2005-11-17 17:58:19 +03:00
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/*
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* Copyright 2005, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#ifndef EVENT_DISPATCHER_H
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#define EVENT_DISPATCHER_H
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#include <Locker.h>
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#include <Messenger.h>
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#include <ObjectList.h>
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2005-11-17 17:58:19 +03:00
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class BMessageFilter;
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class EventStream;
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class HWInterface;
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class EventDispatcher : public BLocker {
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public:
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EventDispatcher();
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~EventDispatcher();
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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status_t SetTo(EventStream* stream);
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status_t InitCheck();
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void SetFocus(const BMessenger* messenger);
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2005-11-18 18:50:30 +03:00
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bool AddListener(const BMessenger& messenger, int32 token,
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uint32 events, uint32 options);
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bool AddTemporaryListener(const BMessenger& messenger,
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int32 token, uint32 events, uint32 options);
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void RemoveListener(const BMessenger& messenger, int32 token);
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void RemoveTemporaryListener(const BMessenger& messenger, int32 token);
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void SetMouseFilter(BMessageFilter* filter);
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void SetKeyboardFilter(BMessageFilter* filter);
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bool HasCursorThread();
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void SetHWInterface(HWInterface* interface);
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private:
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struct event_target;
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status_t _Run();
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void _Unset();
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bool _SendMessage(BMessenger& messenger, BMessage* message, float importance);
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void _SetTransit(BMessage* message, int32 transit);
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void _UnsetTransit(BMessage* message);
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bool _AddTokens(BMessage* message, BList& tokens);
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void _RemoveTokens(BMessage* message);
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void _SetToken(BMessage* message, int32 token);
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event_target* _FindListener(const BMessenger& messenger, int32 token,
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int32* _index = NULL);
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bool _AddListener(const BMessenger& messenger, int32 token,
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uint32 events, uint32 options, bool temporary);
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void _RemoveTemporaryListeners();
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void _EventLoop();
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void _CursorLoop();
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static status_t _event_looper(void* dispatcher);
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static status_t _cursor_looper(void* dispatcher);
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private:
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EventStream* fStream;
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thread_id fThread;
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thread_id fCursorThread;
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BMessenger fFocus;
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BMessenger fLastFocus;
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bool fHasFocus;
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bool fHasLastFocus;
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bool fTransit;
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BList fLastFocusTokens;
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BList fFocusTokens;
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bool fSuspendFocus;
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BMessageFilter* fMouseFilter;
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BMessageFilter* fKeyboardFilter;
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BObjectList<event_target> fListeners;
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BLocker fCursorLock;
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HWInterface* fHWInterface;
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};
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#endif /* EVENT_DISPATCHER_H */
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