haiku/src/servers/app/ServerFont.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ServerFont.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Shadow BFont class
//
//------------------------------------------------------------------------------
#include <ByteOrder.h>
#include <Shape.h>
#include <UTF8.h>
#include "Angle.h"
#include "FontServer.h"
#include "moreUTF8.h"
#include FT_FREETYPE_H
#include FT_OUTLINE_H
#include "ServerFont.h"
/*!
\brief Constructor
\param style Style object to which the ServerFont belongs
\param size Character size in points
\param rotation Rotation in degrees
\param shear Shear (slant) in degrees. 45 <= shear <= 135
\param flags Style flags as defined in <Font.h>
\param spacing String spacing flag as defined in <Font.h>
*/
ServerFont::ServerFont(FontStyle *style, float size, float rotation, float shear,
uint16 flags, uint8 spacing)
{
fStyle=style;
fSize=size;
fRotation=rotation;
fShear=shear;
fFlags=flags;
fSpacing=spacing;
fDirection=B_FONT_LEFT_TO_RIGHT;
fFace=B_REGULAR_FACE;
fEncoding=B_UNICODE_UTF8;
fBounds.Set(0,0,0,0);
if(fStyle)
fStyle->AddDependent();
}
// TODO: fStyle should not be NULL. There should be another FontStyle
// constructor, that initializes without actually interfacing with
// freetype, so that a ServerFont can be guaranteed to be "valid".
ServerFont::ServerFont(void)
{
fStyle=NULL;
fSize=0.0;
fRotation=0.0;
fShear=90.0;
fFlags=0;
fSpacing=B_STRING_SPACING;
fDirection=B_FONT_LEFT_TO_RIGHT;
fFace=B_REGULAR_FACE;
fEncoding=B_UNICODE_UTF8;
fBounds.Set(0,0,0,0);
}
/*!
\brief Copy Constructor
\param font ServerFont to copy
*/
ServerFont::ServerFont(const ServerFont &font)
{
fStyle=font.fStyle;
fSize=font.fSize;
fRotation=font.fRotation;
fShear=font.fShear;
fFlags=font.fFlags;
fSpacing=font.fSpacing;
fDirection=font.fDirection;
fFace=font.fFace;
fEncoding=font.fEncoding;
fBounds.Set(0,0,0,0);
if(fStyle)
fStyle->AddDependent();
}
/*!
\brief Removes itself as a dependency of its owning style.
*/
ServerFont::~ServerFont(void)
{
if(fStyle)
fStyle->RemoveDependent();
}
/*!
\brief Returns a copy of the specified font
\param The font to copy from.
\return A copy of the specified font
*/
ServerFont& ServerFont::operator=(const ServerFont& font){
fStyle = font.fStyle;
fSize = font.fSize;
fRotation = font.fRotation;
fShear = font.fShear;
fFlags = font.fFlags;
fSpacing = font.fSpacing;
fDirection = B_FONT_LEFT_TO_RIGHT;
fFace = B_REGULAR_FACE;
fEncoding = B_UNICODE_UTF8;
fBounds.Set(0,0,0,0);
if(fStyle)
fStyle->AddDependent();
return *this;
}
/*!
\brief Returns the number of strikes in the font
\return The number of strikes in the font
*/
int32 ServerFont::CountTuned(void)
{
if(fStyle)
fStyle->TunedCount();
return 0;
}
/*!
\brief Returns the file format of the font. Currently unimplemented.
\return B_TRUETYPE_WINDOWS
*/
font_file_format ServerFont::FileFormat(void)
{
// TODO: implement ServerFont::FileFormat
return B_TRUETYPE_WINDOWS;
}
/*!
\brief Returns a BRect which encloses the entire font
\return A BRect which encloses the entire font
*/
BRect ServerFont::BoundingBox(void)
{
return fBounds;
}
const char *ServerFont::GetStyle(void) const
{
return fStyle->Name();
}
const char *ServerFont::GetFamily(void) const
{
return fStyle->Family()->Name();
}
/*!
