumbBG.bottom - 1), normal);
|
||||
}
|
||||
if (rect.bottom < thumbBG.bottom) {
|
||||
AddLine(BPoint(thumbBG.left, thumbBG.bottom),
|
||||
BPoint(thumbBG.right, thumbBG.bottom), dark);
|
||||
}
|
||||
EndLineArray();
|
||||
}
|
||||
}
|
||||
|
||||
thumbBG.InsetBy(1.0, 1.0);
|
||||
SetHighColor(dark1);
|
||||
|
||||
// Draw scroll thumb
|
||||
if (fPrivateData->fEnabled) {
|
||||
|
||||
// fill and additional dark lines
|
||||
BRect rect(fPrivateData->fThumbFrame);
|
||||
|
||||
if (fOrientation == B_HORIZONTAL) {
|
||||
BRect leftOfThumb(thumbBG.left, thumbBG.top, rect.left - 1, thumbBG.bottom);
|
||||
BRect leftOfThumb(thumbBG.left + 1, thumbBG.top, rect.left - 1, thumbBG.bottom);
|
||||
if (leftOfThumb.IsValid())
|
||||
FillRect(leftOfThumb);
|
||||
|
||||
BRect rightOfThumb(rect.right + 1, thumbBG.top, thumbBG.right, thumbBG.bottom);
|
||||
BRect rightOfThumb(rect.right + 3, thumbBG.top, thumbBG.right, thumbBG.bottom);
|
||||
if (rightOfThumb.IsValid())
|
||||
FillRect(rightOfThumb);
|
||||
|
||||
// dark lines before and after thumb
|
||||
if (rect.left > thumbBG.left) {
|
||||
// dark line before thumb
|
||||
SetHighColor(dark);
|
||||
StrokeLine(BPoint(rect.left - 1, rect.top), BPoint(rect.left - 1, rect.bottom));
|
||||
/* if (rect.left > thumbBG.left + 1) {
|
||||
// shadow line behind left arrows
|
||||
SetHighColor(dark2);
|
||||
StrokeLine(BPoint(thumbBG.left + 1, thumbBG.top), BPoint(thumbBG.left + 1, thumbBG.bottom));
|
||||
}*/
|
||||
}
|
||||
|
||||
if (rect.right < thumbBG.right) {
|
||||
// dark line behind thumb
|
||||
SetHighColor(dark);
|
||||
SetHighColor(dark4);
|
||||
StrokeLine(BPoint(rect.right + 1, rect.top), BPoint(rect.right + 1, rect.bottom));
|
||||
/* if (rect.right < thumbBG.right - 1) {
|
||||
// shadow line behind thumb
|
||||
SetHighColor(dark2);
|
||||
StrokeLine(BPoint(rect.right + 2, rect.top), BPoint(rect.right + 2, rect.bottom));
|
||||
}*/
|
||||
}
|
||||
} else {
|
||||
BRect topOfThumb(thumbBG.left, thumbBG.top, thumbBG.right, rect.top - 1);
|
||||
BRect topOfThumb(thumbBG.left, thumbBG.top + 1, thumbBG.right, rect.top - 1);
|
||||
if (topOfThumb.IsValid())
|
||||
FillRect(topOfThumb);
|
||||
|
||||
BRect bottomOfThumb(thumbBG.left, rect.bottom + 1, thumbBG.right, thumbBG.bottom);
|
||||
BRect bottomOfThumb(thumbBG.left, rect.bottom + 3, thumbBG.right, thumbBG.bottom);
|
||||
if (bottomOfThumb.IsValid())
|
||||
FillRect(bottomOfThumb);
|
||||
|
||||
// dark lines before and after thumb
|
||||
if (rect.top > thumbBG.top) {
|
||||
SetHighColor(dark);
|
||||
if (rect.top > thumbBG.top)
|
||||
StrokeLine(BPoint(rect.left, rect.top - 1), BPoint(rect.right, rect.top - 1));
|
||||
if (rect.bottom < thumbBG.bottom)
|
||||
}
|
||||
if (rect.bottom < thumbBG.bottom) {
|
||||
SetHighColor(dark4);
|
||||
StrokeLine(BPoint(rect.left, rect.bottom + 1), BPoint(rect.right, rect.bottom + 1));
