Some cleanup.

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11628 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-03-09 01:43:56 +00:00
parent db75a08b98
commit 3db7e2cf8b
1 changed files with 9 additions and 9 deletions

View File

@ -322,7 +322,7 @@ bool
team_is_valid(team_id id) team_is_valid(team_id id)
{ {
struct team *team; struct team *team;
int state; cpu_status state;
if (id <= 0) if (id <= 0)
return false; return false;
@ -957,7 +957,7 @@ team_create_thread_start(void *args)
// ToDo: don't use fixed paths! // ToDo: don't use fixed paths!
err = elf_load_user_image("/boot/beos/system/lib/rld.so", team, 0, &entry); err = elf_load_user_image("/boot/beos/system/lib/rld.so", team, 0, &entry);
if (err < 0) { if (err < B_OK) {
// Luckily, we don't have to clean up the mess we created - that's // Luckily, we don't have to clean up the mess we created - that's
// done for us by the normal team deletion process // done for us by the normal team deletion process
return err; return err;
@ -1587,7 +1587,7 @@ wait_for_team(team_id id, status_t *_returnCode)
status_t status_t
kill_team(team_id id) kill_team(team_id id)
{ {
int state; cpu_status state;
struct team *team; struct team *team;
// struct thread *t; // struct thread *t;
thread_id tid = -1; thread_id tid = -1;
@ -1650,7 +1650,7 @@ fill_team_info(struct team *team, team_info *info, size_t size)
status_t status_t
_get_team_info(team_id id, team_info *info, size_t size) _get_team_info(team_id id, team_info *info, size_t size)
{ {
int state; cpu_status state;
status_t rc = B_OK; status_t rc = B_OK;
struct team *team; struct team *team;
@ -1683,17 +1683,17 @@ _get_next_team_info(int32 *cookie, team_info *info, size_t size)
status_t status = B_BAD_TEAM_ID; status_t status = B_BAD_TEAM_ID;
struct team *team = NULL; struct team *team = NULL;
int32 slot = *cookie; int32 slot = *cookie;
team_id teamIDEnd; team_id lastTeamID;
int state = disable_interrupts(); cpu_status state = disable_interrupts();
GRAB_TEAM_LOCK(); GRAB_TEAM_LOCK();
teamIDEnd = peek_next_thread_id(); lastTeamID = peek_next_thread_id();
if (slot >= teamIDEnd) if (slot >= lastTeamID)
goto err; goto err;
// get next valid team // get next valid team
while ((slot < teamIDEnd) && !(team = team_get_team_struct_locked(slot))) while (slot < lastTeamID && !(team = team_get_team_struct_locked(slot)))
slot++; slot++;
if (team) { if (team) {