//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ServerCursor.cpp // Author: DarkWyrm // Description: Glorified ServerBitmap used for cursor work. // //------------------------------------------------------------------------------ #include "ServerCursor.h" ServerCursor::ServerCursor(BRect r, color_space cspace, int32 flags, BPoint hotspot, int32 bytesperrow=-1, screen_id screen=B_MAIN_SCREEN_ID) : ServerBitmap(r,cspace,flags,bytesperrow,screen) { _hotspot=hotspot; _hotspot.ConstrainTo(Bounds()); _AllocateBuffer(); } ServerCursor::ServerCursor(int8 *data) : ServerBitmap(BRect(0,0,15,15),B_RGBA32,0,64) { // 68-byte array used in R5 for holding cursors. // This API has serious problems and should be deprecated(but supported) in R2 // Now that we have all the setup, we're going to map (for now) the cursor // to RGBA32. Eventually, there will be support for 16 and 8-bit depths if(data) { _initialized=true; uint32 black=0xFF000000, white=0xFFFFFFFF, *bmppos; uint16 *cursorpos, *maskpos,cursorflip, maskflip, cursorval, maskval,powval; uint8 i,j; cursorpos=(uint16*)(data+4); maskpos=(uint16*)(data+36); _AllocateBuffer(); // for each row in the cursor data for(j=0;j<16;j++) { bmppos=(uint32*)(_buffer+ (j*64) ); // On intel, our bytes end up swapped, so we must swap them back cursorflip=(cursorpos[j] & 0xFF) << 8; cursorflip |= (cursorpos[j] & 0xFF00) >> 8; maskflip=(maskpos[j] & 0xFF) << 8; maskflip |= (maskpos[j] & 0xFF00) >> 8; // for each column in each row of cursor data for(i=0;i<16;i++) { // Get the values and dump them to the bitmap powval=((15-i) * (15-i)); cursorval=cursorflip & powval; maskval=maskflip & powval; bmppos[i]=((cursorval!=0)?black:white) & ((maskval>0)?0xFFFFFFFF:0x00FFFFFF); } } } else { _width=0; _height=0; _bytesperrow=0; _space=B_NO_COLOR_SPACE; } } ServerCursor::ServerCursor(const ServerCursor *cursor) : ServerBitmap(cursor) { _AllocateBuffer(); _initialized=true; if(cursor) { if(cursor->_buffer) memcpy(_buffer, cursor->_buffer, BitsLength()); _hotspot=cursor->_hotspot; } } ServerCursor::~ServerCursor(void) { _FreeBuffer(); } void ServerCursor::SetHotSpot(BPoint pt) { _hotspot=pt; _hotspot.ConstrainTo(Bounds()); }