\brief Obtains the height values for characters in the font in its current state
\param fh pointer to a font_height object to receive the values for the font
*/
void ServerFont::Height(font_height *fh)
{
if(!fh)
return;
if(fStyle)
*fh=fStyle->GetHeight(fSize);
}
// functions needed to convert a freetype vector graphics to a BShape
inline BPoint
VectorToPoint(FT_Vector *vector)
{
BPoint result;
result.x = float(int32(vector->x)) / 2097152;
result.y = -float(int32(vector->y)) / 2097152;
return result;
}
int
MoveToFunc(FT_Vector *to, void *user)
{
((BShape *)user)->MoveTo(VectorToPoint(to));
return 0;
}
int
LineToFunc(FT_Vector *to, void *user)
{
((BShape *)user)->LineTo(VectorToPoint(to));
return 0;
}
int
ConicToFunc(FT_Vector *control, FT_Vector *to, void *user)
{
BPoint controls[3];
controls[0] = VectorToPoint(control);
controls[1] = VectorToPoint(to);
controls[2] = controls[1];
((BShape *)user)->BezierTo(controls);
return 0;
}
int
CubicToFunc(FT_Vector *control1, FT_Vector *control2, FT_Vector *to, void *user)
{
BPoint controls[3];
controls[0] = VectorToPoint(control1);
controls[1] = VectorToPoint(control2);
controls[2] = VectorToPoint(to);
((BShape *)user)->BezierTo(controls);
return 0;
}
BShape **
ServerFont::GetGlyphShapes(const char charArray[], int32 numChars) const
{
if (!charArray || numChars <= 0)
return NULL;
FT_Outline_Funcs funcs;
funcs.move_to = MoveToFunc;
funcs.line_to = LineToFunc;
funcs.conic_to = ConicToFunc;
funcs.cubic_to = CubicToFunc;
FT_Face face = fStyle->GetFTFace();
if (!face)
return NULL;
FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72);
Angle rotation(fRotation);
Angle shear(fShear);
// First, rotate
FT_Matrix rmatrix;
rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000);
rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000);
rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
// Next, shear
FT_Matrix smatrix;
smatrix.xx = (FT_Fixed)(0x10000);
smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
smatrix.yx = (FT_Fixed)(0);
smatrix.yy = (FT_Fixed)(0x10000);
// Multiply togheter
FT_Matrix_Multiply(&rmatrix, &smatrix);
//FT_Vector pen;
//FT_Set_Transform(face, &smatrix, &pen);
BShape **shapes = (BShape **)malloc(sizeof(BShape *) * numChars);
for (int i = 0; i < numChars; i++) {
shapes[i] = new BShape();
shapes[i]->Clear();
FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP);
FT_Outline outline = face->glyph->outline;
FT_Outline_Decompose(&outline, &funcs, shapes[i]);
shapes[i]->Close();
}
return shapes;
}
// GetEscapements
BPoint*
ServerFont::GetEscapements(const char charArray[], int32 numChars,
BPoint offsetArray[]) const
{
if (!charArray || numChars <= 0 || !offsetArray)
return NULL;
FT_Face face = fStyle->GetFTFace();
if (!face)
return NULL;
FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72);
Angle rotation(fRotation);
Angle shear(fShear);
// First, rotate
FT_Matrix rmatrix;
rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000);
rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000);
rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
// Next, shear
FT_Matrix smatrix;
smatrix.xx = (FT_Fixed)(0x10000);
smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
smatrix.yx = (FT_Fixed)(0);
smatrix.yy = (FT_Fixed)(0x10000);
// Multiply togheter
FT_Matrix_Multiply(&rmatrix, &smatrix);
//FT_Vector pen;
//FT_Set_Transform(face, &smatrix, &pen);
// TODO: I'm not sure if this the correct interpretation
// of the BeBook. Have actual tests been done here?
// TODO: handle UTF8... see below!!
