2007-01-30 22:53:23 +03:00
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Building on BeOS
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================
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2002-07-09 16:24:59 +04:00
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2007-01-30 22:53:23 +03:00
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For building on BeOS you need the development tools from:
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http://haiku-os.org/downloads
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2002-07-09 16:24:59 +04:00
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2007-01-30 22:53:23 +03:00
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Please always use the most recent versions. They are required to build Haiku.
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2007-01-30 22:53:23 +03:00
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Building on a non-BeOS platform
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===============================
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2002-07-09 16:24:59 +04:00
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2007-02-22 20:23:06 +03:00
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Please read the file 'ReadMe.cross-compile' before continuing. It describes
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how to build the cross-compilation tools and configure the build system for
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building Haiku. After following the instructions you can directly continue
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with the section Building.
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2005-12-07 01:47:56 +03:00
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2002-07-09 16:24:59 +04:00
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2007-02-22 20:23:06 +03:00
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Configuring on BeOS
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===================
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2005-12-07 01:47:56 +03:00
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2007-01-30 22:53:23 +03:00
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Open a Terminal and change to your Haiku trunk folder. To configure the build
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you can run configure like this:
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./configure --target=TARGET
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Where "TARGET" is the target platform that the compiled code should run on:
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* haiku (default)
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* r5
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* bone
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* dano (also for Zeta)
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The configure script generates a file named "BuildConfig" in the "build"
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directory. As long as configure is not modified (!), there is no need to call
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it again. That is for re-building you only need to invoke jam (see below).
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If you don't update the source tree very frequently, you may want to execute
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'configure' after each update just to be on the safe side.
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2005-12-07 01:47:56 +03:00
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2007-01-30 22:53:23 +03:00
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Building
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========
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2005-12-07 01:47:56 +03:00
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2007-01-30 22:53:23 +03:00
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Haiku can be built in either of two ways, as disk image file (e.g. for use
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with emulators) or as installation in a directory.
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Image File
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----------
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jam -q haiku-image
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This generates an image file named 'haiku.image' in your output directory
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under 'generated/'.
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VMware Image File
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-----------------
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jam -q haiku-vmware-image
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This generates an image file named 'haiku.vmdk' in your output
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directory under 'generated/'.
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Directory Installation
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----------------------
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HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku
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Installs all Haiku components into the volume mounted at "/Haiku" and
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automatically marks it as bootable. To create a partition in the first place
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use DriveSetup and initialize it to BFS.
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Note that installing Haiku in a directory only works as expected under BeOS,
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but it is not yet supported under Linux and other non-BeOS platforms.
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2008-03-04 02:20:26 +03:00
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Bootable CD-ROM Image
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---------------------
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* UNSUPPORTED yet *
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Creating a bootable CD requires burning 2 tracks on a single CD.
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The first track is an El-Torito bootable ISO file-system containing a boot
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floppy image, and is created with:
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jam -q haiku-boot-cd
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This generates an image file named 'haiku-boot-cd.iso' in your output directory
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under 'generated/'.
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The second track is the raw BFS image 'haiku.image' in 'generated/' created
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with:
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jam -q haiku-image
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Under Unix/Linux, and BeOS you can use cdrecord to create a CD with:
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cdrecord dev=x,y,z -v -eject -dao -data generated/haiku-boot-cd.iso generated/haiku.image
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2008-03-04 15:32:07 +03:00
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Here x,y,z is the device number as found with cdrecord -scanbus, it can also
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be a device path on Linux.
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Windows users will find '3rdparty/nero/haiku-cd.cue' useful.
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2007-01-30 22:53:23 +03:00
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Building Components
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-------------------
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2007-01-30 22:53:23 +03:00
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If you don't want to build the complete Haiku, but only a certain
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app/driver/etc. you can specify it as argument to jam, e.g.:
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jam Pulse
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2007-01-30 22:53:23 +03:00
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Alternatively, you can 'cd' to the directory of the component you want to
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build and run 'jam' from there.
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You can also force rebuilding of a component by using the "-a" parameter:
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jam -a Pulse
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Running
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2007-01-30 22:53:23 +03:00
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=======
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2002-07-15 02:10:54 +04:00
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2007-01-30 22:53:23 +03:00
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Generally there are two ways of running Haiku. On real hardware using a
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partition and on emulated hardware using an emulator like Bochs or QEmu.
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On Real Hardware
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----------------
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If you have installed Haiku to its own partition you can include this
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partition in your bootmanager and try to boot Haiku like any other OS you
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have installed. To include a new partition in the BeOS bootmanager run this
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in a Terminal:
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bootman
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On Emulated Hardware
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For emulated hardware you should build disk image (see above). How to setup
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this image depends on your emulater. A tutorial for Bochs on BeOS is below.
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If you use QEmu, you can usually just provide the path to the image as
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command line argument to the "qemu" executable.
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Bochs
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-----
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Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:
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http://www.bebits.com/app/3324
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The package installs to: /boot/apps/BeBochs2.2
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You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
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include the following:
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ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
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boot: disk
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Now you can start Bochs:
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$ cd /boot/apps/BeBochs2.2
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$ ./bochs
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Answer with RETURN and with some patience you will see Haiku booting.
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If booting into the graphical evironment fails you can try to hit "space" at the
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very beginning of the boot process. The Haiku bootloader should then come up and
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you can select some safe mode options.
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2005-05-16 14:03:16 +04:00
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Docbook documentation
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2007-01-30 22:53:23 +03:00
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=====================
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Our documentation can be found in 'src/documentation/'. You can build it by
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running 'jam' in that folder. The results will be stored in the 'generated/'
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folder.
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