Made sLocker static, as originally intended.

If there is no be_app when the AppServerLink is created, it now
falls into the debugger (maybe only for now?).
Removed some debugging cruft.

BTW I changed the standard app_server resolution to 800x600 by
intention - at least for testing this is much more appropriate,
and can be reversed later again.
FWIW I think we should use 1024x768 as a standard or whatever
is the native display resolution. Use 640x480 as a fall back
only in safemode.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13130 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-06-14 21:37:03 +00:00
parent f395db3740
commit 0cb92588a8
1 changed files with 5 additions and 4 deletions

View File

@ -22,9 +22,9 @@
*/ */
BLocker sLock; static BLocker sLock;
#include <stdio.h>
namespace BPrivate { namespace BPrivate {
AppServerLink::AppServerLink(void) AppServerLink::AppServerLink(void)
@ -35,8 +35,9 @@ AppServerLink::AppServerLink(void)
if (be_app) { if (be_app) {
fReceiver = &be_app->fServerLink->Receiver(); fReceiver = &be_app->fServerLink->Receiver();
fSender = &be_app->fServerLink->Sender(); fSender = &be_app->fServerLink->Sender();
} else } else {
puts("Noooooooooooooooooooooooooooo"); debugger("You need to have a valid app_server connection first!");
}
} }