Lots of minor fixes resulting from reading these man pages in detail.
This commit is contained in:
parent
69de06f36a
commit
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@ -1,4 +1,4 @@
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.\" $NetBSD: arithmetic.6,v 1.8 2001/04/02 22:42:37 wiz Exp $
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.\" $NetBSD: arithmetic.6,v 1.9 2002/09/26 18:31:58 wiz Exp $
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.\"
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.\" Copyright (c) 1989, 1993
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.\" The Regents of the University of California. All rights reserved.
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@ -81,7 +81,8 @@ divide by or subtract will be between 0 and
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.Ar range .
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(Of course,
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.Nm
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will not ask you to divide by 0.) The default
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will not ask you to divide by 0.)
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The default
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.I range
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is 10.
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.El
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@ -1,4 +1,4 @@
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.\" $NetBSD: atc.6,v 1.14 2002/09/26 16:33:53 wiz Exp $
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.\" $NetBSD: atc.6,v 1.15 2002/09/26 18:31:58 wiz Exp $
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.\"
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.\" Copyright (c) 1990, 1993
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.\" The Regents of the University of California. All rights reserved.
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@ -52,8 +52,7 @@
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.Sh DESCRIPTION
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.Nm
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lets you try your hand at the nerve wracking duties of the air traffic
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controller without endangering the lives of millions of
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travelers each year.
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controller without endangering the lives of millions of travelers each year.
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Your responsibilities require you to direct the flight of jets
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and prop planes into and out of the flight arena and airports.
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The speed (update time) and frequency of the planes depend on the
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@ -62,7 +61,7 @@ difficulty of the chosen arena.
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.Bl -tag -width flag
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.It Fl u
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Print the usage line and exit.
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.It Fl ?
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.It Fl \&?
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Same as
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.Fl u .
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.It Fl l
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@ -115,8 +114,7 @@ taking longer than another player (except in the case of ties).
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.Pp
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Suspending a game is not permitted.
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If you get a talk message, tough.
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When was the last time an Air Traffic Controller got called away to
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the phone?
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When was the last time an Air Traffic Controller got called away to the phone?
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.Sh THE DISPLAY
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.Pp
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Depending on the terminal you run
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@ -145,12 +143,13 @@ Airports are shown as a number and some indication of the direction
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planes must be going to land at the airport.
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On ascii terminals, this is one of `^', `\*[Gt]', `\*[Lt]', and `v', to indicate
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north (0 degrees), east (90), west (270) and south (180), respectively.
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The planes will also
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take off in this direction.
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The planes will also take off in this direction.
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.Pp
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Beacons are represented as circles or asterisks and a number.
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Their purpose is to offer a place of easy reference to the plane pilots.
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See ``the delay command'' under the input section of this manual.
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See
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.Sx THE DELAY COMMAND
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section below.
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.Pp
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Entry/exit points are displayed as numbers along the border of the
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radar screen.
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@ -195,7 +194,9 @@ It is just now executing a turn to 225 degrees (South-West).
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.Ss INPUT AREA
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The third area of the display is the input area.
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It is here that your input is reflected.
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See the INPUT heading of this manual for more details.
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See the
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.Sx INPUT
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heading of this manual for more details.
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.Ss AUTHOR AREA
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This area is used simply to give credit where credit is due. :-)
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.Sh INPUT
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@ -211,11 +212,11 @@ during the check, the offending statement will be underscored and a
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(hopefully) descriptive message will be printed under it.
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.Pp
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The command syntax is broken into two parts:
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.Em "Immediate Only"
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.Em Immediate Only
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and
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.Em Delayable
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commands.
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.Em "Immediate Only"
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.Em Immediate Only
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commands happen on the next update.
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.Em Delayable
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commands also happen on the next update unless they
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@ -226,16 +227,15 @@ command.
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In the following tables, the syntax
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.Em [0\-9]
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means any single digit, and
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.Em \*[Lt]dir\*[Gt]
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.Aq Em dir
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refers to a direction, given by the keys around the `s' key: ``wedcxzaq''.
