haiku/headers/private/debugger/debug_managers/ValueNodeManager.h

56 lines
1.4 KiB
C
Raw Normal View History

/*
* Copyright 2012-2016, Rene Gollent, rene@gollent.com.
* Distributed under the terms of the MIT License.
*/
#ifndef VALUE_NODE_MANAGER_H
#define VALUE_NODE_MANAGER_H
#include <Referenceable.h>
#include "ValueNodeContainer.h"
class StackFrame;
class Thread;
class Variable;
class ValueNodeManager : public BReferenceable,
private ValueNodeContainer::Listener {
public:
ValueNodeManager(bool addFrameNodes = true);
virtual ~ValueNodeManager();
status_t SetStackFrame(::Thread* thread,
StackFrame* frame);
bool AddListener(
ValueNodeContainer::Listener* listener);
void RemoveListener(
ValueNodeContainer::Listener* listener);
virtual void ValueNodeChanged(ValueNodeChild* nodeChild,
ValueNode* oldNode, ValueNode* newNode);
virtual void ValueNodeChildrenCreated(ValueNode* node);
virtual void ValueNodeChildrenDeleted(ValueNode* node);
virtual void ValueNodeValueChanged(ValueNode* node);
ValueNodeContainer* GetContainer() const { return fContainer; };
status_t AddChildNodes(ValueNodeChild* nodeChild);
private:
typedef BObjectList<ValueNodeContainer::Listener> ListenerList;
void _AddNode(Variable* variable);
status_t _CreateValueNode(ValueNodeChild* nodeChild);
private:
bool fAddFrameNodes;
ValueNodeContainer* fContainer;
StackFrame* fStackFrame;
::Thread* fThread;
ListenerList fListeners;
};
#endif // VALUE_NODE_MANAGER_H