haiku/headers/os/interface/InterfaceDefs.h

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/*
* Copyright 2001-2015, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _INTERFACE_DEFS_H
#define _INTERFACE_DEFS_H
#include <GraphicsDefs.h>
#include <OS.h>
#include <String.h>
class BBitmap;
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
class BMessage;
class BPoint;
class BRect;
// some handy UTF-8 characters
#define B_UTF8_BULLET "\xE2\x80\xA2"
#define B_UTF8_ELLIPSIS "\xE2\x80\xA6"
#define B_UTF8_OPEN_QUOTE "\xE2\x80\x9C"
#define B_UTF8_CLOSE_QUOTE "\xE2\x80\x9D"
#define B_UTF8_COPYRIGHT "\xC2\xA9"
#define B_UTF8_REGISTERED "\xC2\xAE"
#define B_UTF8_TRADEMARK "\xE2\x84\xA2"
#define B_UTF8_SMILING_FACE "\xE2\x98\xBB"
#define B_UTF8_HIROSHI "\xE5\xBC\x98"
#define B_MAX_MOUSE_BUTTONS 16
// Key definitions
struct key_info {
uint32 modifiers;
uint8 key_states[16];
};
enum {
B_BACKSPACE = 0x08,
B_RETURN = 0x0a,
B_ENTER = 0x0a,
B_SPACE = 0x20,
B_TAB = 0x09,
B_ESCAPE = 0x1b,
B_SUBSTITUTE = 0x1a,
B_LEFT_ARROW = 0x1c,
B_RIGHT_ARROW = 0x1d,
B_UP_ARROW = 0x1e,
B_DOWN_ARROW = 0x1f,
B_INSERT = 0x05,
B_DELETE = 0x7f,
B_HOME = 0x01,
B_END = 0x04,
B_PAGE_UP = 0x0b,
B_PAGE_DOWN = 0x0c,
B_FUNCTION_KEY = 0x10,
// for Japanese and Korean keyboards
B_KATAKANA_HIRAGANA = 0xf2,
B_HANKAKU_ZENKAKU = 0xf3,
B_HANGUL = 0xf0,
B_HANGUL_HANJA = 0xf1
};
enum {
B_F1_KEY = 0x02,
B_F2_KEY = 0x03,
B_F3_KEY = 0x04,
B_F4_KEY = 0x05,
B_F5_KEY = 0x06,
B_F6_KEY = 0x07,
B_F7_KEY = 0x08,
B_F8_KEY = 0x09,
B_F9_KEY = 0x0a,
B_F10_KEY = 0x0b,
B_F11_KEY = 0x0c,
B_F12_KEY = 0x0d,
B_PRINT_KEY = 0x0e,
B_SCROLL_KEY = 0x0f,
B_PAUSE_KEY = 0x10
};
struct key_map {
uint32 version;
uint32 caps_key;
uint32 scroll_key;
uint32 num_key;
uint32 left_shift_key;
uint32 right_shift_key;
uint32 left_command_key;
uint32 right_command_key;
uint32 left_control_key;
uint32 right_control_key;
uint32 left_option_key;
uint32 right_option_key;
uint32 menu_key;
uint32 lock_settings;
int32 control_map[128];
int32 option_caps_shift_map[128];
int32 option_caps_map[128];
int32 option_shift_map[128];
int32 option_map[128];
int32 caps_shift_map[128];
int32 caps_map[128];
int32 shift_map[128];
int32 normal_map[128];
int32 acute_dead_key[32];
int32 grave_dead_key[32];
int32 circumflex_dead_key[32];
int32 dieresis_dead_key[32];
int32 tilde_dead_key[32];
uint32 acute_tables;
uint32 grave_tables;
uint32 circumflex_tables;
uint32 dieresis_tables;
uint32 tilde_tables;
};
enum {
B_CONTROL_TABLE = 0x00000001,
B_OPTION_CAPS_SHIFT_TABLE = 0x00000002,
B_OPTION_CAPS_TABLE = 0x00000004,
B_OPTION_SHIFT_TABLE = 0x00000008,
B_OPTION_TABLE = 0x00000010,
B_CAPS_SHIFT_TABLE = 0x00000020,