BPoint *escapements = (BPoint *)malloc(sizeof(BPoint) * numChars);
for (int i = 0; i < numChars; i++) {
FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP);
// escapements[i].x = float(face->glyph->metrics.width / 64) / fSize;
// escapements[i].y = 0;
escapements[i].x = float(face->glyph->metrics.horiAdvance / 64) / fSize;
escapements[i].y = float(face->glyph->metrics.vertAdvance / 64) / fSize;
escapements[i] += offsetArray[i];
}
return escapements;
}
// is_white_space
inline bool
is_white_space(uint16 glyph)
{
// TODO: handle them all!
if (glyph == ' ')
return true;
return false;
}
// GetEscapements
bool
ServerFont::GetEscapements(const char charArray[], int32 numChars,
float widthArray[], escapement_delta delta) const
{
if (!charArray || numChars <= 0)
return false;
FT_Face face = fStyle->GetFTFace();
if (!face)
return false;
FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72);
// UTF8 handling...this can probably be smarter
// Here is what I do in the AGGTextRenderer to handle UTF8...
// It is probably highly inefficient, so it should be reviewed.
int32 numBytes = UTF8CountBytes(charArray, numChars);
int32 convertedLength = numBytes * 2;
char* convertedBuffer = new char[convertedLength];
int32 state = 0;
status_t ret;
if ((ret = convert_from_utf8(B_UNICODE_CONVERSION,
charArray, &numBytes,
convertedBuffer, &convertedLength,
&state, B_SUBSTITUTE)) >= B_OK
&& (ret = swap_data(B_INT16_TYPE, convertedBuffer, convertedLength,
B_SWAP_BENDIAN_TO_HOST)) >= B_OK) {
uint16* glyphIndex = (uint16*)convertedBuffer;
// just to be sure
numChars = convertedLength / sizeof(uint16);
for (int i = 0; i < numChars; i++) {
FT_Load_Char(face, glyphIndex[i], FT_LOAD_NO_BITMAP);
// widthArray[i] = float(face->glyph->metrics.width / 64) / fSize;
widthArray[i] = ((float)face->glyph->metrics.horiAdvance / 64.0) / fSize;
widthArray[i] += is_white_space(glyphIndex[i]) ? delta.space : delta.nonspace;
}
}
delete[] convertedBuffer;
return ret >= B_OK;
}
// StringWidth
float
ServerFont::StringWidth(const char* string, int32 numChars) const
{
// TODO: we're lazy for now and reuse the existing
// functionality in GetEscapements
escapement_delta delta;
delta.space = 0.0;
delta.nonspace = 0.0;
float* widthArray = new float[numChars];
GetEscapements(string, numChars, widthArray, delta);
float width = 0.0;
for (int32 i = 0; i < numChars; i++)
width += widthArray[i] * fSize;
delete[] widthArray;
return width;
}
/*!
\brief Sets the ServerFont instance to whatever font is specified
\param familyID ID number of the family to set
\param styleID ID number of the style to set
\return B_OK if successful, B_ERROR if not
*/
status_t ServerFont::SetFamilyAndStyle(const uint16 &familyID,const uint16 &styleID)
{
fontserver->Lock();
FontStyle *sty=fontserver->GetStyle(familyID,styleID);
fontserver->Unlock();
if(!sty)
return B_ERROR;
fStyle=sty;
return B_OK;
}
/*!
\brief Sets the ServerFont instance to whatever font is specified
\param fontID the combination of family and style ID numbers
\return B_OK if successful, B_ERROR if not
*/
status_t ServerFont::SetFamilyAndStyle(const uint32 &fontID)
{
uint16 style = fontID & 0xFFFF;
uint16 family = (fontID & 0xFFFF0000) >> 16;
fontserver->Lock();
FontStyle *sty=fontserver->GetStyle(family,style);
fontserver->Unlock();
if(!sty)
return B_ERROR;
fStyle=sty;
return B_OK;
}
/*!
\brief Gets the ID values for the ServerFont instance in one shot
\return the combination of family and style ID numbers
*/
uint32 ServerFont::GetFamilyAndStyle(void) const
{
uint32 famsty=0;
famsty|=FamilyID() << 16;
famsty|=StyleID();
return famsty;
}