|
||||
}
|
||||
}
|
||||
|
||||
BeginLineArray(4);
|
||||
AddLine(BPoint(rect.left, rect.bottom),
|
||||
@ -764,7 +810,7 @@ BScrollBar::Draw(BRect updateRect)
|
||||
// fill
|
||||
rect.InsetBy(1.0, 1.0);
|
||||
/*if (fPrivateData->fButtonDown == THUMB)
|
||||
SetHighColor(tint_color(normal, B_DARKEN_1_TINT));
|
||||
SetHighColor(tint_color(normal, (B_NO_TINT + B_DARKEN_1_TINT) / 2));
|
||||
else*/
|
||||
SetHighColor(normal);
|
||||
|
||||
@ -776,21 +822,20 @@ BScrollBar::Draw(BRect updateRect)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// FrameMoved
|
||||
void
|
||||
BScrollBar::FrameMoved(BPoint new_position)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// FrameResized
|
||||
void
|
||||
BScrollBar::FrameResized(float new_width, float new_height)
|
||||
{
|
||||
_UpdateThumbFrame();
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
|
||||
// ResolveSpecifier
|
||||
BHandler*
|
||||
BScrollBar::ResolveSpecifier(BMessage *msg,int32 index,
|
||||
BMessage *specifier,int32 form,const char *property)
|
||||
@ -799,24 +844,27 @@ BScrollBar::ResolveSpecifier(BMessage *msg,int32 index,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
// ResizeToPreferred
|
||||
void
|
||||
BScrollBar::ResizeToPreferred()
|
||||
{
|
||||
// TODO: Implement
|
||||
}
|
||||
|
||||
|
||||
// GetPreferredSize
|
||||
void
|
||||
BScrollBar::GetPreferredSize(float *width, float *height)
|
||||
{
|
||||
if (fOrientation == B_VERTICAL)
|
||||
if (fOrientation == B_VERTICAL) {
|
||||
*width = B_V_SCROLL_BAR_WIDTH;
|
||||
else if (fOrientation == B_HORIZONTAL)
|
||||
*height = Bounds().Height();
|
||||
} else if (fOrientation == B_HORIZONTAL) {
|
||||
*width = Bounds().Width();
|
||||
*height = B_H_SCROLL_BAR_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// MakeFocus
|
||||
void
|
||||
BScrollBar::MakeFocus(bool state)
|
||||
{
|
||||
@ -825,26 +873,26 @@ BScrollBar::MakeFocus(bool state)
|
||||
fTarget->MakeFocus(state);
|
||||
}
|
||||
|
||||
|
||||
// AllAttached
|
||||
void
|
||||
BScrollBar::AllAttached()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// AllDetached
|
||||
void
|
||||
BScrollBar::AllDetached()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// GetSupportedSuites
|
||||
status_t
|
||||
BScrollBar::GetSupportedSuites(BMessage *data)
|
||||
{
|
||||
return B_ERROR;
|
||||
}
|
||||
|
||||
|
||||
// Perform
|
||||
status_t
|
||||
BScrollBar::Perform(perform_code d, void *arg)
|
||||
{
|
||||
@ -857,7 +905,7 @@ void BScrollBar::_ReservedScrollBar2() {}
|
||||
void BScrollBar::_ReservedScrollBar3() {}
|
||||
void BScrollBar::_ReservedScrollBar4() {}
|
||||
|
||||
|
||||
// operator=
|
||||
BScrollBar &
|
||||
BScrollBar::operator=(const BScrollBar &)
|
||||
{
|
||||
@ -908,19 +956,24 @@ BScrollBar::_UpdateThumbFrame()
|
||||
// subtract the size of two buttons