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In absolute references, `q' refers to North-West or 315 degrees, and `w'
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refers to North, or 0 degrees.
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In relative references, `q' refers to -45 degrees or 45 degrees left, and `w'
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In relative references, `q' refers to \-45 degrees or 45 degrees left, and `w'
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refers to 0 degrees, or no change in direction.
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.Pp
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All commands start with a plane letter.
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This indicates the recipient
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of the command.
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This indicates the recipient of the command.
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Case is ignored.
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.Ss IMMEDIATE ONLY COMMANDS
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.Bl -tag -width "aaaa"
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@ -252,18 +252,15 @@ Descend: relative altitude change.
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.El
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.It m
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Mark: Display in highlighted mode.
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Plane and command information
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is displayed normally.
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Plane and command information is displayed normally.
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.It i
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Ignore: Do not display highlighted.
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Command is displayed as a
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line of dashes if there is no command.
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Command is displayed as a line of dashes if there is no command.
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.It u
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Unmark: Same as ignore, but if a delayed command is processed,
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the plane will become marked.
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This is useful if you want
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to forget about a plane during part, but not all, of its
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journey.
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This is useful if you want to forget about a plane during part,
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but not all, of its journey.
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.El
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.Ss DELAYABLE COMMANDS
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.Bl -tag -width "aaaa"
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@ -283,16 +280,19 @@ Turn to direction: Turn to the absolute compass heading given.
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The shortest turn will be taken.
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.It "tl [ dir ]"
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Left: Turn counterclockwise: 45 degrees by default, or the amount
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specified in \*[Lt]dir\*[Gt] (not
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specified in
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.Aq dir
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(not
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.Em to
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\*[Lt]dir\*[Gt].) `w' (0 degrees) is no turn.
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`e' is 45 degrees; `q' gives -45
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degrees counterclockwise, that is, 45 degrees clockwise.
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.Aq dir . )
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`w' (0 degrees) is no turn.
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`e' is 45 degrees; `q' gives \-45 degrees counterclockwise, that is,
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45 degrees clockwise.
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.It "t- [ dir ]"
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Same as left.
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.It "tr [ dir ]"
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Right: Turn clockwise, 45 degrees by default, or the amount specified
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in \*[Lt]dir\*[Gt].
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Right: Turn clockwise, 45 degrees by default, or the amount specified in
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.Aq dir .
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.It "t+ [ dir ]"
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Same as right.
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.It tL
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@ -315,17 +315,14 @@ Same as ttb.
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.Ss THE DELAY COMMAND
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The
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.Em Delay
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(a/@)
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command may be appended to any
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(a/@) command may be appended to any
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.Em Delayable
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command.
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It allows the controller to instruct a plane to do an action
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when the plane reaches a particular beacon (or other objects in future
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versions).
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It allows the controller to instruct a plane to do an action when the
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plane reaches a particular beacon (or other objects in future versions).
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.Bl -tag -width "aaaa"
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.It ab Em number
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Do the delayable command when the plane reaches the specified
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beacon.
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Do the delayable command when the plane reaches the specified beacon.
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The `b' for ``beacon'' is redundant to allow for expansion.
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`@' can be used instead of `a'.
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.El
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@ -396,8 +393,7 @@ New field description file names must be placed in this file to be playable.
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If a player specifies a game not in this file, his score will not be logged.
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.Pp
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The game field description files are broken into two parts.
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The first
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part is the definition section.
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The first part is the definition section.
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Here, the four tunable game parameters must be set.
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These variables are set with the syntax:
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.Pp
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@ -430,8 +426,7 @@ The syntax is as follows:
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.El
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.Ed
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.Pp
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For beacons, a simple x, y coordinate pair is used (enclosed in
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parenthesis).
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For beacons, a simple x, y coordinate pair is used (enclosed in parenthesis).
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Airports and exits require a third value, which is one of the directions
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.Em wedcxzaq .
