Updated ReadMe to reflect the build system changes.
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ReadMe
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ReadMe
@ -1,5 +1,5 @@
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Setting Up
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--------
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----------
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The build system uses Jam/MR (http://www.perforce.com/jam/jam.html).
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A BeOS executable of Jam 2.5 is available at:
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@ -16,63 +16,109 @@ To build Haiku you also need Oliver Tappe's GCC 2.95.3. You can get it at BeBits
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Older versions of GCC 2.95.3 will likely not work.
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If you intend to build Haiku from a supported build platform other than BeOS,
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e.g. GNU/Linux, you need to build a jam executable yourself (don't use the
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one coming with your distribution). cd into the "src/tools/jam" subdirectory
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of the Haiku tree and type "make" (or "gmake"). The generated jam executable
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will be found in a platform specific subdirectory, e.g. "bin.linuxx86/".
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The easiest way to use it, is to copy it to a place in your PATH. Furthermore
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you need to build the tools for cross compilation (binutils and gcc). Fear not,
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the configure script will help you with that one; see below.
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Configuring
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--------
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-----------
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Under BeOS:
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Open a Terminal and change to your Haiku trunk folder. To configure the build you
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can run configure like this:
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$ ./configure --target=TARGET
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Where "TARGET" is the target platform for the build. Valid targets are "r5", "bone",
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"dano" and "haiku". If you omit the target it defaults to "haiku". To configure for ZETA
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use the "dano" target.
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Where "TARGET" is the target platform for the build. Valid targets are "r5",
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"bone", "dano" and "haiku". If you omit the target it defaults to "haiku". To
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configure for ZETA use the "dano" target.
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The configure script generates a file named "BuildConfig" in the "build" directory.
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As long as configure is not modified (!), there is no need to call it again. That is for
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re-building you only need to invoke Jam or makehdimage (see below).
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The configure script generates a file named "BuildConfig" in the "build"
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directory. As long as configure is not modified (!), there is no need to call it
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again. That is for re-building you only need to invoke jam (see below).
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If you don't update the source tree very frequently, you may want to execute
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configure after each update just to be on the safe side.
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Under Linux or another supported build platform:
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You don't need to supply the "--target" option to configure, since the only
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supported target is the default "haiku" anyway. But you have to tell, what
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cross compilation tools to use. The tools installed in the system won't work
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for compiling Haiku itself (they will be used for building some build tools,
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though). The easiest way is to instruct configure to build those tools from the
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sources. Supposing you have checked out the buildutils module from the Haiku
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SVN repository alongside the Haiku source tree, you can do that via:
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$ ./configure --build-cross-tools ../buildtools
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One of the last output lines should tell you that the tools have been built
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successfully.
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Note, that the old gcc 2.95.3 will be used for building Haiku, required for
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binary compatibility with BeOS R5. If you're not interested in binary
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compatibility (or want to build for the PowerPC architecture), you can instead
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use:
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$ ./configure --build-cross-tools-gcc4 <arch> ../buildtools
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Replace "<arch>" with either "x86" or "ppc", depending on which of the two
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architectures you want to build for.
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[At the moment (2005-12-06) the build for PowerPC, or at least the resulting
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Haiku does not work.]
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Building
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--------
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The preferred method to build Haiku (currently only possible on a BeOS machine)
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is this:
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Haiku can be built in either of two ways, as disk image file (e.g. for use with
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emulators) or as installation in a directory.
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$ makehdimage /Haiku
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Image File:
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Where "/Haiku" is the mounted BFS partition where you want to install Haiku on.
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This can be any BFS partition with enough space available. Use DriveSetup to initialize
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a partition to BFS.
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If the parameter is omitted, makehdimage currently creates a 60 MB Haiku image in
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this directory that you can use for Bochs, Qemu and other emulators to boot.
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$ jam -q haiku-image
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To build the whole source tree for your selected target platform (to use the apps,
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drivers, add-ons, etc.) you can simply invoke Jam:
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Generates an image file named "haiku.image" in your output directory (usually
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"generated/"). This method works for all supported build platforms.
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$ jam
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Or to build only a specific app/driver/etc. include it as an argument:
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Directory Installation:
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$ HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku
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Installs all Haiku components into the directory "/Haiku". If that directory
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is the root of a mounted BFS partition, you'll have a Haiku partition afterwards.
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To create a partition in the first place use DriveSetup and initialize it to BFS.
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Note, that installing Haiku in a directory only works as expected under BeOS.
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Building Components:
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If you don't want to build the complete Haiku, but only a certain app/driver/etc.
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you can specify it as argument to jam, e.g.:
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$ jam Pulse
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NOTE: If you have checked out the latest SVN revision, it is not unlikely that
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some parts of the tree won't build.
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Running
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-------
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Generally there are two ways of running Haiku. On real hardware using a partition
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and on emulated hardware using an emulator like Bochs.
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and on emulated hardware using an emulator like Bochs or QEmu.
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1. On Real Hardware
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If you have installed Haiku to it's own partition you can include this partition in
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your bootmanager and try to boot Haiku like any other OS you have installed.
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If you have installed Haiku to it's own partition you can include this partition
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in your bootmanager and try to boot Haiku like any other OS you have installed.
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To include a new partition in the BeOS bootmanager run this in a Terminal:
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$ bootman
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@ -81,9 +127,10 @@ And follow the steps of the installer.
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2. On Emulated Hardware
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For emulated hardware you should build a "haiku.image" using makehdimage without
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arguments. How to setup this image depends on your emulater. A tutorial for Bochs
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on BeOS is below.
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For emulated hardware you should build disk image (see above). How to setup this
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image depends on your emulater. A tutorial for Bochs on BeOS is below. If you
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use QEmu, you can usually just provide the path to the image as command line
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argument to the "qemu" executable.
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Bochs
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@ -95,8 +142,8 @@ Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:
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The package installs to: /boot/apps/BeBochs2.2
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You have to set up a configuration for Bochs. You should edit the ".bochsrc" to include
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the following:
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You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
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include the following:
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ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
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boot: disk
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@ -107,9 +154,9 @@ Now you can start Bochs:
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$ ./bochs
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Answer with RETURN and with some patience you will see Haiku booting.
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If booting into the graphical evironment fails you can try to hit "space" at the very
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beginning of the boot process. The Haiku bootloader should then come up and you can
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select some safe mode options.
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If booting into the graphical evironment fails you can try to hit "space" at the
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very beginning of the boot process. The Haiku bootloader should then come up and
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you can select some safe mode options.
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Docbook documentation
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