* Moved the bitmap filter options to InterfaceDefs.h.

* Moved the bit in order not to clash with the tile options.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29754 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2009-03-28 14:09:14 +00:00
parent 7eed63a18b
commit 53eaeede6f
2 changed files with 8 additions and 10 deletions

View File

@ -241,9 +241,9 @@ const float B_DEFAULT_MITER_LIMIT = 10.0F;
// Bitmap and overlay constants
enum bitmap_tiling {
B_TILE_BITMAP_X = 0x00000001,
B_TILE_BITMAP_Y = 0x00000002,
B_TILE_BITMAP = 0x00000003
B_TILE_BITMAP_X = 0x00000001,
B_TILE_BITMAP_Y = 0x00000002,
B_TILE_BITMAP = 0x00000003
};
enum overlay_options {
@ -253,6 +253,11 @@ enum overlay_options {
B_OVERLAY_TRANSFER_CHANNEL = 0x00080000
};
enum bitmap_filtering {
B_FILTER_BITMAP_BILINEAR = 0x00000100,
// TODO: Make this simply "SMOOTH_SCALE" and use
// better quality methods the faster the computer?
};
// Default UI Colors

View File

@ -56,13 +56,6 @@ enum {
B_TRACK_RECT_CORNER
};
// bitmap drawing options
enum {
B_FILTER_BITMAP_BILINEAR = 0x00000001,
// TODO: Make this simply "SMOOTH_SCALE" and use
// better quality methods the faster the computer?
};
// set font mask
enum {
B_FONT_FAMILY_AND_STYLE = 0x00000001,