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For airports, this is the direction that planes must be going to take
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@ -485,7 +480,9 @@ line: [ ( 1 1 ) ( 6 6 ) ]
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.Ed
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.Sh FILES
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Files are kept in a special directory.
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See the OPTIONS for a way to print this path out.
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See the
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.Sx OPTIONS
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section for a way to print this path out.
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It is normally
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.Pa /usr/share/games/atc .
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.Pp
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@ -502,8 +499,3 @@ This game is based on someone's description of the overall flavor
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of a game written for some unknown PC many years ago, maybe.
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.Sh BUGS
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The screen sometimes refreshes after you have quit.
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.Pp
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Yet Another Curses Bug was discovered during the development of this game.
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If your curses library clrtobot.o is version 5.1 or earlier,
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you will have erase problems with the backspace operator in the input
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window.
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@ -1,4 +1,4 @@
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.\" $NetBSD: backgammon.6,v 1.8 2001/04/02 22:47:29 wiz Exp $
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.\" $NetBSD: backgammon.6,v 1.9 2002/09/26 18:31:58 wiz Exp $
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.\"
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.\" Copyright (c) 1980, 1993
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.\" The Regents of the University of California. All rights reserved.
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@ -51,14 +51,12 @@
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.Sh DESCRIPTION
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This program lets you play backgammon against the computer
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or against a "friend".
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All commands only are one letter,
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so you don't need to type a carriage return,
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All commands only are one letter, so you don't need to type a carriage return,
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except at the end of a move.
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The program is mostly self documenting,
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so that a question mark (?) will usually get some help.
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If you answer `y' when the program asks if you want the rules,
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you will get text explaining the rules of the game,
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some hints on strategy,
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you will get text explaining the rules of the game, some hints on strategy,
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instruction on how to use the program,
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and a tutorial consisting of a practice game against the computer.
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A description of how to use the program can be
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@ -170,7 +168,7 @@ for bar and
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for home,
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or 0 or 25 as appropriate.
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.Sh AUTHOR
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Alan Char
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.An Alan Char
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.Sh FILES
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.Bl -tag -width /usr/share/misc/termcap -compact
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.It Pa /usr/games/teachgammon
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@ -1,4 +1,4 @@
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.\" $NetBSD: banner.6,v 1.11 2002/02/08 01:25:12 ross Exp $
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.\" $NetBSD: banner.6,v 1.12 2002/09/26 18:31:59 wiz Exp $
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.\"
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.\" Copyright (c) 1980, 1993, 1995
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.\" The Regents of the University of California. All rights reserved.
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@ -67,4 +67,4 @@ option is implemented by skipping some rows and columns.
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The smaller it gets, the grainier the output.
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Sometimes it runs letters together.
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.Sh AUTHOR
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Mark Horton
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.An Mark Horton
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@ -1,4 +1,4 @@
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.\" $NetBSD: battlestar.6,v 1.11 2002/09/26 16:12:39 wiz Exp $
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.\" $NetBSD: battlestar.6,v 1.12 2002/09/26 18:31:59 wiz Exp $
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.\"
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.\" Copyright (c) 1983, 1993
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.\" The Regents of the University of California. All rights reserved.
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@ -46,15 +46,11 @@
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.Sh DESCRIPTION
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.Nm
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is an adventure game in the classic style.
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However, it's slightly less
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of a
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puzzle and more a game of exploration.
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There are a few magical words
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in the game, but on the whole, simple English
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However, it's slightly less of a puzzle and more a game of exploration.
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There are a few magical words in the game, but on the whole, simple English
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should suffice to make one's desires understandable to the parser.
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.Sh THE SETTING
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In the days before the darkness came, when battlestars ruled the
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heavens...
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In the days before the darkness came, when battlestars ruled the heavens...
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.Bd -literal -offset indent
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Three He made and gave them to His daughters,
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Beautiful nymphs, the goddesses of the waters.
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@ -63,8 +59,7 @@ Two to wash the lands and churn the waves asunder,
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Three to rule the world and purge the skies with thunder.
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.Ed
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.Pp
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In those times great wizards were known and their powers were beyond
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belief.