B_CAPS_TABLE = 0x00000040,
B_SHIFT_TABLE = 0x00000080,
B_NORMAL_TABLE = 0x00000100
};
// modifiers
enum {
B_SHIFT_KEY = 0x00000001,
B_COMMAND_KEY = 0x00000002,
B_CONTROL_KEY = 0x00000004,
B_CAPS_LOCK = 0x00000008,
B_SCROLL_LOCK = 0x00000010,
B_NUM_LOCK = 0x00000020,
B_OPTION_KEY = 0x00000040,
B_MENU_KEY = 0x00000080,
B_LEFT_SHIFT_KEY = 0x00000100,
B_RIGHT_SHIFT_KEY = 0x00000200,
B_LEFT_COMMAND_KEY = 0x00000400,
B_RIGHT_COMMAND_KEY = 0x00000800,
B_LEFT_CONTROL_KEY = 0x00001000,
B_RIGHT_CONTROL_KEY = 0x00002000,
B_LEFT_OPTION_KEY = 0x00004000,
B_RIGHT_OPTION_KEY = 0x00008000
};
// Mouse definitions
struct mouse_map {
uint32 button[B_MAX_MOUSE_BUTTONS];
};
enum mode_mouse {
B_NORMAL_MOUSE = 0,
B_CLICK_TO_FOCUS_MOUSE = -1,
B_FOCUS_FOLLOWS_MOUSE = 1
};
enum mode_focus_follows_mouse {
B_NORMAL_FOCUS_FOLLOWS_MOUSE = 0,
B_WARP_FOCUS_FOLLOWS_MOUSE = 1,
B_INSTANT_WARP_FOCUS_FOLLOWS_MOUSE = 2
};
// View orientation/alignment/style
enum border_style {
B_PLAIN_BORDER,
B_FANCY_BORDER,
B_NO_BORDER
};
enum orientation {
B_HORIZONTAL,
B_VERTICAL
};
enum button_width {
B_WIDTH_AS_USUAL,
B_WIDTH_FROM_WIDEST,
B_WIDTH_FROM_LABEL
};
struct scroll_bar_info {
bool proportional;
bool double_arrows;
int32 knob;
int32 min_knob_size;
};
enum alignment {
B_ALIGN_LEFT,
B_ALIGN_RIGHT,
B_ALIGN_CENTER,
B_ALIGN_HORIZONTAL_CENTER = B_ALIGN_CENTER,
B_ALIGN_HORIZONTAL_UNSET = -1L,
B_ALIGN_USE_FULL_WIDTH = -2L
};
enum vertical_alignment {
B_ALIGN_TOP = 0x10L,
B_ALIGN_MIDDLE = 0x20,
B_ALIGN_BOTTOM = 0x30,
B_ALIGN_VERTICAL_CENTER = B_ALIGN_MIDDLE,
B_ALIGN_VERTICAL_UNSET = -1L,
B_ALIGN_NO_VERTICAL = B_ALIGN_VERTICAL_UNSET,
B_ALIGN_USE_FULL_HEIGHT = -2L
};
// Layout spacing and insets, see BControlLook::ComposeSpacing()
enum {
B_USE_DEFAULT_SPACING = -1002,
B_USE_ITEM_SPACING = -1003,
B_USE_ITEM_INSETS = B_USE_ITEM_SPACING,
B_USE_HALF_ITEM_SPACING = -1004,
B_USE_HALF_ITEM_INSETS = B_USE_HALF_ITEM_SPACING,
B_USE_WINDOW_SPACING = -1005,
B_USE_WINDOW_INSETS = B_USE_WINDOW_SPACING,
B_USE_SMALL_SPACING = -1006,
B_USE_SMALL_INSETS = B_USE_SMALL_SPACING,
B_USE_BIG_SPACING = -1007,
B_USE_BIG_INSETS = B_USE_BIG_SPACING,
};
// Line join and cap modes
enum join_mode {
B_ROUND_JOIN = 0,
B_MITER_JOIN,
B_BEVEL_JOIN,
B_BUTT_JOIN,
B_SQUARE_JOIN
};
enum cap_mode {
B_ROUND_CAP = B_ROUND_JOIN,
B_BUTT_CAP = B_BUTT_JOIN,
B_SQUARE_CAP = B_SQUARE_JOIN
};
const float B_DEFAULT_MITER_LIMIT = 10.0F;
// Polygon filling rules
enum {
B_EVEN_ODD = 0,
B_NONZERO
};
// Bitmap and overlay constants
enum bitmap_tiling {
B_TILE_BITMAP_X = 0x00000001,
B_TILE_BITMAP_Y = 0x00000002,
B_TILE_BITMAP = 0x00000003
};
enum overlay_options {
B_OVERLAY_FILTER_HORIZONTAL = 0x00010000,
