Added system color, system font, and decorator update notification

Added a little server-side code to handle system color updates


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5088 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2003-10-19 00:03:06 +00:00
parent 01490aa446
commit d6e461f029
4 changed files with 91 additions and 23 deletions

View File

@ -72,5 +72,6 @@ Decorator *new_decorator(BRect rect, const char *title, int32 wlook, int32 wfeel
extern CursorManager *cursormanager;
extern BitmapManager *bitmapmanager;
extern ColorSet gui_colorset;
#endif

View File

@ -50,6 +50,7 @@
#include "ServerBitmap.h"
#include "ServerPicture.h"
#include "ServerConfig.h"
#include "WinBorder.h"
#include "LayerData.h"
#include "Utils.h"
@ -348,6 +349,49 @@ void ServerApp::_DispatchMessage(PortMessage *msg)
fontserver->Unlock();
break;
}
case AS_UPDATE_COLORS:
{
ServerWindow *win;
BMessage msg(_COLORS_UPDATED);
for(int32 i=0; i<_winlist->CountItems(); i++)
{
win=(ServerWindow*)_winlist->ItemAt(i);
win->Lock();
win->_winborder->UpdateColors();
win->SendMessageToClient(&msg);
win->Unlock();
}
break;
}
case AS_UPDATE_FONTS:
{
ServerWindow *win;
BMessage msg(_FONTS_UPDATED);
for(int32 i=0; i<_winlist->CountItems(); i++)
{
win=(ServerWindow*)_winlist->ItemAt(i);
win->Lock();
win->_winborder->UpdateFont();
win->SendMessageToClient(&msg);
win->Unlock();
}
break;
}
case AS_UPDATE_DECORATOR:
{
ServerWindow *win;
for(int32 i=0; i<_winlist->CountItems(); i++)
{
win=(ServerWindow*)_winlist->ItemAt(i);
win->Lock();
win->_winborder->UpdateDecorator();
win->Unlock();
}
break;
}
case AS_CREATE_WINDOW:
{
// Create the ServerWindow to node monitor a new OBWindow

View File

@ -2150,13 +2150,15 @@ Layer* ServerWindow::FindLayer(const Layer* start, int32 token) const
//-----------------------------------------------------------------------
void ServerWindow::SendMessageToClient( const BMessage* msg ) const{
void ServerWindow::SendMessageToClient( const BMessage* msg ) const
{
ssize_t size;
char *buffer;
size = msg->FlattenedSize();
buffer = new char[size];
if ( msg->Flatten( buffer, size ) == B_OK ){
if ( msg->Flatten( buffer, size ) == B_OK )
{
write_port( winLooperPort, msg->what, buffer, size );
}
else