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In those times great wizards were known and their powers were beyond belief.
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They could take any object from thin air, and, uttering the word
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.Sq su
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could disappear.
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@ -132,14 +127,13 @@ The command
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.Dq save
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will save your game in a file called
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.Pa .Bstar
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in your home directory
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by default.
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in your home directory by default.
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You can recover a saved game by using the
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.Fl r
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option when you start up the
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game, or by giving the name of the saved file as an argument.
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Save files will be saved to and restored from your home directory unless a
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path is specified \- i.e.,
|
||||
path is specified - i.e.,
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.Dq Li battlestar -r savedgame
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will look for
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||||
.Pa savedgame
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@ -155,7 +149,7 @@ The compass directions N, S, E, and W can be used if you have a compass.
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If you don't have a compass, you'll have to say R, L, A, or B, which
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stand for Right, Left, Ahead, and Back.
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Directions printed in room descriptions are
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always printed in R, L, A, \*[Am] B relative directions.
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always printed in R, L, A, and B relative directions.
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.Sh HISTORY
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I wrote Battlestar in 1979 in order to experiment with the niceties of
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the C Language.
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@ -163,7 +157,7 @@ Most interesting things that happen in the game are hardwired into the
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||||
code, so don't send me any hate mail about it!
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Instead, enjoy art for art's sake!
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.Sh AUTHOR
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David Riggle
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.An David Riggle
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.Sh INSPIRATION \*[Am] ASSISTANCE
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.Bl -item -compact
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.It
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||||
|
@ -1,4 +1,4 @@
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||||
.\" $NetBSD: boggle.6,v 1.4 2002/09/26 16:12:39 wiz Exp $
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.\" $NetBSD: boggle.6,v 1.5 2002/09/26 18:31:59 wiz Exp $
|
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.\"
|
||||
.\" Copyright (c) 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -115,8 +115,7 @@ When using the
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.Ar +
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||||
or
|
||||
.Ar ++
|
||||
options the display of words found in the board
|
||||
doesn't indicate reused cubes.
|
||||
options the display of words found in the board doesn't indicate reused cubes.
|
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.Sh AUTHOR
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||||
Boggle is a trademark of Parker Brothers.
|
||||
.Pp
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||||
|
@ -1,4 +1,4 @@
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||||
.\" $NetBSD: caesar.6,v 1.7 2002/09/26 16:29:25 wiz Exp $
|
||||
.\" $NetBSD: caesar.6,v 1.8 2002/09/26 18:31:59 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1989, 1991, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -66,8 +66,7 @@ Their frequencies as a percentage are as follows:
|
||||
.Bd -filled -offset indent
|
||||
E(13), T(10.5), A(8.1), O(7.9), N(7.1), R(6.8), I(6.3), S(6.1), H(5.2),
|
||||
D(3.8), L(3.4), F(2.9), C(2.7), M(2.5), U(2.4), G(2),
|
||||
P(1.9), Y(1.9),
|
||||
W(1.5), B(1.4), V(.9), K(.4), X(.15), J(.13), Q(.11), Z(.07).
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P(1.9), Y(1.9), W(1.5), B(1.4), V(.9), K(.4), X(.15), J(.13), Q(.11), Z(.07).
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.Ed
|
||||
.Pp
|
||||
Rotated postings to
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: canfield.6,v 1.7 2001/04/02 22:47:30 wiz Exp $
|
||||
.\" $NetBSD: canfield.6,v 1.8 2002/09/26 18:32:00 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1983, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -61,32 +61,28 @@ keep them open until he wishes to use them.
|
||||
.Pp
|
||||
Cards are dealt from the hand to the talon by threes
|
||||
and this repeats until there are no more cards in the hand
|
||||
or the player quits. To have cards dealt onto the talon the
|
||||
player types
|
||||
or the player quits.
|
||||
To have cards dealt onto the talon the player types
|
||||
.Sq Ic ht
|
||||
for his move. Foundation base cards are
|
||||
also automatically moved to the foundation when they become
|
||||
available.
|
||||
for his move.
