Added support for BFont::GetGlyphShapes. Not finished yet and untested, delivery method as to be changed.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12214 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Michael Lotz 2005-04-01 07:00:32 +00:00
parent 3661cae99c
commit ebf8af66c9
5 changed files with 197 additions and 3 deletions

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@ -71,6 +71,7 @@ public:
int32 TunedCount(void) const { return fStyle->TunedCount(); }
uint16 GlyphCount(void) const { return fStyle->GlyphCount(); }
uint16 CharMapCount(void) const { return fStyle->CharMapCount(); }
BShape **GetGlyphShapes(const char charArray[], int32 numChars) const;
FT_Face GetFTFace() const { return fStyle->GetFTFace(); };

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@ -1147,9 +1147,15 @@ BFont::GetGlyphShapes(const char charArray[], int32 numChars, BShape *glyphShape
link.StartMessage(AS_GET_GLYPH_SHAPES);
link.Attach<int32>(numChars);
link.Attach<uint16>(fFamilyID);
link.Attach<uint16>(fStyleID);
link.Attach<float>(fSize);
link.Attach<float>(fShear);
link.Attach<float>(fRotation);
link.Attach<uint32>(fFlags);
for(int32 i=0; i<numChars; i++)
link.Attach<int32>(numChars);
for(int32 i = 0; i < numChars; i++)
link.Attach<char>(charArray[i]);
link.FlushWithReply(&code);

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@ -146,7 +146,6 @@ uint16 FontStyle::TranslateStyleToFace(const char *name) const
if(str.IFindFirst("bold")!=B_ERROR)
return B_BOLD_FACE;
if(str.IFindFirst("italic")!=B_ERROR)
return B_ITALIC_FACE;
if(str.IFindFirst("oblique")!=B_ERROR)
@ -155,6 +154,7 @@ uint16 FontStyle::TranslateStyleToFace(const char *name) const
return B_REGULAR_FACE;
}
/*!
\brief Constructor
\param namestr Name of the family

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@ -34,6 +34,7 @@
#include <stdio.h>
#include <string.h>
#include <ScrollBar.h>
#include <Shape.h>
#include <ServerProtocol.h>
#include "AppServer.h"
@ -1684,6 +1685,84 @@ void ServerApp::DispatchMessage(int32 code, LinkMsgReader &msg)
break;
}
case AS_GET_GLYPH_SHAPES:
{
// Attached Data:
// 1) uint16 - family ID
// 2) uint16 - style ID
// 3) float - point size
// 4) float - shear
// 5) float - rotation
// 6) uint32 - flags
// 7) int32 - numChars
// 8) char - chars (numChars times)
// 9) port_id - reply port
// Returns:
// 1) size_t - message size
// 2) flattened BMessage containing archived BShape
// numChars times
uint16 famid, styid;
uint32 flags;
float ptsize, shear, rotation;
msg.Read<uint16>(&famid);
msg.Read<uint16>(&styid);
msg.Read<float>(&ptsize);
msg.Read<float>(&shear);
msg.Read<float>(&rotation);
msg.Read<uint32>(&flags);
int32 numChars;
msg.Read<int32>(&numChars);
char charArray[numChars];
for (int32 i = 0; i < numChars; i++)
msg.Read<char>(&charArray[i]);
port_id replyport;
msg.Read<port_id>(&replyport);
replylink.SetSendPort(replyport);
ServerFont font;
if (font.SetFamilyAndStyle(famid, styid) == B_OK) {
font.SetSize(ptsize);
font.SetShear(shear);
font.SetRotation(rotation);
font.SetFlags(flags);
BShape **shapes = font.GetGlyphShapes(charArray, numChars);
if (shapes) {
replylink.StartMessage(SERVER_TRUE);
for (int32 i = 0; i < numChars; i++) {
BMessage message;
if (shapes[i]->Archive(&message) != B_OK)
break;
delete shapes[i];
size_t size = message.FlattenedSize();
char *buffer = new char[size];
if (message.Flatten(buffer, size) != B_OK) {
delete buffer;
break;
}
replylink.Attach<size_t>(size);
replylink.Attach(buffer, size);
}
replylink.Flush();
} else {
replylink.StartMessage(SERVER_FALSE);
replylink.Flush();
}
} else {
replylink.StartMessage(SERVER_FALSE);
replylink.Flush();
}
break;
}
default:
{
STRACE(("ServerApp %s received unhandled message code offset %s\n",fSignature.String(),

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@ -24,8 +24,12 @@
// Description: Shadow BFont class
//
//------------------------------------------------------------------------------
#include <Shape.h>
#include "ServerFont.h"
#include "FontServer.h"
#include "Angle.h"
#include FT_FREETYPE_H
#include FT_OUTLINE_H
/*!
\brief Constructor
@ -171,6 +175,110 @@ void ServerFont::Height(font_height *fh)
*fh=fStyle->GetHeight(fSize);
}
// functions needed to convert a freetype vector graphics to a BShape
inline BPoint
VectorToPoint(FT_Vector *vector)
{
BPoint result;
result.x = float(int32(vector->x)) / 2097152;
result.y = -float(int32(vector->y)) / 2097152;
return result;
}
int
MoveToFunc(FT_Vector *to, void *user)
{
((BShape *)user)->MoveTo(VectorToPoint(to));
return 0;
}
int
LineToFunc(FT_Vector *to, void *user)
{
((BShape *)user)->LineTo(VectorToPoint(to));
return 0;
}
int
ConicToFunc(FT_Vector *control, FT_Vector *to, void *user)
{
BPoint controls[3];
controls[0] = VectorToPoint(control);
controls[1] = VectorToPoint(to);
controls[2] = controls[1];
((BShape *)user)->BezierTo(controls);
return 0;
}
int
CubicToFunc(FT_Vector *control1, FT_Vector *control2, FT_Vector *to, void *user)
{
BPoint controls[3];
controls[0] = VectorToPoint(control1);
controls[1] = VectorToPoint(control2);
controls[2] = VectorToPoint(to);
((BShape *)user)->BezierTo(controls);
return 0;
}
BShape **
ServerFont::GetGlyphShapes(const char charArray[], int32 numChars) const
{
if (!charArray || numChars <= 0)
return NULL;
FT_Outline_Funcs funcs;
funcs.move_to = MoveToFunc;
funcs.line_to = LineToFunc;
funcs.conic_to = ConicToFunc;
funcs.cubic_to = CubicToFunc;
FT_Face face = fStyle->GetFTFace();
if (!face)
return NULL;
FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72);
Angle rotation(frotation);
Angle shear(fshear);
// First, rotate
FT_Matrix rmatrix;
rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000);
rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000);
rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
// Next, shear
FT_Matrix smatrix;
smatrix.xx = (FT_Fixed)(0x10000);
smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
smatrix.yx = (FT_Fixed)(0);
smatrix.yy = (FT_Fixed)(0x10000);
// Multiply togheter
FT_Matrix_Multiply(&rmatrix, &smatrix);
FT_Vector pen;
FT_Set_Transform(face, &smatrix, &pen);
BShape **shapes = (BShape **)malloc(sizeof(BShape *) * numChars);
for (int i = 0; i < numChars; i++) {
shapes[i] = new BShape();
shapes[i]->Clear();
FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP);
FT_Outline outline = face->glyph->outline;
FT_Outline_Decompose(&outline, &funcs, shapes[i]);
shapes[i]->Close();
}
return shapes;
}
/*!
\brief Sets the ServerFont instance to whatever font is specified
\param familyID ID number of the family to set