Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11628 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -322,7 +322,7 @@ bool
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team_is_valid(team_id id)
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team_is_valid(team_id id)
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{
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{
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struct team *team;
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struct team *team;
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int state;
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cpu_status state;
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if (id <= 0)
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if (id <= 0)
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return false;
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return false;
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@ -957,7 +957,7 @@ team_create_thread_start(void *args)
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// ToDo: don't use fixed paths!
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// ToDo: don't use fixed paths!
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err = elf_load_user_image("/boot/beos/system/lib/rld.so", team, 0, &entry);
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err = elf_load_user_image("/boot/beos/system/lib/rld.so", team, 0, &entry);
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if (err < 0) {
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if (err < B_OK) {
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// Luckily, we don't have to clean up the mess we created - that's
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// Luckily, we don't have to clean up the mess we created - that's
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// done for us by the normal team deletion process
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// done for us by the normal team deletion process
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return err;
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return err;
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@ -1587,7 +1587,7 @@ wait_for_team(team_id id, status_t *_returnCode)
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status_t
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status_t
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kill_team(team_id id)
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kill_team(team_id id)
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{
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{
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int state;
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cpu_status state;
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struct team *team;
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struct team *team;
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// struct thread *t;
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// struct thread *t;
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thread_id tid = -1;
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thread_id tid = -1;
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@ -1650,7 +1650,7 @@ fill_team_info(struct team *team, team_info *info, size_t size)
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status_t
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status_t
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_get_team_info(team_id id, team_info *info, size_t size)
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_get_team_info(team_id id, team_info *info, size_t size)
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{
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{
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int state;
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cpu_status state;
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status_t rc = B_OK;
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status_t rc = B_OK;
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struct team *team;
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struct team *team;
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@ -1683,17 +1683,17 @@ _get_next_team_info(int32 *cookie, team_info *info, size_t size)
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status_t status = B_BAD_TEAM_ID;
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status_t status = B_BAD_TEAM_ID;
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struct team *team = NULL;
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struct team *team = NULL;
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int32 slot = *cookie;
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int32 slot = *cookie;
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team_id teamIDEnd;
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team_id lastTeamID;
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int state = disable_interrupts();
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cpu_status state = disable_interrupts();
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GRAB_TEAM_LOCK();
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GRAB_TEAM_LOCK();
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teamIDEnd = peek_next_thread_id();
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lastTeamID = peek_next_thread_id();
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if (slot >= teamIDEnd)
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if (slot >= lastTeamID)
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goto err;
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goto err;
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// get next valid team
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// get next valid team
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while ((slot < teamIDEnd) && !(team = team_get_team_struct_locked(slot)))
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while (slot < lastTeamID && !(team = team_get_team_struct_locked(slot)))
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slot++;
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slot++;
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if (team) {
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if (team) {
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