haiku/src/servers/app/server/AppServer.h

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#ifndef _OPENBEOS_APP_SERVER_H_
#define _OPENBEOS_APP_SERVER_H_
#include <OS.h>
#include <Locker.h>
#include <List.h>
#include <Application.h>
#include <Window.h>
#include <PortQueue.h>
#include <String.h>
#include "Decorator.h"
#include "ServerConfig.h"
class Layer;
class BMessage;
class ServerApp;
class DisplayDriver;
class CursorManager;
class BitmapManager;
class PortMessage;
/*!
\class AppServer AppServer.h
\brief main manager object for the app_server
File for the main app_server thread. This particular thread monitors for
application start and quit messages. It also starts the housekeeping threads
and initializes most of the server's globals.
*/
#if DISPLAYDRIVER == HWDRIVER
class AppServer
#else
class AppServer : public BApplication
#endif
{
public:
AppServer(void);
~AppServer(void);
static int32 PollerThread(void *data);
static int32 PicassoThread(void *data);
thread_id Run(void);
void MainLoop(void);
bool LoadDecorator(const char *path);
void InitDecorators(void);
void DispatchMessage(PortMessage *msg);
void Broadcast(int32 code);
// TODO: remove shortly!
void HandleKeyMessage(int32 code, int8 *buffer);
ServerApp* FindApp(const char *sig);
private:
friend Decorator* new_decorator(BRect rect, const char *title,
int32 wlook, int32 wfeel, int32 wflags, DisplayDriver *ddriver);
// global function pointer
create_decorator *make_decorator;
port_id _fMessagePort,
fMousePort;
image_id fDecoratorID;
BString fDecoratorName;
bool fQuittingServer,
fExitPoller;
BList *fAppList;
thread_id fPollerThreadID,
fPicassoThreadID;
sem_id fActiveAppLock,
fAppListLock,
fDecoratorLock;
DisplayDriver *fDriver;
int32 fScreenShotIndex;
};
Decorator *new_decorator(BRect rect, const char *title, int32 wlook, int32 wfeel,
int32 wflags, DisplayDriver *ddriver);
extern CursorManager *cursormanager;
extern BitmapManager *bitmapmanager;
extern ColorSet gui_colorset;
#endif