haiku/headers/private/userlandfs/shared/DLList.h

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// DLList.h
//
// Copyright (c) 2003, Ingo Weinhold (bonefish@cs.tu-berlin.de)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// Except as contained in this notice, the name of a copyright holder shall
// not be used in advertising or otherwise to promote the sale, use or other
// dealings in this Software without prior written authorization of the
// copyright holder.
#ifndef DL_LIST_H
#define DL_LIST_H
#include <SupportDefs.h>
namespace UserlandFSUtil {
// DLListLink
template<typename Element>
class DLListLink {
public:
DLListLink() : previous(NULL), next(NULL) {}
~DLListLink() {}
Element *previous;
Element *next;
};
// DLListLinkImpl
template<typename Element>
class DLListLinkImpl {
private:
typedef DLListLink<Element> MyLink;
public:
DLListLinkImpl() : fDLListLink() {}
~DLListLinkImpl() {}
MyLink *GetDLListLink() { return &fDLListLink; }
const MyLink *GetDLListLink() const { return &fDLListLink; }
private:
MyLink fDLListLink;
};
// DLListStandardGetLink
template<typename Element>
class DLListStandardGetLink {
private:
typedef DLListLink<Element> Link;
public:
inline Link *operator()(Element *element) const
{
return element->GetDLListLink();
}
inline const Link *operator()(const Element *element) const
{
return element->GetDLListLink();
}
};
// for convenience
#define DL_LIST_TEMPLATE_LIST template<typename Element, typename GetLink>
#define DL_LIST_CLASS_NAME DLList<Element, GetLink>
// DLList
template<typename Element, typename GetLink = DLListStandardGetLink<Element> >
class DLList {
private:
typedef DLList<Element, GetLink> List;
typedef DLListLink<Element> Link;
public:
class Iterator {
public:
Iterator(List *list)
: fList(list),
fCurrent(NULL),
fNext(fList->GetFirst())
{
}
Iterator(const Iterator &other)
{
*this = other;
}
bool HasNext() const
{
return fNext;
}
Element *Next()
{
fCurrent = fNext;
if (fNext)
fNext = fList->GetNext(fNext);
return fCurrent;
}
Element *Remove()
{
Element *element = fCurrent;
if (fCurrent) {
fList->Remove(fCurrent);
fCurrent = NULL;
}
return element;
}
Iterator &operator=(const Iterator &other)
{
fList = other.fList;
fCurrent = other.fCurrent;
fNext = other.fNext;
return *this;
}
private:
List *fList;
Element *fCurrent;
Element *fNext;
};
class ConstIterator {
public:
ConstIterator(const List *list)
: fList(list),
fNext(list->GetFirst())
{
}
ConstIterator(const ConstIterator &other)
{
*this = other;
}
bool HasNext() const
{
return fNext;
}
Element *Next()
{
Element *element = fNext;
if (fNext)
fNext = fList->GetNext(fNext);
return element;
}
ConstIterator &operator=(const ConstIterator &other)
{
fList = other.fList;
fNext = other.fNext;
return *this;
}
private:
const List *fList;
Element *fNext;
};
public:
DLList() : fFirst(NULL), fLast(NULL) {}
DLList(const GetLink &getLink)
: fFirst(NULL), fLast(NULL), fGetLink(getLink) {}
~DLList() {}
inline bool IsEmpty() const { return (fFirst == NULL); }
inline void Insert(Element *element, bool back = true);
inline void Remove(Element *element);
inline void Swap(Element *a, Element *b);
inline void MoveFrom(DL_LIST_CLASS_NAME *fromList);
inline void RemoveAll();
inline Element *GetFirst() const { return fFirst; }
inline Element *GetLast() const { return fLast; }
inline Element *GetHead() const { return fFirst; }
inline Element *GetTail() const { return fLast; }
inline Element *GetPrevious(Element *element) const;
inline Element *GetNext(Element *element) const;
inline int32 Size() const;
// O(n)!