|
||||
Foundation base cards are also automatically moved to the foundation
|
||||
when they become available.
|
||||
.Pp
|
||||
The command
|
||||
.Sq Ic c
|
||||
causes
|
||||
.Nm
|
||||
to maintain card counting statistics
|
||||
on the bottom of the screen.
|
||||
When properly used this can greatly increase one's chances of
|
||||
winning.
|
||||
to maintain card counting statistics on the bottom of the screen.
|
||||
When properly used this can greatly increase one's chances of winning.
|
||||
.Pp
|
||||
The rules for betting are somewhat less strict than
|
||||
those used in the official version of the game.
|
||||
The initial deal costs $13.
|
||||
You may quit at this point or inspect the game.
|
||||
Inspection costs $13 and allows you to make as many
|
||||
moves as possible without moving any cards from your hand
|
||||
to the talon.
|
||||
moves as possible without moving any cards from your hand to the talon.
|
||||
(The initial deal places three cards on the talon;
|
||||
if all these cards are used,
|
||||
three more are made available.)
|
||||
if all these cards are used, three more are made available.)
|
||||
Finally, if the game seems interesting,
|
||||
you must pay the final installment of $26.
|
||||
At this point you are
|
||||
@ -96,8 +92,7 @@ card that is moved to the foundation.
|
||||
Each run through the hand after the first costs $5.
|
||||
The card counting feature
|
||||
costs $1 for each unknown card that is identified.
|
||||
If the information is toggled on,
|
||||
you are only charged for cards
|
||||
If the information is toggled on, you are only charged for cards
|
||||
that became visible since it was last turned on.
|
||||
Thus the maximum cost of information is $34.
|
||||
Playing time is charged at a rate of $1 per minute.
|
||||
@ -107,8 +102,7 @@ With no arguments, the program
|
||||
prints out the current status of your canfield account.
|
||||
If a
|
||||
.Ar user
|
||||
name is specified,
|
||||
it prints out the status of their canfield account.
|
||||
name is specified, it prints out the status of their canfield account.
|
||||
If the
|
||||
.Fl a
|
||||
flag is specified,
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: countmail.6,v 1.7 2002/02/08 01:25:13 ross Exp $
|
||||
.\" $NetBSD: countmail.6,v 1.8 2002/09/26 18:32:00 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1997 Matthew R. Green
|
||||
.\" All rights reserved.
|
||||
@ -44,8 +44,11 @@ The
|
||||
first appeared in
|
||||
.Nx 1.3 .
|
||||
.Nm
|
||||
was first written by Noah Friedman \*[Lt]friedman@splode.com\*[Gt] in 1993.
|
||||
This version was written by Charles M. Hannum \*[Lt]mycroft@netbsd.org\*[Gt].
|
||||
was first written by
|
||||
.An Noah Friedman Aq friedman@splode.com
|
||||
in 1993.
|
||||
This version was written by Charles M. Hannum
|
||||
.Aq mycroft@netbsd.org .
|
||||
.Sh CAVEATS
|
||||
The read loop is horrendously slow on every shell implementation tried.
|
||||
.Nm
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: cribbage.6,v 1.8 2002/09/26 16:12:40 wiz Exp $
|
||||
.\" $NetBSD: cribbage.6,v 1.9 2002/09/26 18:32:00 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1980, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -46,9 +46,8 @@
|
||||
.Nm
|
||||
plays the card game cribbage, with the program playing one hand
|
||||
and the user the other.
|
||||
The program will initially ask the user if
|
||||
the rules of the game are needed \- if so, it will print out
|
||||
the appropriate section from
|
||||
The program will initially ask the user if the rules of the game are
|
||||
needed - if so, it will print out the appropriate section from
|
||||
.Em According to Hoyle
|
||||
with
|
||||
.Xr more 1 .
|
||||
@ -61,7 +60,7 @@ When the player makes a mistake scoring his hand or crib, provide an
|
||||
explanation of the correct score.
|
||||
(This is especially useful for beginning players.)