|
||||
maxSize -= buttonSize * 2;
|
||||
}
|
||||
// visual adjustments (room for darker line between thumb and buttons)
|
||||
maxSize--;
|
||||
|
||||
float thumbSize = minSize;
|
||||
if (fPrivateData->fScrollBarInfo.proportional)
|
||||
thumbSize += (maxSize - minSize) * fProportion;
|
||||
thumbSize = floorf(thumbSize + 0.5);
|
||||
|
||||
// the thumb can be scrolled within the remaining area "maxSize - thumbSize"
|
||||
float offset = floorf(((fValue - fMin) / (fMax - fMin + 1.0)) * (maxSize - thumbSize) + 0.5);
|
||||
float offset = floorf(((fValue - fMin) / (fMax - fMin + 1.0)) * (maxSize - thumbSize));
|
||||
|
||||
if (_DoubleArrows()) {
|
||||
offset += buttonSize * 2;
|
||||
} else {
|
||||
offset += buttonSize;
|
||||
}
|
||||
// visual adjustments (room for darker line between thumb and buttons)
|
||||
offset++;
|
||||
|
||||
if (fOrientation == B_VERTICAL) {
|
||||
fPrivateData->fThumbFrame.bottom = fPrivateData->fThumbFrame.top + thumbSize;
|
||||
@ -934,9 +987,9 @@ BScrollBar::_UpdateThumbFrame()
|
||||
BRect invalid = oldFrame.IsValid() ? oldFrame | fPrivateData->fThumbFrame : fPrivateData->fThumbFrame;
|
||||
// account for those two dark lines
|
||||
if (fOrientation == B_HORIZONTAL)
|
||||
invalid.InsetBy(-1.0, 0.0);
|
||||
invalid.InsetBy(-2.0, 0.0);
|
||||
else
|
||||
invalid.InsetBy(0.0, -1.0);
|
||||
invalid.InsetBy(0.0, -2.0);
|
||||
Invalidate(invalid);
|
||||
}
|
||||
}
|
||||
@ -976,6 +1029,9 @@ BScrollBar::_ValueFor(BPoint where) const
|
||||
// convert point to inside of area between buttons
|
||||
offset -= buttonSize;
|
||||
}
|
||||
// visual adjustments (room for darker line between thumb and buttons)
|
||||
maxSize--;
|
||||
offset++;
|
||||
|
||||
float value = fMin + (offset / (maxSize - thumbSize) * (fMax - fMin + 1.0));
|
||||
if (value >= 0.0)
|
||||
@ -1152,18 +1208,19 @@ control_scrollbar(scroll_bar_info *info, BScrollBar *bar)
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
// _DrawArrowButton
|
||||
void
|
||||
BScrollBar::_DrawArrowButton(int32 direction, BRect r, bool down)
|
||||
BScrollBar::_DrawArrowButton(int32 direction, BRect r, const BRect& updateRect, bool down)
|
||||
{
|
||||
// Another hack for code size
|
||||
if (!updateRect.Intersects(r))
|
||||
return;
|
||||
|
||||
rgb_color c = ui_color(B_PANEL_BACKGROUND_COLOR);
|
||||
rgb_color light, dark, normal,arrow,arrow2;
|
||||
|
||||
if (down && fPrivateData->fDoRepeat) {
|
||||
light = tint_color(c, (B_DARKEN_1_TINT + B_DARKEN_2_TINT) / 2.0);
|
||||
arrow2 = dark = tint_color(c, B_LIGHTEN_MAX_TINT);
|
||||
arrow2 = dark = tint_color(c, B_LIGHTEN_1_TINT);
|
||||
normal = tint_color(c, B_DARKEN_1_TINT);
|
||||
arrow = tint_color(c, B_DARKEN_MAX_TINT);
|
||||
|
||||
@ -1192,37 +1249,30 @@ BScrollBar::_DrawArrowButton(int32 direction, BRect r, bool down)
|
||||
}
|
||||
|
||||
