2005-11-17 17:58:19 +03:00
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/*
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* Copyright 2005, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#include "EventDispatcher.h"
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#include "EventStream.h"
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#include "HWInterface.h"
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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#include "InputManager.h"
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2005-11-17 17:58:19 +03:00
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#include <Autolock.h>
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#include <MessageFilter.h>
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#include <View.h>
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2005-11-17 21:46:55 +03:00
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#include <new>
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2005-11-17 17:58:19 +03:00
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#include <stdio.h>
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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//#define TRACE_EVENTS
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#ifdef TRACE_EVENTS
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# define ETRACE(x) printf x
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#else
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# define ETRACE(x) ;
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#endif
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2005-11-17 21:46:55 +03:00
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/*!
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The differentiation between messenger and token looks odd, but it
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really has a reason as well:
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All events are sent to the window only - it may then use the token or
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token list to identify the specific target view(s).
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*/
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struct EventDispatcher::event_target {
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BMessenger messenger;
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int32 token;
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uint32 events;
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uint32 options;
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uint32 temporary_events;
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uint32 temporary_options;
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};
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static const char* kTokenName = "_token_";
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2005-11-17 17:58:19 +03:00
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static const float kMouseMovedImportance = 0.1f;
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static const float kMouseTransitImportance = 1.0f;
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static const float kStandardImportance = 0.9f;
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2005-11-17 21:46:55 +03:00
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static const float kListenerImportance = 0.8f;
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2005-11-17 17:58:19 +03:00
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EventDispatcher::EventDispatcher()
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: BLocker("event dispatcher"),
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fStream(NULL),
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fThread(-1),
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fCursorThread(-1),
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2005-11-17 19:08:04 +03:00
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fHasFocus(false),
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fHasLastFocus(false),
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2005-11-17 17:58:19 +03:00
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fTransit(false),
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2005-11-17 21:46:55 +03:00
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fSuspendFocus(false),
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2005-11-17 17:58:19 +03:00
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fMouseFilter(NULL),
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2005-11-18 16:51:32 +03:00
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fKeyboardFilter(NULL),
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2005-11-17 21:46:55 +03:00
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fListeners(10, true),
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// the list owns its items
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2005-11-17 17:58:19 +03:00
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fCursorLock("cursor loop lock"),
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fHWInterface(NULL)
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{
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}
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EventDispatcher::~EventDispatcher()
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{
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_Unset();
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}
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status_t
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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EventDispatcher::SetTo(EventStream* stream)
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2005-11-17 17:58:19 +03:00
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{