B_OVERLAY_FILTER_VERTICAL = 0x00020000,
B_OVERLAY_MIRROR = 0x00040000,
B_OVERLAY_TRANSFER_CHANNEL = 0x00080000
};
enum bitmap_drawing_options {
B_FILTER_BITMAP_BILINEAR = 0x00000100,
B_WAIT_FOR_RETRACE = 0x00000800
};
// Default UI Colors
enum color_which {
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
B_NO_COLOR = 0,
B_PANEL_BACKGROUND_COLOR = 1,
B_PANEL_TEXT_COLOR = 10,
B_DOCUMENT_BACKGROUND_COLOR = 11,
B_DOCUMENT_TEXT_COLOR = 12,
B_CONTROL_BACKGROUND_COLOR = 13,
B_CONTROL_TEXT_COLOR = 14,
B_CONTROL_BORDER_COLOR = 15,
B_CONTROL_HIGHLIGHT_COLOR = 16,
B_CONTROL_MARK_COLOR = 27,
B_NAVIGATION_BASE_COLOR = 4,
B_NAVIGATION_PULSE_COLOR = 17,
B_SHINE_COLOR = 18,
B_SHADOW_COLOR = 19,
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
B_LINK_TEXT_COLOR = 33,
B_LINK_HOVER_COLOR = 34,
B_LINK_VISITED_COLOR = 35,
B_LINK_ACTIVE_COLOR = 36,
B_MENU_BACKGROUND_COLOR = 2,
B_MENU_SELECTED_BACKGROUND_COLOR = 6,
B_MENU_ITEM_TEXT_COLOR = 7,
B_MENU_SELECTED_ITEM_TEXT_COLOR = 8,
B_MENU_SELECTED_BORDER_COLOR = 9,
B_LIST_BACKGROUND_COLOR = 28,
B_LIST_SELECTED_BACKGROUND_COLOR = 29,
B_LIST_ITEM_TEXT_COLOR = 30,
B_LIST_SELECTED_ITEM_TEXT_COLOR = 31,
B_SCROLL_BAR_THUMB_COLOR = 32,
B_TOOL_TIP_BACKGROUND_COLOR = 20,
B_TOOL_TIP_TEXT_COLOR = 21,
B_STATUS_BAR_COLOR = 37,
B_SUCCESS_COLOR = 100,
B_FAILURE_COLOR = 101,
B_WINDOW_TAB_COLOR = 3,
B_WINDOW_TEXT_COLOR = 22,
B_WINDOW_INACTIVE_TAB_COLOR = 23,
B_WINDOW_INACTIVE_TEXT_COLOR = 24,
B_WINDOW_BORDER_COLOR = 25,
B_WINDOW_INACTIVE_BORDER_COLOR = 26,
// Old name synonyms.
B_KEYBOARD_NAVIGATION_COLOR = B_NAVIGATION_BASE_COLOR,
B_MENU_SELECTION_BACKGROUND_COLOR = B_MENU_SELECTED_BACKGROUND_COLOR,
// The following constants are deprecated, do not use in new code.
B_DESKTOP_COLOR = 5
// see BScreen class for B_DESKTOP_COLOR replacement
};
// Color tinting
const float B_LIGHTEN_MAX_TINT = 0.0f; // 216 --> 255.0 (255)
const float B_LIGHTEN_2_TINT = 0.385f; // 216 --> 240.0 (240)
const float B_LIGHTEN_1_TINT = 0.590f; // 216 --> 232.0 (232)
const float B_NO_TINT = 1.0f; // 216 --> 216.0 (216)
const float B_DARKEN_1_TINT = 1.147f; // 216 --> 184.2 (184)
const float B_DARKEN_2_TINT = 1.295f; // 216 --> 152.3 (152)
const float B_DARKEN_3_TINT = 1.407f; // 216 --> 128.1 (128)
const float B_DARKEN_4_TINT = 1.555f; // 216 --> 96.1 (96)
const float B_DARKEN_MAX_TINT = 2.0f; // 216 --> 0.0 (0)
// effects on standard gray level
const float B_DISABLED_LABEL_TINT = B_DARKEN_3_TINT;
const float B_HIGHLIGHT_BACKGROUND_TINT = B_DARKEN_2_TINT;
const float B_DISABLED_MARK_TINT = B_LIGHTEN_2_TINT;
// Icon related constants
// Values for [Set]IconBitmap() of various view classes. Not all types are
// applicable for all views.
