haiku/headers/os/interface/TextControl.h

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/*
* Copyright 2006, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _TEXT_CONTROL_H
#define _TEXT_CONTROL_H
#include <Control.h>
#include <TextView.h>
class BLayoutItem;
BTextControl: * Placed _BTextInput_ into BPrivate namespace. * Made _BTextInput_::AlignTextRect() smarter, it centers the line vertically, for the case that the BTextControl has a larger label font. Improved insets for asthetics. * Used _BTextInput_::AlignTextRect() consistently in BTextControl, no more custom calls to SetTextRect(). Account for minimum vertical inset of 2 pixels in GetPreferredSize(). * Consistendly select all text when gaining focus in _BTextInput_. * Override MouseDown() in case the control did not have focus before, or else BTextView::MouseDown() will deselct the text again and place the cursor. (in line with BeOS behavior) * Removed unused fBool member from _BTextInput_ and other cleanup. BTextView: * Reimplemented BTextView::_AutoResize() so that it works well with BTextControl and autoscrolling when the alignment is not B_ALIGN_LEFT. I needed two new members for this, fLeftInset and fRightInset which are the original insets from the fTextRects. It might currently be broken for renaming things in Tracker, I will have to check. _AutoResize() no longer messes up the fTextRect insets. * Fixed stray carrets sometimes being left over, mostly when auto scrolling, but I observed them in other cases as well. * Prevent negative scrolling offsets when autoscrolling. Fixes weird scrolling offsets when navigating to the left. * Reset scrolling to B_ORIGIN when SetText() is called. Fixes for example starting to type in the middle of the control in Vision when entering new text and autoscrolling was triggered before. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24101 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-24 23:39:29 +03:00
namespace BPrivate {
class _BTextInput_;
BTextControl: * Placed _BTextInput_ into BPrivate namespace. * Made _BTextInput_::AlignTextRect() smarter, it centers the line vertically, for the case that the BTextControl has a larger label font. Improved insets for asthetics. * Used _BTextInput_::AlignTextRect() consistently in BTextControl, no more custom calls to SetTextRect(). Account for minimum vertical inset of 2 pixels in GetPreferredSize(). * Consistendly select all text when gaining focus in _BTextInput_. * Override MouseDown() in case the control did not have focus before, or else BTextView::MouseDown() will deselct the text again and place the cursor. (in line with BeOS behavior) * Removed unused fBool member from _BTextInput_ and other cleanup. BTextView: * Reimplemented BTextView::_AutoResize() so that it works well with BTextControl and autoscrolling when the alignment is not B_ALIGN_LEFT. I needed two new members for this, fLeftInset and fRightInset which are the original insets from the fTextRects. It might currently be broken for renaming things in Tracker, I will have to check. _AutoResize() no longer messes up the fTextRect insets. * Fixed stray carrets sometimes being left over, mostly when auto scrolling, but I observed them in other cases as well. * Prevent negative scrolling offsets when autoscrolling. Fixes weird scrolling offsets when navigating to the left. * Reset scrolling to B_ORIGIN when SetText() is called. Fixes for example starting to type in the middle of the control in Vision when entering new text and autoscrolling was triggered before. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24101 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-24 23:39:29 +03:00
}
class BTextControl : public BControl {
public:
BTextControl(BRect frame, const char* name,
const char* label, const char* initialText,
BMessage* message,
uint32 resizeMode = B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BTextControl(const char* name,
const char* label, const char* initialText,
BMessage* message,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BTextControl(const char* label,
const char* initialText,
BMessage* message);
virtual ~BTextControl();
BTextControl(BMessage* archive);
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive, bool deep = true) const;
virtual void SetText(const char* text);
const char* Text() const;
virtual void SetValue(int32 value);
virtual status_t Invoke(BMessage* message = NULL);
BTextView* TextView() const;
virtual void SetModificationMessage(BMessage* message);
BMessage* ModificationMessage() const;
virtual void SetAlignment(alignment label, alignment text);
void GetAlignment(alignment* _label, alignment* _text) const;
virtual void SetDivider(float position);
float Divider() const;
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint where);
virtual void AttachedToWindow();
virtual void MakeFocus(bool focus = true);
virtual void SetEnabled(bool enabled);
virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float newWidth, float newHeight);
virtual void WindowActivated(bool active);
virtual void GetPreferredSize(float* _width, float* _height);
virtual void ResizeToPreferred();
virtual void MessageReceived(BMessage* message);
virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
BMessage* specifier, int32 what,
const char* property);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit,
const BMessage* dragMessage);
virtual void DetachedFromWindow();
virtual void AllAttached();
virtual void AllDetached();
virtual status_t GetSupportedSuites(BMessage* data);
virtual void SetFlags(uint32 flags);
BLayoutItem* CreateLabelLayoutItem();
BLayoutItem* CreateTextViewLayoutItem();
private:
class LabelLayoutItem;
class TextViewLayoutItem;
friend class _BTextInput_;
friend class LabelLayoutItem;
friend class TextViewLayoutItem;
virtual status_t Perform(perform_code d, void* arg);
virtual void _ReservedTextControl1();
virtual void _ReservedTextControl2();
virtual void _ReservedTextControl3();
virtual void _ReservedTextControl4();
BTextControl& operator=(const BTextControl& other);
void _CommitValue();
void _UpdateTextViewColors(bool enabled);
void _InitData(const char* label, const char* initialText,
BMessage* archive = NULL);
void _ValidateLayout();
void _LayoutTextView();
void _UpdateFrame();
private:
BTextControl: * Placed _BTextInput_ into BPrivate namespace. * Made _BTextInput_::AlignTextRect() smarter, it centers the line vertically, for the case that the BTextControl has a larger label font. Improved insets for asthetics. * Used _BTextInput_::AlignTextRect() consistently in BTextControl, no more custom calls to SetTextRect(). Account for minimum vertical inset of 2 pixels in GetPreferredSize(). * Consistendly select all text when gaining focus in _BTextInput_. * Override MouseDown() in case the control did not have focus before, or else BTextView::MouseDown() will deselct the text again and place the cursor. (in line with BeOS behavior) * Removed unused fBool member from _BTextInput_ and other cleanup. BTextView: * Reimplemented BTextView::_AutoResize() so that it works well with BTextControl and autoscrolling when the alignment is not B_ALIGN_LEFT. I needed two new members for this, fLeftInset and fRightInset which are the original insets from the fTextRects. It might currently be broken for renaming things in Tracker, I will have to check. _AutoResize() no longer messes up the fTextRect insets. * Fixed stray carrets sometimes being left over, mostly when auto scrolling, but I observed them in other cases as well. * Prevent negative scrolling offsets when autoscrolling. Fixes weird scrolling offsets when navigating to the left. * Reset scrolling to B_ORIGIN when SetText() is called. Fixes for example starting to type in the middle of the control in Vision when entering new text and autoscrolling was triggered before. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24101 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-02-24 23:39:29 +03:00
BPrivate::_BTextInput_* fText;
char* fLabel;
BMessage* fModificationMessage;
alignment fLabelAlign;
float fDivider;
float fPreviousWidth;
float fPreviousHeight;
BLayoutItem* fLabelLayoutItem;
BLayoutItem* fTextViewLayoutItem;
uint32 _reserved[4];
bool fClean;
bool fSkipSetFlags;
bool _reserved1;
bool _reserved2;
};
#endif // _TEXT_CONTROL_H