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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ETRACE(("event dispatcher: stream = %p\n", stream));
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2005-11-17 17:58:19 +03:00
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_Unset();
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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if (stream == NULL)
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return B_OK;
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fStream = stream;
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2005-11-17 17:58:19 +03:00
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return _Run();
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}
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status_t
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EventDispatcher::InitCheck()
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{
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if (fStream != NULL) {
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if (fThread < B_OK)
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return fThread;
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return B_OK;
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}
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return B_NO_INIT;
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}
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void
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EventDispatcher::_Unset()
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{
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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if (fStream == NULL)
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return;
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2005-11-17 17:58:19 +03:00
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fStream->SendQuit();
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wait_for_thread(fThread, NULL);
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wait_for_thread(fCursorThread, NULL);
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fThread = fCursorThread = -1;
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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gInputManager->PutStream(fStream);
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fStream = NULL;
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2005-11-17 17:58:19 +03:00
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}
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status_t
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EventDispatcher::_Run()
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{
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fThread = spawn_thread(_event_looper, "event loop",
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B_REAL_TIME_DISPLAY_PRIORITY - 10, this);
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if (fThread < B_OK)
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return fThread;
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if (fStream->SupportsCursorThread()) {
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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ETRACE(("event stream supports cursor thread!\n"));
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2005-11-17 17:58:19 +03:00
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fCursorThread = spawn_thread(_cursor_looper, "cursor loop",
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B_REAL_TIME_DISPLAY_PRIORITY - 5, this);
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if (resume_thread(fCursorThread) != B_OK) {
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kill_thread(fCursorThread);
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fCursorThread = -1;
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}
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}
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return resume_thread(fThread);
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}
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void
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2005-11-18 16:21:07 +03:00
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EventDispatcher::SetFocus(const BMessenger* messenger)
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2005-11-17 17:58:19 +03:00
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{
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BAutolock _(this);
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2005-11-18 16:21:07 +03:00
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if ((messenger == NULL && !fHasFocus)
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|| (messenger != NULL && fFocus == *messenger))
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2005-11-17 17:58:19 +03:00
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return;
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2005-11-17 19:08:04 +03:00
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fHasLastFocus = fHasFocus;
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2005-11-17 21:46:55 +03:00
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fLastFocusTokens.MakeEmpty();
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if (fHasFocus) {
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2005-11-17 19:08:04 +03:00
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fLastFocus = fFocus;
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2005-11-17 21:46:55 +03:00
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fLastFocusTokens.AddList(&fFocusTokens);
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}
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2005-11-17 19:08:04 +03:00
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fHasFocus = messenger != NULL;
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2005-11-17 21:46:55 +03:00