enum {
B_INACTIVE_ICON_BITMAP = 0x00,
B_ACTIVE_ICON_BITMAP = 0x01,
B_PARTIALLY_ACTIVATE_ICON_BITMAP = 0x02,
// flag, can be combined with any of the above
B_DISABLED_ICON_BITMAP = 0x80,
// disabled version of the specified bitmap
};
// flags for SetIconBitmap() of various view classes
enum {
B_KEEP_ICON_BITMAP = 0x0001,
// transfer bitmap ownership to the view
};
// flags for SetIcon() of various view classes
enum {
B_TRIM_ICON_BITMAP = 0x0100,
// crop the bitmap to the not fully transparent area; may change the
// icon size
B_TRIM_ICON_BITMAP_KEEP_ASPECT = 0x0200,
// like B_TRIM_BITMAP, but keeps the aspect ratio
B_CREATE_ACTIVE_ICON_BITMAP = 0x0400,
B_CREATE_PARTIALLY_ACTIVE_ICON_BITMAP = 0x0800,
B_CREATE_DISABLED_ICON_BITMAPS = 0x1000,
};
status_t get_deskbar_frame(BRect* frame);
const color_map* system_colors();
status_t set_screen_space(int32 index, uint32 resolution,
bool save = true);
status_t get_scroll_bar_info(scroll_bar_info* info);
status_t set_scroll_bar_info(scroll_bar_info* info);
status_t get_mouse_type(int32* type); // deprecated
status_t get_mouse_type(const char* mouse_name, int32* type);
status_t set_mouse_type(const char* mouse_name, int32 type);
status_t get_mouse_map(mouse_map* map);
status_t set_mouse_map(mouse_map* map);
status_t get_click_speed(bigtime_t* speed);
status_t set_click_speed(bigtime_t speed);
status_t get_mouse_speed(int32* speed); // deprecated
status_t get_mouse_speed(const char* mouse_name, int32* speed);
status_t set_mouse_speed(const char* mouse_name, int32 speed);
status_t get_mouse_acceleration(int32* speed); // deprecated
status_t get_mouse_acceleration(const char* mouse_name, int32* speed);
status_t set_mouse_acceleration(const char* mouse_name, int32 speed);
status_t get_key_repeat_rate(int32* rate);
status_t set_key_repeat_rate(int32 rate);
status_t get_key_repeat_delay(bigtime_t* delay);
status_t set_key_repeat_delay(bigtime_t delay);
uint32 modifiers();
status_t get_key_info(key_info* info);
void get_key_map(key_map** _map, char** _keyBuffer);
status_t get_keyboard_id(uint16* _id);
status_t get_modifier_key(uint32 modifier, uint32 *key);
void set_modifier_key(uint32 modifier, uint32 key);
void set_keyboard_locks(uint32 modifiers);
rgb_color keyboard_navigation_color();
int32 count_workspaces();
void set_workspace_count(int32 count);
int32 current_workspace();
void activate_workspace(int32 workspace);
bigtime_t idle_time();
void run_select_printer_panel();
void run_add_printer_panel();
void run_be_about();
void set_focus_follows_mouse(bool follow);
bool focus_follows_mouse();
void set_mouse_mode(mode_mouse mode);
mode_mouse mouse_mode();
void set_focus_follows_mouse_mode(mode_focus_follows_mouse mode);
mode_focus_follows_mouse focus_follows_mouse_mode();
status_t get_mouse(BPoint* screenWhere, uint32* buttons);
status_t get_mouse_bitmap(BBitmap** bitmap, BPoint* hotspot);
void set_accept_first_click(bool acceptFirstClick);
bool accept_first_click();
rgb_color ui_color(color_which which);
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
const char* ui_color_name(color_which which);
color_which which_ui_color(const char* name);
void set_ui_color(const color_which& which, const rgb_color& color);
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
void set_ui_colors(const BMessage* colors);
rgb_color tint_color(rgb_color color, float tint);
extern "C" status_t _init_interface_kit_();
// for convenience, should be removed including the friend declarations
// in Menu.h, ...
#endif // _INTERFACE_DEFS_H