2003-01-24 17:36:15 +03:00
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//------------------------------------------------------------------------------
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2004-09-21 02:50:02 +04:00
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// Copyright (c) 2001-2002, Haiku, Inc.
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2003-01-24 17:36:15 +03:00
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerApp.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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2004-01-20 01:18:37 +03:00
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// Adi Oanca <adioanca@myrealbox.com>
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2003-01-24 17:36:15 +03:00
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// Description: Server-side BApplication counterpart
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//
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//------------------------------------------------------------------------------
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#ifndef _SERVERAPP_H_
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#define _SERVERAPP_H_
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#include <OS.h>
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#include <String.h>
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2004-10-14 05:23:00 +04:00
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#include <LinkMsgReader.h>
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#include <LinkMsgSender.h>
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2004-01-12 01:12:55 +03:00
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#include "FMWList.h"
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2003-08-31 21:38:34 +04:00
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2003-01-27 22:43:15 +03:00
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class AppServer;
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class BMessage;
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2004-07-30 19:16:59 +04:00
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class BPortLink;
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class BList;
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class DisplayDriver;
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2003-01-27 22:43:15 +03:00
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class ServerCursor;
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2004-02-24 14:58:25 +03:00
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class ServerBitmap;
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2004-10-14 05:23:00 +04:00
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class AreaPool;
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2003-01-24 17:36:15 +03:00
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/*!
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\class ServerApp ServerApp.h
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\brief Counterpart to BApplication within the app_server
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*/
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class ServerApp
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{
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public:
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ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort,
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team_id clientTeamID, int32 handlerID, char *signature);
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2004-01-13 03:56:36 +03:00
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virtual ~ServerApp(void);
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bool Run(void);
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static int32 MonitorApp(void *data);
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void Lock(void);
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void Unlock(void);
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bool IsLocked(void);
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2003-01-24 17:36:15 +03:00
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/*!
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\brief Determines whether the application is the active one
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\return true if active, false if not.
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*/
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bool IsActive(void) const { return fIsActive; }
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void Activate(bool value);
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bool PingTarget(void);
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2004-08-23 02:33:57 +04:00
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void PostMessage(int32 code);
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void SendMessageToClient( const BMessage* msg ) const;
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void SetAppCursor(void);
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2004-04-16 21:52:31 +04:00
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ServerBitmap *FindBitmap(int32 token);
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team_id ClientTeamID();
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FMWList fAppFMWList;
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2003-01-24 17:36:15 +03:00
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protected:
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2003-06-23 06:54:52 +04:00
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friend class AppServer;
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friend class ServerWindow;
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2004-10-14 05:23:00 +04:00
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void DispatchMessage(int32 code, LinkMsgReader &link);
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2004-01-20 01:18:37 +03:00
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port_id fClientAppPort,
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fMessagePort,
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2004-08-09 02:34:36 +04:00
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// TODO: find out why there is both the app port and the looper port. Do
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// we really need both?
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fClientLooperPort;
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BString fSignature;
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thread_id fMonitorThreadID;
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team_id fClientTeamID;
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2004-10-14 05:23:00 +04:00
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LinkMsgReader *fMsgReader;
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LinkMsgSender *fMsgSender;
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2004-01-20 01:18:37 +03:00
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BList *fSWindowList,
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*fBitmapList,
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*fPictureList;
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ServerCursor *fAppCursor;
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sem_id fLockSem;
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bool fCursorHidden;
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bool fIsActive;
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int32 fHandlerToken;
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AreaPool *fSharedMem;
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2003-01-24 17:36:15 +03:00
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};
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2003-02-07 20:30:17 +03:00
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#endif
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