Added support for BFont::GetGlyphShapes. Not finished yet and untested, delivery method as to be changed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12214 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -71,6 +71,7 @@ public:
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int32 TunedCount(void) const { return fStyle->TunedCount(); }
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uint16 GlyphCount(void) const { return fStyle->GlyphCount(); }
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uint16 CharMapCount(void) const { return fStyle->CharMapCount(); }
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BShape **GetGlyphShapes(const char charArray[], int32 numChars) const;
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FT_Face GetFTFace() const { return fStyle->GetFTFace(); };
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@ -1147,9 +1147,15 @@ BFont::GetGlyphShapes(const char charArray[], int32 numChars, BShape *glyphShape
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link.StartMessage(AS_GET_GLYPH_SHAPES);
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link.Attach<int32>(numChars);
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link.Attach<uint16>(fFamilyID);
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link.Attach<uint16>(fStyleID);
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link.Attach<float>(fSize);
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link.Attach<float>(fShear);
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link.Attach<float>(fRotation);
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link.Attach<uint32>(fFlags);
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for(int32 i=0; i<numChars; i++)
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link.Attach<int32>(numChars);
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for(int32 i = 0; i < numChars; i++)
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link.Attach<char>(charArray[i]);
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link.FlushWithReply(&code);
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@ -146,7 +146,6 @@ uint16 FontStyle::TranslateStyleToFace(const char *name) const
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if(str.IFindFirst("bold")!=B_ERROR)
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return B_BOLD_FACE;
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if(str.IFindFirst("italic")!=B_ERROR)
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return B_ITALIC_FACE;
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if(str.IFindFirst("oblique")!=B_ERROR)
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@ -155,6 +154,7 @@ uint16 FontStyle::TranslateStyleToFace(const char *name) const
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return B_REGULAR_FACE;
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}
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/*!
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\brief Constructor
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\param namestr Name of the family
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@ -34,6 +34,7 @@
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#include <stdio.h>
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#include <string.h>
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#include <ScrollBar.h>
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#include <Shape.h>
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#include <ServerProtocol.h>
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#include "AppServer.h"
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@ -1684,6 +1685,84 @@ void ServerApp::DispatchMessage(int32 code, LinkMsgReader &msg)
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break;
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}
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case AS_GET_GLYPH_SHAPES:
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{
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// Attached Data:
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// 1) uint16 - family ID
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// 2) uint16 - style ID
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// 3) float - point size
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// 4) float - shear
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// 5) float - rotation
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// 6) uint32 - flags
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// 7) int32 - numChars
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// 8) char - chars (numChars times)
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// 9) port_id - reply port
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// Returns:
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// 1) size_t - message size
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// 2) flattened BMessage containing archived BShape
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// numChars times
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uint16 famid, styid;
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uint32 flags;
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float ptsize, shear, rotation;
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msg.Read<uint16>(&famid);
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msg.Read<uint16>(&styid);
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msg.Read<float>(&ptsize);
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msg.Read<float>(&shear);
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msg.Read<float>(&rotation);
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msg.Read<uint32>(&flags);
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int32 numChars;
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msg.Read<int32>(&numChars);
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char charArray[numChars];
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for (int32 i = 0; i < numChars; i++)
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msg.Read<char>(&charArray[i]);
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port_id replyport;
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msg.Read<port_id>(&replyport);
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replylink.SetSendPort(replyport);
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ServerFont font;
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if (font.SetFamilyAndStyle(famid, styid) == B_OK) {
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font.SetSize(ptsize);
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font.SetShear(shear);
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font.SetRotation(rotation);
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font.SetFlags(flags);
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BShape **shapes = font.GetGlyphShapes(charArray, numChars);
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if (shapes) {
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replylink.StartMessage(SERVER_TRUE);
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for (int32 i = 0; i < numChars; i++) {
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BMessage message;
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if (shapes[i]->Archive(&message) != B_OK)
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break;
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delete shapes[i];
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size_t size = message.FlattenedSize();
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char *buffer = new char[size];
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if (message.Flatten(buffer, size) != B_OK) {
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delete buffer;
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break;
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}
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replylink.Attach<size_t>(size);
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replylink.Attach(buffer, size);
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}
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replylink.Flush();
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} else {
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replylink.StartMessage(SERVER_FALSE);
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replylink.Flush();
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}
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} else {
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replylink.StartMessage(SERVER_FALSE);
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replylink.Flush();
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}
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break;
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}
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default:
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{
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STRACE(("ServerApp %s received unhandled message code offset %s\n",fSignature.String(),
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@ -24,8 +24,12 @@
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// Description: Shadow BFont class
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//
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//------------------------------------------------------------------------------
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#include <Shape.h>
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#include "ServerFont.h"
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#include "FontServer.h"
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#include "Angle.h"
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#include FT_FREETYPE_H
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#include FT_OUTLINE_H
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/*!