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fFocusTokens.MakeEmpty();
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if (fHasFocus) {
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2005-11-17 19:08:04 +03:00
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fFocus = *messenger;
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2005-11-18 16:21:07 +03:00
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2005-11-17 21:46:55 +03:00
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// add all B_POINTER_EVENTS tokens that target this messenger
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for (int32 i = fListeners.CountItems(); i-- > 0;) {
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event_target* target = fListeners.ItemAt(i);
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if (((target->events | target->temporary_events) & B_POINTER_EVENTS) != 0
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&& target->messenger == fFocus)
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fFocusTokens.AddItem((void *)target->token);
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}
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}
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2005-11-17 19:08:04 +03:00
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2005-11-17 17:58:19 +03:00
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fTransit = true;
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}
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2005-11-17 21:46:55 +03:00
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EventDispatcher::event_target*
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EventDispatcher::_FindListener(BMessenger& messenger, int32 token, int32* _index)
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{
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for (int32 i = fListeners.CountItems(); i-- > 0;) {
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event_target* target = fListeners.ItemAt(i);
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if (target->token == token && target->messenger == messenger) {
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if (_index)
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*_index = i;
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return target;
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}
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}
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return NULL;
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}
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bool
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EventDispatcher::_AddListener(BMessenger& messenger, int32 token,
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uint32 events, uint32 options, bool temporary)
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{
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BAutolock _(this);
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event_target* target = _FindListener(messenger, token);
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if (target != NULL) {
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// we already have this target, update its event mask
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if (temporary) {
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target->temporary_events = events;
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target->temporary_options = options;
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} else {
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target->events = events;
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target->options = options;
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}
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return true;
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}
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// we need a new target
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target = new (std::nothrow) event_target;
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if (target == NULL)
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return false;
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target->messenger = messenger;
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target->token = token;
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if (temporary) {
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target->events = 0;
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target->options = 0;
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target->temporary_events = events;
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target->temporary_options = options;
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if (options & B_SUSPEND_VIEW_FOCUS)
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fSuspendFocus = true;
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} else {
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target->events = events;
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target->options = options;
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target->temporary_events = 0;
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target->temporary_options = 0;
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}
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bool success = fListeners.AddItem(target);
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if (success) {
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if ((events & B_POINTER_EVENTS) != 0
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&& fHasFocus && fFocus == messenger) {
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// add this token to the current token list
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fFocusTokens.AddItem((void *)token);
