haiku/src/apps/debugger/model/Team.h

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/*
* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*/
#ifndef TEAM_H
#define TEAM_H
#include <Locker.h>
#include "Image.h"
#include "ImageInfo.h"
#include "Thread.h"
#include "ThreadInfo.h"
// team event types
enum {
TEAM_EVENT_THREAD_ADDED,
TEAM_EVENT_THREAD_REMOVED,
TEAM_EVENT_IMAGE_ADDED,
TEAM_EVENT_IMAGE_REMOVED,
TEAM_EVENT_THREAD_STATE_CHANGED,
TEAM_EVENT_THREAD_CPU_STATE_CHANGED,
TEAM_EVENT_THREAD_STACK_TRACE_CHANGED,
TEAM_EVENT_IMAGE_DEBUG_INFO_CHANGED
};
Very much work in progress, not in a particularly working state. Haiku munged a good part of the source tree, so I rather get those changes into the repository before continuing. The general aim of the work is to deal with multiple instances of the same function, e.g. inlined or non-inlined inline functions or those weird duplicates gcc (4 at least) seems to be generating for no apparent reason. * Added classes FunctionInstance (wrapping FunctionDebugInfo) and Function. FunctionInstance represents a physical instance of a function (e.g. inlined function at a particular address). A Function collects all FunctionInstances referring to the same source code location. * Moved the SourceCode property from FunctionDebugInfo to Function accordingly. * Since SourceCode is no longer associated with a concrete function instance, several methods dealing with statements have been removed and the functionality has been provided through other means (e.g. TeamDebugModel or SpecificImageDebugModel). This part is not yet completed. * Introduced UserBreakpoint and UserBreakpointInstance. The user sets a breakpoint at a source code location, which is represented by a UserBreakpoint. Since that source location can be mapped to one address per instance of the respective function, UserBreakpoint has a UserBreakpointInstance per such function instance, which in turn refers to a Breakpoint (an actual breakpoint at an address). * Adjusted Breakpoint, BreakpointManager, and TeamDebugger accordingly. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31447 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-07-08 00:47:39 +04:00
class FunctionInstance;
class LocatableFile;
Very much work in progress, not in a particularly working state. Haiku munged a good part of the source tree, so I rather get those changes into the repository before continuing. The general aim of the work is to deal with multiple instances of the same function, e.g. inlined or non-inlined inline functions or those weird duplicates gcc (4 at least) seems to be generating for no apparent reason. * Added classes FunctionInstance (wrapping FunctionDebugInfo) and Function. FunctionInstance represents a physical instance of a function (e.g. inlined function at a particular address). A Function collects all FunctionInstances referring to the same source code location. * Moved the SourceCode property from FunctionDebugInfo to Function accordingly. * Since SourceCode is no longer associated with a concrete function instance, several methods dealing with statements have been removed and the functionality has been provided through other means (e.g. TeamDebugModel or SpecificImageDebugModel). This part is not yet completed. * Introduced UserBreakpoint and UserBreakpointInstance. The user sets a breakpoint at a source code location, which is represented by a UserBreakpoint. Since that source location can be mapped to one address per instance of the respective function, UserBreakpoint has a UserBreakpointInstance per such function instance, which in turn refers to a Breakpoint (an actual breakpoint at an address). * Adjusted Breakpoint, BreakpointManager, and TeamDebugger accordingly. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31447 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-07-08 00:47:39 +04:00
class Statement;
class TeamDebugInfo;
class Team : public BLocker {
public:
class Event;
class ThreadEvent;
class ImageEvent;
class Listener;
public:
Team(team_id teamID, TeamDebugInfo* debugInfo);
~Team();
status_t Init();
team_id ID() const { return fID; }
TeamDebugInfo* DebugInfo() const { return fDebugInfo; }
const char* Name() const { return fName.String(); }
void SetName(const BString& name);
