haiku/src/servers/app/server/Desktop.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Desktop.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Functions used to work with workspaces and general desktop stuff
//
//------------------------------------------------------------------------------
#include "DisplayDriver.h"
#include "Desktop.h"
#include "ViewDriver.h"
#if DISPLAYDRIVER == SCREENDRIVER
#include "ScreenDriver.h"
#endif
#if DISPLAYDRIVER == HWDRIVER
#include "AccelerantDriver.h"
#endif
#include "ServerWindow.h"
//! This namespace encapsulates all globals specifically for the desktop
namespace desktop_private {
int8 *dragmessage;
int32 dragmessagesize;
BLocker draglock,
layerlock,
workspacelock;
BList *screenlist;
}
void lock_layers(void) { desktop_private::layerlock.Lock(); }
void unlock_layers(void) { desktop_private::layerlock.Unlock(); }
void lock_dragdata(void) { desktop_private::draglock.Lock(); }
void unlock_dragdata(void) { desktop_private::draglock.Unlock(); }
void lock_workspaces(void) { desktop_private::workspacelock.Lock(); }
void unlock_workspaces(void) { desktop_private::workspacelock.Unlock(); }
/*!
\brief Initializes the desktop for use.
InitDesktop creates all workspaces, starts up the appropriate DisplayDriver, and
generally gets everything ready for the server to use.
*/
void InitDesktop(void)
{
}
void ShutdownDesktop(void)
{
}
void AddWorkspace(int32 index=-1)
{
}
void DeleteWorkspace(int32 index)
{
}
int32 CountWorkspaces(void)
{
return 0;
}
void SetWorkspaceCount(int32 count)
{
}
int32 CurrentWorkspace(screen_id screen=B_MAIN_SCREEN_ID)
{
return 0;
}
void SetWorkspace(int32 workspace, screen_id screen=B_MAIN_SCREEN_ID)
{
}
void SetScreen(screen_id id)
{
}
int32 CountScreens(void)
{
return 0;
}
screen_id ActiveScreen(void)
{
return B_MAIN_SCREEN_ID;
}
DisplayDriver *GetGfxDriver(screen_id screen=B_MAIN_SCREEN_ID)
{
return NULL;
}
status_t SetSpace(int32 index, int32 res, bool stick=true, screen_id screen=B_MAIN_SCREEN_ID)
{
return B_ERROR;
}
void AddWindowToDesktop(ServerWindow *win, int32 workspace=B_CURRENT_WORKSPACE, screen_id screen=B_MAIN_SCREEN_ID)
{
}
void RemoveWindowFromDesktop(ServerWindow *win)
{
}
ServerWindow *GetActiveWindow(void)
{
return NULL;
}
void SetActiveWindow(ServerWindow *win)
{
}
Layer *GetRootLayer(int32 workspace=B_CURRENT_WORKSPACE, screen_id screen=B_MAIN_SCREEN_ID)
{
return NULL;
}
void set_drag_message(int32 size, int8 *flattened)
{
}
int8 *get_drag_message(int32 *size)
{
return NULL;
}
void empty_drag_message(void)
{
}