haiku/build/jam/UserBuildConfig.sample

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# UserBuildConfig can be used to customize the build according to your needs.
# If existent it is included by the build system, but it is ignored by svn.
# This file documents a few examples, what can be done.
# Adjusting Build Variables
# Turn off warnings in directory src/system/kernel. As fourth (scope) parameter
# "local" is specified, which means, that this setting applies only to the
# given directory, but not any of its subdirectories.
SetConfigVar WARNINGS : HAIKU_TOP src system kernel : 0 : local ;
# Add "RUN_WITHOUT_REGISTRAR" to the DEFINES for the directory src/kits and
# all its subdirectories (scope is "global").
AppendToConfigVar DEFINES : HAIKU_TOP src kits : RUN_WITHOUT_REGISTRAR
: global ;
# Set the debug level for file src/bin/gdb/gdb/haiku-nat.c (note, that
# the object file must be specified) to 1. It is worth mentioning, that the
# executable the object file is linked into (gdb), will still be placed in
# generated/objects/.../release/... Only when setting DEBUG for the executable,
# too, it will be placed in .../debug_1/...
DEBUG on <src!bin!gdb!gdb!>haiku-nat.o = 1 ;
# Haiku Image Related Modifications
# Create a 100 MB image at /tmp/walter.image.
HAIKU_IMAGE_NAME = walter.image ;
HAIKU_IMAGE_DIR = /tmp ;
HAIKU_IMAGE_SIZE = 100 ;
# Name the VMWare image walter.vmdk (in directory $(HAIKU_IMAGE_DIR)).
HAIKU_VMWARE_IMAGE_NAME = walter.vmdk ;
# Install Haiku in directory /Haiku.
HAIKU_INSTALL_DIR = /Haiku ;
# Affects the haiku-image, haiku-vmware-image, and install-haiku targets. Only
# targets on which the HAIKU_INCLUDE_IN_IMAGE variable has been set will be
# updated in the image file/installation directory.
# The update-image, update-vmware-image, and update-install targets always invoke
# this rule, so one likely doesn't ever need to do it manually.
SetUpdateHaikuImageOnly 1 ;
# libbe.so and the kernel will be updated on image updates. Note that this
# generally doesn't work for pseudo targets (it does where special support
# has been added, like for "kernel").
HAIKU_INCLUDE_IN_IMAGE on libbe.so kernel = 1 ;
# Add "crashing_app" to the beos/bin directory of the Haiku image/installation.
# Note, that this also makes the image depend on the target, i.e. it is
# automatically updated when the image is built.
AddFilesToHaikuImage beos bin : crashing_app ;
# Make a symlink to home/config/bin/crash.
AddSymlinkToHaikuImage home config bin : /beos/bin/crashing_app : crash ;
# Adds the source directories src/kits/storage and src/tests/servers/debug
# (recursively) to the image (as /boot/home/HaikuSources/src/kits/storage
# and /boot/home/HaikuSources/src/tests/servers/debug respectively).
# Note that the second directory will also be copied, if the image will only
# be updated; the first one won't in that case.
AddSourceDirectoryToHaikuImage src/kits/storage ;
AddSourceDirectoryToHaikuImage src/tests/servers/debug : 1 ;
# Unzips the given zip archive onto the image under /boot/develop/tools.
UnzipArchiveToHaikuImage develop tools
: /home/bonefish/develop/haiku/misc/gcc-2.95.3-beos-070218/gcc-2.95.3_binutils-2.17_rel-070218.zip ;
# Adds the optional package WonderBrush to the image. The package is downloaded
# via wget (i.e. wget must be installed).
AddOptionalHaikuImagePackages WonderBrush ;
# Add all available optional packages.
HAIKU_ADD_ALL_OPTIONAL_PACKAGES = 1 ;
# Specify scripts that shall be run when populating the image/installation
# directory. The "early" script is run before anything has been copied onto
# the image/into the installation directory. The "late" script is run after
# everything has been copied, but before the MIME database is installed.
HAIKU_IMAGE_EARLY_USER_SCRIPTS = $(HAIKU_TOP)/../early-image-script.sh ;
HAIKU_IMAGE_LATE_USER_SCRIPTS = $(HAIKU_TOP)/../late-image-script.sh ;
# Creating Sourceable Shell Scripts
# If you use shell scripts (e.g. for testing) that need to access targets or
# build system properties, you can tell the build system to generate a
# variables defining shell script you can source from your shell script.
# General setup for the shell script to generate. Name is test.inc, located
# in the output directory.
MakeLocate test.inc : $(HAIKU_OUTPUT_DIR) ;
Always test.inc ;
# Define variable "outputDir" in the shell script, with the value of
# HAIKU_OUTPUT_DIR.
AddVariableToScript test.inc : outputDir : $(HAIKU_OUTPUT_DIR) ;
# Define variables "bfsShell" and "fsShellCommand" referring to the
# generated bfs_shell and fs_shell_command respectively.
AddTargetVariableToScript test.inc : bfs_shell : bfsShell ;
AddTargetVariableToScript test.inc : fs_shell_command : fsShellCommand ;
# If no variable name is given, the name (without grist) of the target is
# used, i.e. a variable "rc" referring to the rc command built for the host
# platform is defined in the script.
AddTargetVariableToScript test.inc : <build>rc ;
# Optimizing Jamfile Parsing Times
# Setting this variable will prevent the root Jamfile to include the Jamfile
# in the src directory. Instead only the directories required for building the
# build tools are included. Only useful in combination with DeferredSubInclude.
HAIKU_DONT_INCLUDE_SRC = 1 ;
# Schedule the given subdirectory for inclusion at the end of the root
# Jamfile (directly using SubInclude here is not possible). Using this
# feature together with HAIKU_DONT_INCLUDE_SRC allows developers working
# only on a subproject to reduce Jamfile parsing times considerably.
DeferredSubInclude HAIKU_TOP src tests add-ons kernel file_systems
userlandfs ;