void AddThread(Thread* thread);
status_t AddThread(const ThreadInfo& threadInfo,
Thread** _thread = NULL);
void RemoveThread(Thread* thread);
bool RemoveThread(thread_id threadID);
Thread* ThreadByID(thread_id threadID) const;
const ThreadList& Threads() const;
status_t AddImage(const ImageInfo& imageInfo,
LocatableFile* imageFile,
Image** _image = NULL);
void RemoveImage(Image* image);
bool RemoveImage(image_id imageID);
Image* ImageByID(image_id imageID) const;
Image* ImageByAddress(target_addr_t address) const;
const ImageList& Images() const;
Very much work in progress, not in a particularly working state. Haiku munged a good part of the source tree, so I rather get those changes into the repository before continuing. The general aim of the work is to deal with multiple instances of the same function, e.g. inlined or non-inlined inline functions or those weird duplicates gcc (4 at least) seems to be generating for no apparent reason. * Added classes FunctionInstance (wrapping FunctionDebugInfo) and Function. FunctionInstance represents a physical instance of a function (e.g. inlined function at a particular address). A Function collects all FunctionInstances referring to the same source code location. * Moved the SourceCode property from FunctionDebugInfo to Function accordingly. * Since SourceCode is no longer associated with a concrete function instance, several methods dealing with statements have been removed and the functionality has been provided through other means (e.g. TeamDebugModel or SpecificImageDebugModel). This part is not yet completed. * Introduced UserBreakpoint and UserBreakpointInstance. The user sets a breakpoint at a source code location, which is represented by a UserBreakpoint. Since that source location can be mapped to one address per instance of the respective function, UserBreakpoint has a UserBreakpointInstance per such function instance, which in turn refers to a Breakpoint (an actual breakpoint at an address). * Adjusted Breakpoint, BreakpointManager, and TeamDebugger accordingly. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31447 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-07-08 00:47:39 +04:00
status_t GetStatementAtAddress(target_addr_t address,
FunctionInstance*& _function,
Statement*& _statement);
// returns a reference to the statement,
// not to the functions instance, though,
// caller must lock
void AddListener(Listener* listener);
void RemoveListener(Listener* listener);
// service methods for Thread
void NotifyThreadStateChanged(Thread* thread);
void NotifyThreadCpuStateChanged(Thread* thread);
void NotifyThreadStackTraceChanged(Thread* thread);
// service methods for Image
void NotifyImageDebugInfoChanged(Image* image);
private:
typedef DoublyLinkedList<Listener> ListenerList;
private:
void _NotifyThreadAdded(Thread* thread);
void _NotifyThreadRemoved(Thread* thread);
void _NotifyImageAdded(Image* image);
void _NotifyImageRemoved(Image* image);
private:
team_id fID;
TeamDebugInfo* fDebugInfo;
BString fName;
ThreadList fThreads;
ImageList fImages;
ListenerList fListeners;
};
class Team::Event {
public:
Event(uint32 type, Team* team);
uint32 EventType() const { return fEventType; }
Team* GetTeam() const { return fTeam; }
protected:
uint32 fEventType;
Team* fTeam;
};
class Team::ThreadEvent : public Event {
public:
ThreadEvent(uint32 type, Thread* thread);
Thread* GetThread() const { return fThread; }
protected:
Thread* fThread;
};
class Team::ImageEvent : public Event {
public:
ImageEvent(uint32 type, Image* image);
Image* GetImage() const { return fImage; }
protected:
Image* fImage;
};
class Team::Listener : public DoublyLinkedListLinkImpl<Team::Listener> {
public:
virtual ~Listener();
virtual void ThreadAdded(const Team::ThreadEvent& event);
virtual void ThreadRemoved(const Team::ThreadEvent& event);
virtual void ImageAdded(const Team::ImageEvent& event);
virtual void ImageRemoved(const Team::ImageEvent& event);
virtual void ThreadStateChanged(
const Team::ThreadEvent& event);
virtual void ThreadCpuStateChanged(
const Team::ThreadEvent& event);
virtual void ThreadStackTraceChanged(
const Team::ThreadEvent& event);
virtual void ImageDebugInfoChanged(
const Team::ImageEvent& event);
};
#endif // TEAM_H