haiku/headers/os/locale/LocaleRoster.h

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* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense, and looks more like the rest of the API. * Also, it will now return an appropriate error code if the language couldn't be allocated (anything else than B_OK is an improvement :-)). * Several changes in BLanguage: - GetName() now gets a BString reference, also - it now returns the name in its own language, ie. for German this would always be "deutsch", no matter the current language settings, and finally, - it now empties the string it gets before adding the name. - added GetTranslatedName() that behaves like the previous version. - added const where it made sense (ie. almost everywhere). - Code() now returns the code of the language only. - ID() now returns the full ID of this language, ie. including country, variant, and keywords if any. - added Country(), and Variant(). - renamed IsCountry() to IsCountrySpecific(). - added IsVariant(). * Cleaned up Language.h, minor cleanup in LocaleRoster.cpp. * Removed the whole move item logic from LanguageListView; while this was not only spaghetti code, it doesn't make much sense in the first place. * Instead of removing stuff from the left, and even worse, moving all countries for a language even if only one had been dragged, we now only mark the items that are already in the preferred list, and only those. * Fixed various mixups of FullList*() vs. *() methods that could lead to things like bug #5896. * Pressing the delete key in the preferred list view will now remove the language. * Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h is supposed to contain application wide constants. * The drop logic is now in LocaleWindow. * We now make sure that each base language can only be in the list once. * Lots of cleanup, even though I mostly replaced spaghettie code with different looking spaghettie code - still, I think things have slightly improved. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
/*
* Copyright 2003-2010, Haiku. All rights reserved.
* Distributed under the terms of the MIT license.
*/
#ifndef _LOCALE_ROSTER_H_
#define _LOCALE_ROSTER_H_
#include <String.h>
class BLanguage;
class BLocale;
class BCollator;
class BCountry;
class BCatalog;
class BCatalogAddOn;
class BMessage;
struct entry_ref;
namespace BPrivate {
class EditableCatalog;
* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense, and looks more like the rest of the API. * Also, it will now return an appropriate error code if the language couldn't be allocated (anything else than B_OK is an improvement :-)). * Several changes in BLanguage: - GetName() now gets a BString reference, also - it now returns the name in its own language, ie. for German this would always be "deutsch", no matter the current language settings, and finally, - it now empties the string it gets before adding the name. - added GetTranslatedName() that behaves like the previous version. - added const where it made sense (ie. almost everywhere). - Code() now returns the code of the language only. - ID() now returns the full ID of this language, ie. including country, variant, and keywords if any. - added Country(), and Variant(). - renamed IsCountry() to IsCountrySpecific(). - added IsVariant(). * Cleaned up Language.h, minor cleanup in LocaleRoster.cpp. * Removed the whole move item logic from LanguageListView; while this was not only spaghetti code, it doesn't make much sense in the first place. * Instead of removing stuff from the left, and even worse, moving all countries for a language even if only one had been dragged, we now only mark the items that are already in the preferred list, and only those. * Fixed various mixups of FullList*() vs. *() methods that could lead to things like bug #5896. * Pressing the delete key in the preferred list view will now remove the language. * Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h is supposed to contain application wide constants. * The drop logic is now in LocaleWindow. * We now make sure that each base language can only be in the list once. * Lots of cleanup, even though I mostly replaced spaghettie code with different looking spaghettie code - still, I think things have slightly improved. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
}
enum {
B_LOCALE_CHANGED = '_LCC',
};
class BLocaleRoster {
public:
BLocaleRoster();
~BLocaleRoster();
// status_t GetCatalog(BLocale *,const char *mimeType, BCatalog *catalog);
// status_t GetCatalog(const char *mimeType, BCatalog *catalog);
// status_t SetCatalog(BLocale *,const char *mimeType, BCatalog *catalog);
// status_t GetLocaleFor(const char *langCode, const char *countryCode);
status_t GetSystemCatalog(BCatalogAddOn **) const;
status_t GetDefaultCollator(BCollator **) const;
status_t GetDefaultLanguage(BLanguage **) const;
status_t GetDefaultCountry(BCountry **) const;
void SetDefaultCountry(BCountry *) const;
* Changed BLocaleRoster::GetLanguage() to a signature that makes more sense, and looks more like the rest of the API. * Also, it will now return an appropriate error code if the language couldn't be allocated (anything else than B_OK is an improvement :-)). * Several changes in BLanguage: - GetName() now gets a BString reference, also - it now returns the name in its own language, ie. for German this would always be "deutsch", no matter the current language settings, and finally, - it now empties the string it gets before adding the name. - added GetTranslatedName() that behaves like the previous version. - added const where it made sense (ie. almost everywhere). - Code() now returns the code of the language only. - ID() now returns the full ID of this language, ie. including country, variant, and keywords if any. - added Country(), and Variant(). - renamed IsCountry() to IsCountrySpecific(). - added IsVariant(). * Cleaned up Language.h, minor cleanup in LocaleRoster.cpp. * Removed the whole move item logic from LanguageListView; while this was not only spaghetti code, it doesn't make much sense in the first place. * Instead of removing stuff from the left, and even worse, moving all countries for a language even if only one had been dragged, we now only mark the items that are already in the preferred list, and only those. * Fixed various mixups of FullList*() vs. *() methods that could lead to things like bug #5896. * Pressing the delete key in the preferred list view will now remove the language. * Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h is supposed to contain application wide constants. * The drop logic is now in LocaleWindow. * We now make sure that each base language can only be in the list once. * Lots of cleanup, even though I mostly replaced spaghettie code with different looking spaghettie code - still, I think things have slightly improved. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 21:38:40 +04:00
status_t GetLanguage(const char* languageCode,
BLanguage** _language) const;
status_t GetPreferredLanguages(BMessage *) const;
status_t SetPreferredLanguages(BMessage *);
// the message contains one or more 'language'-string-fields
// which contain the language-name(s)
status_t GetInstalledLanguages(BMessage *) const;
// the message contains one or more 'language'-string-fields
// which contain the language-name(s)
status_t GetInstalledCatalogs(BMessage *, const char* sigPattern = NULL,
const char* langPattern = NULL, int32 fingerprint = 0) const;
// the message contains...
static const char *kCatLangAttr;
static const char *kCatSigAttr;
static const char *kCatFingerprintAttr;
static const char *kCatManagerMimeType;
static const char *kCatEditorMimeType;
static const char *kEmbeddedCatAttr;
static int32 kEmbeddedCatResId;
private:
BCatalogAddOn* LoadCatalog(const char *signature,
const char *language = NULL, int32 fingerprint = 0);
BCatalogAddOn* LoadEmbeddedCatalog(entry_ref *appOrAddOnRef);
status_t UnloadCatalog(BCatalogAddOn *addOn);
BCatalogAddOn* CreateCatalog(const char *type,
const char *signature, const char *language);
friend class BCatalog;
friend class BPrivate::EditableCatalog;
friend status_t get_add_on_catalog(BCatalog*, const char *);
};
#endif /* _LOCALE_ROSTER_H_ */