inline Iterator GetIterator() { return Iterator(this); }
inline ConstIterator GetIterator() const { return ConstIterator(this); }
private:
Element *fFirst;
Element *fLast;
GetLink fGetLink;
};
} // namespace UserlandFSUtil
using UserlandFSUtil::DLList;
using UserlandFSUtil::DLListLink;
using UserlandFSUtil::DLListLinkImpl;
// inline methods
// Insert
DL_LIST_TEMPLATE_LIST
void
DL_LIST_CLASS_NAME::Insert(Element *element, bool back)
{
if (element) {
if (back) {
// append
Link *elLink = fGetLink(element);
elLink->previous = fLast;
elLink->next = NULL;
if (fLast)
fGetLink(fLast)->next = element;
else
fFirst = element;
fLast = element;
} else {
// prepend
Link *elLink = fGetLink(element);
elLink->previous = NULL;
elLink->next = fFirst;
if (fFirst)
fGetLink(fFirst)->previous = element;
else
fLast = element;
fFirst = element;
}
}
}
// Remove
DL_LIST_TEMPLATE_LIST
void
DL_LIST_CLASS_NAME::Remove(Element *element)
{
if (element) {
Link *elLink = fGetLink(element);
if (elLink->previous)
fGetLink(elLink->previous)->next = elLink->next;
else
fFirst = elLink->next;
if (elLink->next)
fGetLink(elLink->next)->previous = elLink->previous;
else
fLast = elLink->previous;
elLink->previous = NULL;
elLink->next = NULL;
}
}
// Swap
DL_LIST_TEMPLATE_LIST
void
DL_LIST_CLASS_NAME::Swap(Element *a, Element *b)
{
if (a && b && a != b) {
Link *aLink = fGetLink(a);
Link *bLink = fGetLink(b);
Element *aPrev = aLink->previous;
Element *bPrev = bLink->previous;
Element *aNext = aLink->next;
Element *bNext = bLink->next;
// place a
if (bPrev)
fGetLink(bPrev)->next = a;
else
fFirst = a;
if (bNext)
fGetLink(bNext)->previous = a;
else
fLast = a;
aLink->previous = bPrev;
aLink->next = bNext;
// place b
if (aPrev)
fGetLink(aPrev)->next = b;
else
fFirst = b;
if (aNext)
fGetLink(aNext)->previous = b;
else
fLast = b;
bLink->previous = aPrev;
bLink->next = aNext;
}
}
// MoveFrom
DL_LIST_TEMPLATE_LIST
void
DL_LIST_CLASS_NAME::MoveFrom(DL_LIST_CLASS_NAME *fromList)
{
if (fromList && fromList->fFirst) {
if (fFirst) {
fGetLink(fLast)->next = fromList->fFirst;
fGetLink(fFirst)->previous = fLast;
fLast = fromList->fLast;
} else {
fFirst = fromList->fFirst;
fLast = fromList->fLast;
}
fromList->fFirst = NULL;
fromList->fLast = NULL;
}
}
// RemoveAll
DL_LIST_TEMPLATE_LIST
void
DL_LIST_CLASS_NAME::RemoveAll()
{
Element *element = fFirst;
while (element) {
Link *elLink = fGetLink(element);
element = elLink->next;
elLink->previous = NULL;
elLink->next = NULL;
}
fFirst = NULL;
fLast = NULL;
}
// GetPrevious
DL_LIST_TEMPLATE_LIST
Element *
DL_LIST_CLASS_NAME::GetPrevious(Element *element) const
{
Element *result = NULL;
if (element)
result = fGetLink(element)->previous;
return result;
}
// GetNext
DL_LIST_TEMPLATE_LIST
Element *
DL_LIST_CLASS_NAME::GetNext(Element *element) const
{
Element *result = NULL;
if (element)
result = fGetLink(element)->next;
return result;
}
// Size
DL_LIST_TEMPLATE_LIST
int32
DL_LIST_CLASS_NAME::Size() const
{
int32 count = 0;
for (Element* element = GetFirst(); element; element = GetNext(element))
count++;
return count;
}
#endif // DL_LIST_H