# UserBuildConfig can be used to customize the build according to your needs. # If existent it is included by the build system, but it is ignored by svn. # This file documents a few examples, what can be done. # Adjusting Build Variables # Turn off warnings in directory src/system/kernel. As fourth (scope) parameter # "local" is specified, which means, that this setting applies only to the # given directory, but not any of its subdirectories. SetConfigVar WARNINGS : HAIKU_TOP src system kernel : 0 : local ; # Add "RUN_WITHOUT_REGISTRAR" to the DEFINES for the directory src/kits and # all its subdirectories (scope is "global"). AppendToConfigVar DEFINES : HAIKU_TOP src kits : RUN_WITHOUT_REGISTRAR : global ; # Set the debug level for file src/bin/gdb/gdb/haiku-nat.c (note, that # the object file must be specified) to 1. It is worth mentioning, that the # executable the object file is linked into (gdb), will still be placed in # generated/objects/.../release/... Only when setting DEBUG for the executable, # too, it will be placed in .../debug_1/... DEBUG on haiku-nat.o = 1 ; # Haiku Image Related Modifications # Create a 100 MB image at /tmp/walter.image. HAIKU_IMAGE_NAME = walter.image ; HAIKU_IMAGE_DIR = /tmp ; HAIKU_IMAGE_SIZE = 100 ; # Name the VMWare image walter.vmdk (in directory $(HAIKU_IMAGE_DIR)). HAIKU_VMWARE_IMAGE_NAME = walter.vmdk ; # Install Haiku in directory /Haiku. HAIKU_INSTALL_DIR = /Haiku ; # Affects the haiku-image, haiku-vmware-image, and install-haiku targets. Only # targets on which the HAIKU_INCLUDE_IN_IMAGE variable has been set will be # updated in the image file/installation directory. # The update-image, update-vmware-image, and update-install targets always invoke # this rule, so one likely doesn't ever need to do it manually. SetUpdateHaikuImageOnly 1 ; # libbe.so and the kernel will be updated on image updates. Note that this # generally doesn't work for pseudo targets (it does where special support # has been added, like for "kernel"). HAIKU_INCLUDE_IN_IMAGE on libbe.so kernel = 1 ; # Add "crashing_app" to the beos/bin directory of the Haiku image/installation. # Note, that this also makes the image depend on the target, i.e. it is # automatically updated when the image is built. AddFilesToHaikuImage beos bin : crashing_app ; # Make a symlink to home/config/bin/crash. AddSymlinkToHaikuImage home config bin : /beos/bin/crashing_app : crash ; # Adds the source directories src/kits/storage and src/tests/servers/debug # (recursively) to the image (as /boot/home/HaikuSources/src/kits/storage # and /boot/home/HaikuSources/src/tests/servers/debug respectively). # Note that the second directory will also be copied, if the image will only # be updated; the first one won't in that case. AddSourceDirectoryToHaikuImage src/kits/storage ; AddSourceDirectoryToHaikuImage src/tests/servers/debug : 1 ; # Unzips the given zip archive onto the image under /boot/develop/tools. UnzipArchiveToHaikuImage develop tools : /home/bonefish/develop/haiku/misc/gcc-2.95.3-beos-070218/gcc-2.95.3_binutils-2.17_rel-070218.zip ; # Adds the optional package WonderBrush to the image. The package is downloaded # via wget (i.e. wget must be installed). AddOptionalHaikuImagePackages WonderBrush ; # Add all available optional packages. HAIKU_ADD_ALL_OPTIONAL_PACKAGES = 1 ; # Specify scripts that shall be run when populating the image/installation # directory. The "early" script is run before anything has been copied onto # the image/into the installation directory. The "late" script is run after # everything has been copied, but before the MIME database is installed. HAIKU_IMAGE_EARLY_USER_SCRIPTS = $(HAIKU_TOP)/../early-image-script.sh ; HAIKU_IMAGE_LATE_USER_SCRIPTS = $(HAIKU_TOP)/../late-image-script.sh ; # Creating Sourceable Shell Scripts # If you use shell scripts (e.g. for testing) that need to access targets or # build system properties, you can tell the build system to generate a # variables defining shell script you can source from your shell script. # General setup for the shell script to generate. Name is test.inc, located # in the output directory. MakeLocate test.inc : $(HAIKU_OUTPUT_DIR) ; Always test.inc ; # Define variable "outputDir" in the shell script, with the value of # HAIKU_OUTPUT_DIR. AddVariableToScript test.inc : outputDir : $(HAIKU_OUTPUT_DIR) ; # Define variables "bfsShell" and "fsShellCommand" referring to the # generated bfs_shell and fs_shell_command respectively. AddTargetVariableToScript test.inc : bfs_shell : bfsShell ; AddTargetVariableToScript test.inc : fs_shell_command : fsShellCommand ; # If no variable name is given, the name (without grist) of the target is # used, i.e. a variable "rc" referring to the rc command built for the host # platform is defined in the script. AddTargetVariableToScript test.inc : rc ; # Optimizing Jamfile Parsing Times # Setting this variable will prevent the root Jamfile to include the Jamfile # in the src directory. Instead only the directories required for building the # build tools are included. Only useful in combination with DeferredSubInclude. HAIKU_DONT_INCLUDE_SRC = 1 ; # Schedule the given subdirectory for inclusion at the end of the root # Jamfile (directly using SubInclude here is not possible). Using this # feature together with HAIKU_DONT_INCLUDE_SRC allows developers working # only on a subproject to reduce Jamfile parsing times considerably. DeferredSubInclude HAIKU_TOP src tests add-ons kernel file_systems userlandfs ;