NetBSD/games/rogue
mrg 4a05361ffa - use correctly bounded strings when reloading a saved game. in particular,
do not let the save game file "string length" exceed the amount of space
supplied.  as noted by <stanojr@iserver.sk> on bugtraq.
- minor KNF.

tested by simonb.
2002-10-01 14:18:57 +00:00
..
USD.doc
CHANGES
Makefile Make "rogue" build with "WARNS=2". The necessary patches were supplied 2002-07-07 09:35:07 +00:00
hit.c Make "rogue" build with "WARNS=2". The necessary patches were supplied 2002-07-07 09:35:07 +00:00
init.c
inventory.c - use correctly bounded strings when reloading a saved game. in particular, 2002-10-01 14:18:57 +00:00
level.c
machdep.c
main.c
message.c - use correctly bounded strings when reloading a saved game. in particular, 2002-10-01 14:18:57 +00:00
monster.c
move.c
object.c
pack.c
pathnames.h
play.c
random.c
ring.c
rogue.6 Lots of minor fixes resulting from reading these man pages in detail. 2002-09-26 18:31:58 +00:00
rogue.h - use correctly bounded strings when reloading a saved game. in particular, 2002-10-01 14:18:57 +00:00
room.c
save.c - use correctly bounded strings when reloading a saved game. in particular, 2002-10-01 14:18:57 +00:00
score.c Make "rogue" build with "WARNS=2". The necessary patches were supplied 2002-07-07 09:35:07 +00:00
spec_hit.c
throw.c
trap.c
use.c
zap.c