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}
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} else
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delete target;
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return success;
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}
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void
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EventDispatcher::_RemoveTemporaryListeners()
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{
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for (int32 i = fListeners.CountItems(); i-- > 0;) {
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event_target* target = fListeners.ItemAt(i);
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if (target->events == 0) {
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|
|
// this is only a temporary target
|
|
|
|
fListeners.RemoveItemAt(i);
|
|
|
|
|
|
|
|
if ((target->temporary_events & B_POINTER_EVENTS) != 0
|
|
|
|
&& fHasFocus && fFocus == target->messenger) {
|
|
|
|
// remove this token from the current token list
|
|
|
|
fFocusTokens.RemoveItem((void *)target->token);
|
|
|
|
}
|
|
|
|
|
|
|
|
delete target;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
EventDispatcher::AddListener(BMessenger& messenger, int32 token,
|
|
|
|
uint32 events, uint32 options)
|
|
|
|
{
|
|
|
|
return _AddListener(messenger, token, events, options, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
EventDispatcher::AddTemporaryListener(BMessenger& messenger, int32 token,
|
|
|
|
uint32 events, uint32 options)
|
|
|
|
{
|
|
|
|
return _AddListener(messenger, token, events, options, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
EventDispatcher::RemoveListener(BMessenger& messenger, int32 token)
|
|
|
|
{
|
|
|
|
BAutolock _(this);
|
|
|
|
|
|
|
|
int32 index;
|
|
|
|
event_target* target = _FindListener(messenger, token, &index);
|
|
|
|
if (target == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
fListeners.RemoveItemAt(index);
|
|
|
|
delete target;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2005-11-17 17:58:19 +03:00
|
|
|
void
|
|
|
|
EventDispatcher::SetMouseFilter(BMessageFilter* filter)
|
|
|
|
{
|
|
|
|
BAutolock _(this);
|
|
|
|
|
|
|
|
if (fMouseFilter == filter)
|
|
|
|
return;
|
|
|
|
|
|
|
|
delete fMouseFilter;
|
|
|
|
fMouseFilter = filter;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
2005-11-18 16:51:32 +03:00
|
|
|
EventDispatcher::SetKeyboardFilter(BMessageFilter* filter)
|
2005-11-17 17:58:19 +03:00
|
|
|
{
|
|
|
|
BAutolock _(this);
|
|
|
|
|
2005-11-18 16:51:32 +03:00
|
|
|
if (fKeyboardFilter == filter)
|
2005-11-17 17:58:19 +03:00
|
|
|
return;
|
|
|
|
|
2005-11-18 16:51:32 +03:00
|
|
|
delete fKeyboardFilter;
|
|
|
|
fKeyboardFilter = filter;
|
2005-11-17 17:58:19 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
EventDispatcher::HasCursorThread()
|
|
|
|
{
|
|
|
|
return fCursorThread >= B_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\brief Sets the HWInterface to use when moving the mouse cursor.
|
|
|
|
\a interface is allowed to be NULL.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
EventDispatcher::SetHWInterface(HWInterface* interface)
|
|
|
|
{
|
|
|
|
BAutolock _(fCursorLock);
|
|
|
|
|
|
|
|
fHWInterface = interface;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2005-11-17 21:46:55 +03:00
|
|
|
/*!
|
|
|
|
\brief Sends \a message to the provided \a messenger.
|
|
|
|
|
|
|
|
TODO: the following feature is not yet implemented:
|
|
|
|
If the message could not be delivered immediately, it is included
|
|
|
|
in a waiting message queue with a fixed length - the least important
|
|
|
|
messages are removed first when that gets full.
|
|
|
|
|
|
|
|
Returns "false" if the target port does not exist anymore, "true"
|
|
|
|
if it doesn't.
|
|
|
|
*/
|
|
|
|
bool
|
2005-11-17 19:08:04 +03:00
|
|
|
EventDispatcher::_SendMessage(BMessenger& messenger, BMessage* message,
|
2005-11-17 17:58:19 +03:00
|
|
|
float importance)
|
|
|
|
{
|
|
|
|
// TODO: add failed messages to a queue, and start dropping them by importance
|
|
|
|
|
2005-11-17 19:08:04 +03:00
|
|
|
status_t status = messenger.SendMessage(message, (BHandler*)NULL, 100000);
|
2005-11-17 17:58:19 +03:00
|
|
|
if (status != B_OK)
|
|
|
|
printf("failed to send message to target: %lx\n", message->what);
|
2005-11-17 21:46:55 +03:00
|
|
|
|
|
|
|
if (status == B_BAD_PORT_ID) {
|
|
|
|
// the target port is gone
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
2005-11-17 17:58:19 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
EventDispatcher::_SetTransit(BMessage* message, int32 transit)
|
|
|
|
{
|
|
|
|
if (message->ReplaceInt32("be:transit", transit) != B_OK)
|
|
|
|
message->AddInt32("be:transit", transit);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2005-11-17 21:46:55 +03:00
|
|
|
void
|
|
|
|
EventDispatcher::_UnsetTransit(BMessage* message)
|
|
|
|
{
|
|
|
|
message->RemoveName("be:transit");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
EventDispatcher::_AddTokens(BMessage* message, BList& tokens)
|
|
|
|
{
|
|
|
|
_RemoveTokens(message);
|
|
|
|
|
|
|
|
int32 count = tokens.CountItems();
|
|
|
|
for (int32 i = count; i-- > 0;) {
|
|
|
|
int32 token = (int32)tokens.ItemAt(i);
|
|
|
|
|
|
|
|
if (message->AddInt32(kTokenName, token) != B_OK)
|
|
|
|
count--;
|
|
|
|
}
|
|
|
|
|
|
|
|
return count != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
EventDispatcher::_RemoveTokens(BMessage* message)
|
|
|
|
{
|
|
|
|
message->RemoveName(kTokenName);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
EventDispatcher::_SetToken(BMessage* message, int32 token)
|
|
|
|
{
|
|
|
|
if (message->ReplaceInt32(kTokenName, token) != B_OK)
|
|
|
|
message->AddInt32(kTokenName, token);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2005-11-17 17:58:19 +03:00
|
|
|
void
|
|
|
|
EventDispatcher::_EventLoop()
|
|
|
|
{
|
|
|
|
BMessage* event;
