haiku/src/servers/app/server/ServerCursor.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ServerCursor.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Glorified ServerBitmap used for cursor work.
//
//------------------------------------------------------------------------------
#include "ServerCursor.h"
ServerCursor::ServerCursor(BRect r, color_space cspace, int32 flags, BPoint hotspot, int32 bytesperrow=-1, screen_id screen=B_MAIN_SCREEN_ID)
: ServerBitmap(r,cspace,flags,bytesperrow,screen)
{
_hotspot=hotspot;
_hotspot.ConstrainTo(Bounds());
_AllocateBuffer();
}
ServerCursor::ServerCursor(int8 *data)
: ServerBitmap(BRect(0,0,15,15),B_RGBA32,0,64)
{
// 68-byte array used in R5 for holding cursors.
// This API has serious problems and should be deprecated(but supported) in R2
// Now that we have all the setup, we're going to map (for now) the cursor
// to RGBA32. Eventually, there will be support for 16 and 8-bit depths
if(data)
{
_initialized=true;
uint32 black=0xFF000000,
white=0xFFFFFFFF,
*bmppos;
uint16 *cursorpos, *maskpos,cursorflip, maskflip,
cursorval, maskval,powval;
uint8 i,j;
cursorpos=(uint16*)(data+4);
maskpos=(uint16*)(data+36);
_AllocateBuffer();
// for each row in the cursor data
for(j=0;j<16;j++)
{
bmppos=(uint32*)(_buffer+ (j*64) );
// On intel, our bytes end up swapped, so we must swap them back
cursorflip=(cursorpos[j] & 0xFF) << 8;
cursorflip |= (cursorpos[j] & 0xFF00) >> 8;
maskflip=(maskpos[j] & 0xFF) << 8;
maskflip |= (maskpos[j] & 0xFF00) >> 8;
// for each column in each row of cursor data
for(i=0;i<16;i++)
{
// Get the values and dump them to the bitmap
powval=((15-i) * (15-i));
cursorval=cursorflip & powval;
maskval=maskflip & powval;
bmppos[i]=((cursorval!=0)?black:white) & ((maskval>0)?0xFFFFFFFF:0x00FFFFFF);
}
}
}
else
{
_width=0;
_height=0;
_bytesperrow=0;
_space=B_NO_COLOR_SPACE;
}
}
ServerCursor::ServerCursor(const ServerCursor *cursor)
: ServerBitmap(cursor)
{
_AllocateBuffer();
_initialized=true;
if(cursor)
{
if(cursor->_buffer)
memcpy(_buffer, cursor->_buffer, BitsLength());
_hotspot=cursor->_hotspot;
}
}
ServerCursor::~ServerCursor(void)
{
_FreeBuffer();
}
void ServerCursor::SetHotSpot(BPoint pt)
{
_hotspot=pt;
_hotspot.ConstrainTo(Bounds());
}