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\brief Constructor
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@ -171,6 +175,110 @@ void ServerFont::Height(font_height *fh)
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*fh=fStyle->GetHeight(fSize);
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}
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// functions needed to convert a freetype vector graphics to a BShape
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inline BPoint
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VectorToPoint(FT_Vector *vector)
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{
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BPoint result;
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result.x = float(int32(vector->x)) / 2097152;
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result.y = -float(int32(vector->y)) / 2097152;
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return result;
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}
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int
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MoveToFunc(FT_Vector *to, void *user)
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{
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((BShape *)user)->MoveTo(VectorToPoint(to));
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return 0;
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}
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int
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LineToFunc(FT_Vector *to, void *user)
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{
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((BShape *)user)->LineTo(VectorToPoint(to));
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return 0;
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}
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int
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ConicToFunc(FT_Vector *control, FT_Vector *to, void *user)
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{
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BPoint controls[3];
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controls[0] = VectorToPoint(control);
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controls[1] = VectorToPoint(to);
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controls[2] = controls[1];
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((BShape *)user)->BezierTo(controls);
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return 0;
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}
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int
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CubicToFunc(FT_Vector *control1, FT_Vector *control2, FT_Vector *to, void *user)
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{
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BPoint controls[3];
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controls[0] = VectorToPoint(control1);
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controls[1] = VectorToPoint(control2);
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controls[2] = VectorToPoint(to);
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((BShape *)user)->BezierTo(controls);
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return 0;
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}
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BShape **
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ServerFont::GetGlyphShapes(const char charArray[], int32 numChars) const
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{
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if (!charArray || numChars <= 0)
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return NULL;
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FT_Outline_Funcs funcs;
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funcs.move_to = MoveToFunc;
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funcs.line_to = LineToFunc;
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funcs.conic_to = ConicToFunc;
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funcs.cubic_to = CubicToFunc;
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FT_Face face = fStyle->GetFTFace();
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if (!face)
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return NULL;
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FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72);
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Angle rotation(frotation);
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Angle shear(fshear);
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// First, rotate
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FT_Matrix rmatrix;
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rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
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rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000);
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rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000);
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rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
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// Next, shear
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FT_Matrix smatrix;
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smatrix.xx = (FT_Fixed)(0x10000);
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smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
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smatrix.yx = (FT_Fixed)(0);
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smatrix.yy = (FT_Fixed)(0x10000);
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// Multiply togheter
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FT_Matrix_Multiply(&rmatrix, &smatrix);
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FT_Vector pen;
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FT_Set_Transform(face, &smatrix, &pen);
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BShape **shapes = (BShape **)malloc(sizeof(BShape *) * numChars);
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for (int i = 0; i < numChars; i++) {
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shapes[i] = new BShape();
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shapes[i]->Clear();
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FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP);
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FT_Outline outline = face->glyph->outline;
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FT_Outline_Decompose(&outline, &funcs, shapes[i]);
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shapes[i]->Close();
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}
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return shapes;
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}
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/*!
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\brief Sets the ServerFont instance to whatever font is specified
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\param familyID ID number of the family to set
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