* Moved the bitmap filter options to InterfaceDefs.h.
* Moved the bit in order not to clash with the tile options. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29754 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -241,9 +241,9 @@ const float B_DEFAULT_MITER_LIMIT = 10.0F;
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// Bitmap and overlay constants
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enum bitmap_tiling {
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B_TILE_BITMAP_X = 0x00000001,
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B_TILE_BITMAP_Y = 0x00000002,
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B_TILE_BITMAP = 0x00000003
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B_TILE_BITMAP_X = 0x00000001,
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B_TILE_BITMAP_Y = 0x00000002,
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B_TILE_BITMAP = 0x00000003
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};
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enum overlay_options {
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@ -253,6 +253,11 @@ enum overlay_options {
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B_OVERLAY_TRANSFER_CHANNEL = 0x00080000
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};
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enum bitmap_filtering {
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B_FILTER_BITMAP_BILINEAR = 0x00000100,
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// TODO: Make this simply "SMOOTH_SCALE" and use
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// better quality methods the faster the computer?
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};
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// Default UI Colors
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@ -56,13 +56,6 @@ enum {
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B_TRACK_RECT_CORNER
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};
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// bitmap drawing options
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enum {
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B_FILTER_BITMAP_BILINEAR = 0x00000001,
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// TODO: Make this simply "SMOOTH_SCALE" and use
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// better quality methods the faster the computer?
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};
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// set font mask
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enum {
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B_FONT_FAMILY_AND_STYLE = 0x00000001,
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