|
|
|
|
while (fStream->GetNextEvent(&event)) {
|
|
|
|
if (event == NULL) {
|
|
|
|
// may happen in out of memory situations or junk at the port
|
|
|
|
// we can't do anything about those yet
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
BAutolock _(this);
|
2005-11-17 21:46:55 +03:00
|
|
|
|
2005-11-17 19:08:04 +03:00
|
|
|
bool sendToLastFocus = false;
|
2005-11-17 21:46:55 +03:00
|
|
|
bool pointerEvent = false;
|
|
|
|
bool keyboardEvent = false;
|
|
|
|
bool addedTransit = false;
|
|
|
|
bool addedTokens = false;
|
2005-11-17 17:58:19 +03:00
|
|
|
|
|
|
|
switch (event->what) {
|
|
|
|
case B_MOUSE_MOVED:
|
|
|
|
if (!HasCursorThread()) {
|
|
|
|
// there is no cursor thread, we need to move the cursor ourselves
|
|
|
|
BAutolock _(fCursorLock);
|
|
|
|
|
|
|
|
BPoint where;
|
|
|
|
if (fHWInterface != NULL && event->FindPoint("where", &where) == B_OK)
|
|
|
|
fHWInterface->MoveCursorTo(where.x, where.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fTransit) {
|
|
|
|
// target has changed, we need to add the be:transit field
|
|
|
|
// to the message
|
2005-11-17 19:08:04 +03:00
|
|
|
if (fHasLastFocus) {
|
2005-11-17 17:58:19 +03:00
|
|
|
_SetTransit(event, B_EXITED_VIEW);
|
2005-11-17 21:46:55 +03:00
|
|
|
addedTokens = _AddTokens(event, fLastFocusTokens);
|
2005-11-17 17:58:19 +03:00
|
|
|
_SendMessage(fLastFocus, event, kMouseTransitImportance);
|
2005-11-17 19:08:04 +03:00
|
|
|
sendToLastFocus = true;
|
2005-11-17 17:58:19 +03:00
|
|
|
|
|
|
|
// we no longer need the last focus messenger
|
2005-11-17 19:08:04 +03:00
|
|
|
fHasLastFocus = false;
|
2005-11-17 21:46:55 +03:00
|
|
|
fLastFocusTokens.MakeEmpty();
|
2005-11-17 17:58:19 +03:00
|
|
|
}
|
2005-11-17 19:08:04 +03:00
|
|
|
if (fHasFocus)
|
2005-11-17 17:58:19 +03:00
|
|
|
_SetTransit(event, B_ENTERED_VIEW);
|
2005-11-17 21:46:55 +03:00
|
|
|
|
|
|
|
fTransit = false;
|
|
|
|
addedTransit = true;
|
2005-11-17 17:58:19 +03:00
|
|
|
}
|
|
|
|
// supposed to fall through
|
|
|
|
case B_MOUSE_DOWN:
|
|
|
|
case B_MOUSE_UP:
|
|
|
|
if (fMouseFilter != NULL
|
|
|
|
&& fMouseFilter->Filter(event, NULL) == B_SKIP_MESSAGE)
|
|
|
|
break;
|
|
|
|
|
2005-11-17 21:46:55 +03:00
|
|
|
pointerEvent = true;
|
|
|
|
|
2005-11-17 19:08:04 +03:00
|
|
|
if (fHasFocus) {
|
2005-11-17 21:46:55 +03:00
|
|
|
addedTokens |= _AddTokens(event, fFocusTokens);
|
2005-11-17 19:08:04 +03:00
|
|
|
_SendMessage(fFocus, event, event->what == B_MOUSE_MOVED
|
|
|
|
? kMouseMovedImportance : kStandardImportance);
|
|
|
|
}
|
2005-11-17 17:58:19 +03:00
|
|
|
break;
|
|
|
|
|
|
|
|
case B_KEY_DOWN:
|
|
|
|
case B_KEY_UP:
|
|
|
|
case B_UNMAPPED_KEY_DOWN:
|
|
|
|
case B_UNMAPPED_KEY_UP:
|
|
|
|
case B_MODIFIERS_CHANGED:
|
2005-11-18 16:51:32 +03:00
|
|
|
if (fKeyboardFilter != NULL
|
|
|
|
&& fKeyboardFilter->Filter(event, NULL) == B_SKIP_MESSAGE)
|
2005-11-17 17:58:19 +03:00
|
|
|
break;
|
|
|
|
|
2005-11-17 21:46:55 +03:00
|
|
|
keyboardEvent = true;
|
|
|
|
|
|
|
|
// supposed to fall through
|
|
|
|
|
2005-11-17 17:58:19 +03:00
|
|
|
default:
|
2005-11-17 21:46:55 +03:00
|
|
|
if (fHasFocus && !fSuspendFocus)
|
2005-11-17 19:08:04 +03:00
|
|
|
_SendMessage(fFocus, event, kStandardImportance);
|
2005-11-17 17:58:19 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2005-11-17 21:46:55 +03:00
|
|
|
if (keyboardEvent || pointerEvent) {
|
|
|
|
// send the event to the additional listeners
|
|
|
|
|
|
|
|
if (addedTransit)
|
|
|
|
_UnsetTransit(event);
|
|
|
|
if (addedTokens)
|
|
|
|
_RemoveTokens(event);
|
|
|
|
|
|
|
|
for (int32 i = fListeners.CountItems(); i-- > 0;) {
|
|
|
|
event_target* target = fListeners.ItemAt(i);
|
|
|
|
|
|
|
|
// we already sent the event to the all focus and last focus tokens
|
|
|
|
if ((fHasFocus && target->messenger == fFocus)
|
|
|
|
|| (sendToLastFocus && target->messenger == fLastFocus))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
uint32 effectiveEvents = target->events | target->temporary_events;
|
|
|
|
|
|
|
|
// make sure only those interested listeners get the message
|
|
|
|
if ((keyboardEvent && (effectiveEvents & B_KEYBOARD_EVENTS) == 0)
|
|
|
|
|| (pointerEvent && (effectiveEvents & B_POINTER_EVENTS) == 0))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
_SetToken(event, target->token);
|
|
|
|
if (!_SendMessage(target->messenger, event, event->what == B_MOUSE_MOVED
|
|
|
|
? kMouseMovedImportance : kListenerImportance)) {
|
|
|
|
// the target doesn't seem to exist anymore, let's remove this target
|
|
|
|
fListeners.RemoveItemAt(i);
|
|
|
|
delete target;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (event->what == B_MOUSE_UP) {
|
|
|
|
fSuspendFocus = false;
|
|
|
|
_RemoveTemporaryListeners();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-11-17 17:58:19 +03:00
|
|
|
delete event;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
EventDispatcher::_CursorLoop()
|
|
|
|
{
|
|
|
|
BPoint where;
|
|
|
|
while (fStream->GetNextCursorPosition(where)) {
|
|
|
|
BAutolock _(fCursorLock);
|
|
|
|
|
|
|
|
if (fHWInterface != NULL)
|
|
|
|
fHWInterface->MoveCursorTo(where.x, where.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
fCursorThread = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*static*/
|
|
|
|
status_t
|
|
|
|
EventDispatcher::_event_looper(void* _dispatcher)
|
|
|
|
{
|
|
|
|
EventDispatcher* dispatcher = (EventDispatcher*)_dispatcher;
|
|
|
|
|
* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
|
|
|
ETRACE(("Start event loop\n"));
|
2005-11-17 17:58:19 +03:00
|
|
|
dispatcher->_EventLoop();
|
|
|
|
return B_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*static*/
|
|
|
|
status_t
|
|
|
|
EventDispatcher::_cursor_looper(void* _dispatcher)
|
|
|
|
{
|
|
|
|
EventDispatcher* dispatcher = (EventDispatcher*)_dispatcher;
|
|
|
|
|
* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
|
|
|
ETRACE(("Start cursor loop\n"));
|
2005-11-17 17:58:19 +03:00
|
|
|
dispatcher->_CursorLoop();
|
|
|
|
return B_OK;
|
|
|
|
}
|