View File

@ -123,14 +123,14 @@ WinBorder::WinBorder(const BRect &r, const char *name, const int32 look, const i
_decorator->SetTitle(name);
STRACE(("WinBorder %s:\n",_title->String()));
STRACE(("\tFrame: (%.1f,%.1f,%.1f,%.1f)\n",r.left,r.top,r.right,r.bottom));
STRACE(("\tWindow %s\n",win?win->Title():"NULL"));
STRACE(("WinBorder %s:\n",_title->String()));
STRACE(("\tFrame: (%.1f,%.1f,%.1f,%.1f)\n",r.left,r.top,r.right,r.bottom));
STRACE(("\tWindow %s\n",win?win->Title():"NULL"));
}
WinBorder::~WinBorder(void)
{
STRACE(("WinBorder %s:~WinBorder()\n",_title->String()));
STRACE(("WinBorder %s:~WinBorder()\n",_title->String()));
delete _title;
}
@ -160,33 +160,33 @@ void WinBorder::MouseDown(int8 *buffer)
{
case CLICK_MOVETOBACK:
{
STRACE_CLICK(("Click: MoveToBack\n"));
STRACE_CLICK(("Click: MoveToBack\n"));
MakeTopChild();
break;
}
case CLICK_MOVETOFRONT:
{
STRACE_CLICK(("Click: MoveToFront\n"));
STRACE_CLICK(("Click: MoveToFront\n"));
MakeBottomChild();
break;
}
case CLICK_CLOSE:
{
STRACE_CLICK(("Click: Close\n"));
STRACE_CLICK(("Click: Close\n"));
_decorator->SetClose(true);
_decorator->DrawClose();
break;
}
case CLICK_ZOOM:
{
STRACE_CLICK(("Click: Zoom\n"));
STRACE_CLICK(("Click: Zoom\n"));
_decorator->SetZoom(true);
_decorator->DrawZoom();
break;
}
case CLICK_MINIMIZE:
{
STRACE_CLICK(("Click: Minimize\n"));
STRACE_CLICK(("Click: Minimize\n"));
_decorator->SetMinimize(true);
_decorator->DrawMinimize();
break;
@ -195,21 +195,21 @@ STRACE_CLICK(("Click: Minimize\n"));
{
if(buttons==B_PRIMARY_MOUSE_BUTTON)
{
STRACE_CLICK(("Click: Drag\n"));
STRACE_CLICK(("Click: Drag\n"));
MakeBottomChild();
set_is_moving_window(true);
}
if(buttons==B_SECONDARY_MOUSE_BUTTON)
{
STRACE_CLICK(("Click: MoveToBack\n"));
STRACE_CLICK(("Click: MoveToBack\n"));
MakeTopChild();
}
break;
}
case CLICK_SLIDETAB:
{
STRACE_CLICK(("Click: Slide Tab\n"));
STRACE_CLICK(("Click: Slide Tab\n"));
set_is_sliding_tab(true);
break;
}
@ -217,7 +217,7 @@ STRACE_CLICK(("Click: Slide Tab\n"));
{
if(buttons==B_PRIMARY_MOUSE_BUTTON)
{
STRACE_CLICK(("Click: Resize\n"));
STRACE_CLICK(("Click: Resize\n"));
set_is_resizing_window(true);
}
break;
@ -268,7 +268,7 @@ void WinBorder::MouseMoved(int8 *buffer)
if(is_sliding_tab())
{
STRACE_CLICK(("ClickMove: Slide Tab\n"));
STRACE_CLICK(("ClickMove: Slide Tab\n"));
float dx=pt.x-_mousepos.x;
float dy=pt.y-_mousepos.y;
@ -291,7 +291,7 @@ STRACE_CLICK(("ClickMove: Slide Tab\n"));
// We are moving the window. Because speed is of the essence, we need to handle a lot
// of stuff which we might otherwise not need to.
STRACE_CLICK(("ClickMove: Drag\n"));
STRACE_CLICK(("ClickMove: Drag\n"));
float dx = pt.x - _mousepos.x,
dy = pt.y - _mousepos.y;
if(buttons!=0 && (dx!=0 || dy!=0))
@ -352,7 +352,7 @@ STRACE_CLICK(("ClickMove: Drag\n"));
if(is_resizing_window())
{
STRACE_CLICK(("ClickMove: Resize\n"));
STRACE_CLICK(("ClickMove: Resize\n"));
float dx = pt.x - _mousepos.x,
dy = pt.y - _mousepos.y;
if(buttons!=0 && (dx!=0 || dy!=0))
@ -380,7 +380,8 @@ STRACE_CLICK(("ClickMove: Resize\n"));
void WinBorder::MouseUp(int8 *buffer)
{
STRACE_MOUSE(("WinBorder %s: MouseUp() \n",_title->String()));
STRACE_MOUSE(("WinBorder %s: MouseUp() \n",_title->String()));
// buffer data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
@ -498,20 +499,40 @@ void WinBorder::ResizeBy(float x, float y)
*/
void WinBorder::UpdateColors(void)
{
STRACE(("WinBorder %s: UpdateColors unimplemented\n",_title->String()));
gui_colorset.Lock();
_decorator->SetColors(gui_colorset);
gui_colorset.Unlock();
// Tell the decorator to update all visible regions of the window border
if(_visible)
for(int32 i=0; i<_visible->CountRects(); i++)
_decorator->Draw(_visible->RectAt(i));
}
void WinBorder::UpdateDecorator(void)
{
STRACE(("WinBorder %s: UpdateDecorator unimplemented\n",_title->String()));
STRACE(("WinBorder %s: UpdateDecorator unimplemented\n",_title->String()));
// TODO: Implement
// What needs done here is to delete the current decorator and do a lot of the
// decorator-related setup done in the constructor. This definitely needs to be
// done *after* all the silliness with figuring out the clipping code is taken care of
}
void WinBorder::UpdateFont(void)
{
STRACE(("WinBorder %s: UpdateFont unimplemented\n",_title->String()));
STRACE(("WinBorder %s: UpdateFont unimplemented\n",_title->String()));
// TODO: Implement
// What needs done here is to first call _decorator->SetFont(). Following that,
// GetFootprint() will need to be called to obtain changes in the decorator's size due to
// changes in the font, whether they are face, size, or whatever. Thus, the WinBorder will
// need to do some region-related recalculation, as well.
}
void WinBorder::UpdateScreen(void)
{
STRACE(("WinBorder %s: UpdateScreen unimplemented\n",_title->String()));
STRACE(("WinBorder %s: UpdateScreen unimplemented\n",_title->String()));
}