2005-06-23 21:40:35 +04:00
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/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Adrian Oanca <adioanca@cotty.iren.ro>
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* Stephan Aßmus <superstippi@gmx.de>
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* Stefano Ceccherini (burton666@libero.it)
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* Axel Dörfler, axeld@pinc-software.de
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*/
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2003-01-24 17:36:15 +03:00
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#ifndef _SERVERAPP_H_
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#define _SERVERAPP_H_
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2005-06-23 21:40:35 +04:00
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2005-07-23 22:30:48 +04:00
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#include "MessageLooper.h"
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2005-06-24 08:01:16 +04:00
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#include "BGet++.h"
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2003-08-31 21:38:34 +04:00
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2005-07-23 22:30:48 +04:00
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#include <String.h>
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2005-11-24 16:14:49 +03:00
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#include <ObjectList.h>
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#include <TokenSpace.h>
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2005-07-23 22:30:48 +04:00
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2005-05-07 19:56:15 +04:00
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class AreaPool;
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2003-01-24 17:36:15 +03:00
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class BMessage;
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class BList;
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2005-11-14 15:08:21 +03:00
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class Desktop;
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2005-11-04 18:23:54 +03:00
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class DrawingEngine;
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2005-05-14 17:22:26 +04:00
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class ServerPicture;
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2003-01-27 22:43:15 +03:00
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class ServerCursor;
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2004-02-24 14:58:25 +03:00
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class ServerBitmap;
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2005-11-14 15:08:21 +03:00
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class ServerWindow;
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2003-01-24 17:36:15 +03:00
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2005-06-15 01:28:56 +04:00
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namespace BPrivate {
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class PortLink;
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};
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2005-07-23 22:30:48 +04:00
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class ServerApp : public MessageLooper {
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public:
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2005-07-26 01:08:34 +04:00
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ServerApp(Desktop* desktop, port_id clientAppPort,
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port_id clientLooperPort, team_id clientTeamID,
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int32 handlerID, const char* signature);
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2005-07-23 22:30:48 +04:00
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virtual ~ServerApp();
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2005-06-23 21:40:35 +04:00
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2005-07-23 22:30:48 +04:00
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status_t InitCheck();
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void Quit(sem_id shutdownSemaphore = -1);
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2005-06-23 21:40:35 +04:00
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2005-07-26 01:08:34 +04:00
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virtual bool Run();
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virtual port_id MessagePort() const { return fMessagePort; }
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2005-07-23 22:30:48 +04:00
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/*!
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\brief Determines whether the application is the active one
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\return true if active, false if not.
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*/
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bool IsActive(void) const { return fIsActive; }
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void Activate(bool value);
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2005-06-23 21:40:35 +04:00
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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void SendMessageToClient(BMessage* msg) const;
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2005-06-23 22:48:10 +04:00
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2005-07-23 22:30:48 +04:00
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void SetAppCursor(void);
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2005-06-23 22:48:10 +04:00
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2005-07-23 22:30:48 +04:00
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team_id ClientTeam() const;
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const char *Signature() const { return fSignature.String(); }
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2005-05-07 19:56:15 +04:00
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2005-07-23 22:30:48 +04:00
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void RemoveWindow(ServerWindow* window);
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2005-12-09 16:17:43 +03:00
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bool InWorkspace(int32 index) const;
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uint32 Workspaces() const;
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2006-01-03 14:39:03 +03:00
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int32 InitialWorkspace() const { return fInitialWorkspace; }
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2005-06-23 22:48:10 +04:00
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2005-07-23 22:30:48 +04:00
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int32 CountBitmaps() const;
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ServerBitmap *FindBitmap(int32 token) const;
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2005-06-23 22:48:10 +04:00
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2005-07-23 22:30:48 +04:00
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int32 CountPictures() const;
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2006-01-04 12:49:47 +03:00
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ServerPicture *CreatePicture(const ServerPicture *original = NULL);
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2006-01-03 11:08:20 +03:00
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ServerPicture *FindPicture(const int32 &token) const;
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bool DeletePicture(const int32 &token);
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2005-06-08 08:01:59 +04:00
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2005-07-23 22:30:48 +04:00
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AreaPool *AppAreaPool() { return &fSharedMem; }
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2005-06-23 21:40:35 +04:00
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2005-10-31 14:05:52 +03:00
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Desktop* GetDesktop() const { return fDesktop; }
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2005-11-24 16:14:49 +03:00
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BPrivate::BTokenSpace& ViewTokens() { return fViewTokens; }
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2005-07-23 22:30:48 +04:00
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private:
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virtual void _DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
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virtual void _MessageLooper();
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virtual void _GetLooperName(char* name, size_t size);
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2005-12-02 18:42:28 +03:00
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status_t _CreateWindow(int32 code, BPrivate::LinkReceiver& link,
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port_id& clientReplyPort);
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2005-06-08 08:01:59 +04:00
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2005-07-23 22:30:48 +04:00
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port_id fMessagePort;
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port_id fClientReplyPort;
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// our BApplication's event port
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2005-06-08 08:01:59 +04:00
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2005-11-20 19:24:23 +03:00
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BMessenger fHandlerMessenger;
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2005-07-23 22:30:48 +04:00
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port_id fClientLooperPort;
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int32 fClientToken;
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// To send a BMessage to the client (port + token)
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2005-06-08 08:01:59 +04:00
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2005-07-26 01:08:34 +04:00
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Desktop* fDesktop;
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2005-07-23 22:30:48 +04:00
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BString fSignature;
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team_id fClientTeam;
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2005-06-23 22:48:10 +04:00
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2005-12-08 15:41:19 +03:00
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mutable BLocker fWindowListLock;
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2005-11-14 15:08:21 +03:00
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BObjectList<ServerWindow> fWindowList;
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2005-11-24 16:14:49 +03:00
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BPrivate::BTokenSpace fViewTokens;
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2005-06-23 21:40:35 +04:00
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2006-01-03 14:39:03 +03:00
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int32 fInitialWorkspace;
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2005-07-23 22:30:48 +04:00
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// TODO:
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// - Are really Bitmaps and Pictures stored per application and not globally ?
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// - As we reference these stuff by token, what about putting them in hash tables ?
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BList fBitmapList;
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BList fPictureList;
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2005-06-23 21:40:35 +04:00
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2005-07-23 22:30:48 +04:00
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ServerCursor *fAppCursor;
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bool fCursorHidden;
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2005-06-24 08:01:16 +04:00
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2005-07-23 22:30:48 +04:00
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bool fIsActive;
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2005-06-24 08:01:16 +04:00
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2005-07-23 22:30:48 +04:00
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AreaPool fSharedMem;
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2003-01-24 17:36:15 +03:00
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};
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2005-06-15 01:28:56 +04:00
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#endif // _SERVERAPP_H_
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