BPoint tri1, tri2, tri3;
|
||||
r.InsetBy(4, 4);
|
||||
|
||||
switch (direction) {
|
||||
case ARROW_LEFT:
|
||||
{
|
||||
tri1.Set(r.left + 3, (r.top + r.bottom) /2 );
|
||||
tri2.Set(r.right - 3, r.top + 3);
|
||||
tri3.Set(r.right - 3, r.bottom - 3);
|
||||
tri1.Set(r.right, r.top);
|
||||
tri2.Set(r.left + 1, (r.top + r.bottom + 1) /2 );
|
||||
tri3.Set(r.right, r.bottom + 1);
|
||||
break;
|
||||
}
|
||||
case ARROW_RIGHT:
|
||||
{
|
||||
tri1.Set(r.left + 3, r.bottom - 3);
|
||||
tri2.Set(r.left + 3, r.top + 3);
|
||||
tri3.Set(r.right-3, (r.top + r.bottom) / 2);
|
||||
tri1.Set(r.left, r.bottom + 1);
|
||||
tri2.Set(r.right - 1, (r.top + r.bottom + 1) / 2);
|
||||
tri3.Set(r.left, r.top);
|
||||
break;
|
||||
}
|
||||
case ARROW_UP:
|
||||
{
|
||||
tri1.Set(r.left + 3, r.bottom - 3);
|
||||
tri2.Set((r.left + r.right) / 2, r.top + 3);
|
||||
tri3.Set(r.right - 3, r.bottom - 3);
|
||||
tri1.Set(r.left, r.bottom);
|
||||
tri2.Set((r.left + r.right + 1) / 2, r.top + 1);
|
||||
tri3.Set(r.right + 1, r.bottom);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
tri1.Set(r.left + 3, r.top + 3);
|
||||
tri2.Set(r.right - 3, r.top + 3);
|
||||
tri3.Set((r.left + r.right) / 2, r.bottom - 3);
|
||||
tri1.Set(r.left, r.top);
|
||||
tri2.Set((r.left + r.right + 1) / 2, r.bottom - 1);
|
||||
tri3.Set(r.right + 1, r.top);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// offset triangle if down
|
||||
if (down && fPrivateData->fDoRepeat) {
|
||||
BPoint offset(1.0, 1.0);
|
||||
@ -1231,23 +1281,24 @@ BScrollBar::_DrawArrowButton(int32 direction, BRect r, bool down)
|
||||
tri3 = tri3 + offset;
|
||||
}
|
||||
|
||||
r.InsetBy(1, 1);
|
||||
r.InsetBy(-3, -3);
|
||||
SetHighColor(normal);
|
||||
FillRect(r);
|
||||
|
||||
BShape arrowShape;
|
||||
arrowShape.MoveTo(tri1);
|
||||
arrowShape.LineTo(tri2);
|
||||
arrowShape.LineTo(tri3);
|
||||
|
||||
SetHighColor(arrow);
|
||||
FillTriangle(tri1, tri2, tri3);
|
||||
|
||||
/* SetHighColor(dark);
|
||||
StrokeLine(tri2, tri3);
|
||||
StrokeLine(tri1, tri3);
|
||||
|
||||
SetHighColor(arrow2);
|
||||
StrokeLine(tri1, tri2);*/
|
||||
SetPenSize(2.0);
|
||||
StrokeShape(&arrowShape);
|
||||
SetPenSize(1.0);
|
||||
|
||||
r.InsetBy(-1, -1);
|
||||
BeginLineArray(4);
|
||||
if (direction == ARROW_LEFT || direction == ARROW_RIGHT) {
|
||||
// horizontal
|
||||
AddLine(BPoint(r.left, r.bottom),
|
||||
BPoint(r.left, r.top), light);
|
||||
AddLine(BPoint(r.left + 1, r.top),
|
||||
@ -1257,6 +1308,7 @@ BScrollBar::_DrawArrowButton(int32 direction, BRect r, bool down)
|
||||
AddLine(BPoint(r.right - 1, r.bottom),
|
||||
BPoint(r.left + 1, r.bottom), dark);
|
||||
} else {
|
||||
// vertical
|
||||
AddLine(BPoint(r.left, r.bottom - 1),
|
||||
BPoint(r.left, r.top), light);
|
||||
AddLine(BPoint(r.left + 1, r.top),
|
||||
|
Loading…
Reference in New Issue
Block a user