|
||||
.It Fl q
|
||||
Print a shorter form of all messages \- this is only recommended for
|
||||
Print a shorter form of all messages - this is only recommended for
|
||||
users who have played the game without specifying this option.
|
||||
.It Fl r
|
||||
Instead of asking the player to cut the deck, the program will randomly
|
||||
@ -74,11 +73,9 @@ first asks the player whether he wishes to play a short game (
|
||||
to 61) or a long game (
|
||||
.Dq twice around ,
|
||||
to 121).
|
||||
A
|
||||
response of
|
||||
A response of
|
||||
.Sq Ic s
|
||||
will result in a short game, any other response will
|
||||
play a long game.
|
||||
will result in a short game, any other response will play a long game.
|
||||
.Pp
|
||||
At the start of the first game, the program
|
||||
asks the player to cut the deck to determine who gets the first crib.
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: dm.8,v 1.6 1998/06/08 12:41:41 lukem Exp $
|
||||
.\" $NetBSD: dm.8,v 1.7 2002/09/26 18:32:00 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1987, 1991, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -63,8 +63,7 @@ program.
|
||||
determines if the requested game is available and, if so, runs it.
|
||||
The file
|
||||
.Pa /etc/dm.conf
|
||||
controls the conditions under which games may
|
||||
be run.
|
||||
controls the conditions under which games may be run.
|
||||
.Pp
|
||||
The file
|
||||
.Pa /etc/nogames
|
||||
@ -99,7 +98,7 @@ running the games setgid
|
||||
First, all games that allow users to run
|
||||
.Ux
|
||||
commands should carefully
|
||||
set both the real and effective group id's immediately before executing
|
||||
set both the real and effective group ids immediately before executing
|
||||
those commands.
|
||||
Probably more important is that
|
||||
.Nm
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: dm.conf.5,v 1.6 1999/03/22 18:49:11 garbled Exp $
|
||||
.\" $NetBSD: dm.conf.5,v 1.7 2002/09/26 18:32:00 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1988, 1991, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -59,8 +59,7 @@ Entries consist of two white-space separated fields: the string
|
||||
.Em badtty
|
||||
and the ttyname as returned by
|
||||
.Xr ttyname 3 .
|
||||
For example,
|
||||
to keep the uucp dialout,
|
||||
For example, to keep the uucp dialout,
|
||||
.Dq tty19 ,
|
||||
from being used for games, the entry would be:
|
||||
.Bd -literal -offset indent
|
||||
@ -94,17 +93,14 @@ in no game limitation or priority based on that field.
|
||||
.Pp
|
||||
The game
|
||||
.Em default
|
||||
controls the settings for
|
||||
any game not otherwise listed, and must be the last
|
||||
controls the settings for any game not otherwise listed, and must be the last
|
||||
.Em game
|
||||
entry in the file.
|
||||
Priorities may not be negative.
|
||||
For example, the following entries
|
||||
limits the game
|
||||
For example, the following entries limits the game
|
||||
.Dq hack
|
||||
to running only when the system has 10 or less
|
||||
users and a load average of 5 or less; all other games may be run any time
|
||||
the system has 15 or less users.
|
||||
to running only when the system has 10 or less users and a load average of 5
|
||||
or less; all other games may be run any time the system has 15 or less users.
|
||||
.Bd -literal -offset indent
|
||||
game hack 5 10 *
|
||||
game default * 15 *
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: factor.6,v 1.6 2001/04/02 22:42:38 wiz Exp $
|
||||
.\" $NetBSD: factor.6,v 1.7 2002/09/26 18:32:01 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1989, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -47,8 +47,7 @@
|
||||
.Sh NAME
|
||||
.Nm factor ,
|
||||
.Nm primes
|
||||
.Nd
|
||||
factor a number, generate primes
|
||||
.Nd factor a number, generate primes
|
||||
.Sh SYNOPSIS
|
||||
.Nm
|
||||
.Op Ar number ...
|
||||
@ -58,18 +57,16 @@ factor a number, generate primes
|
||||
.Sh DESCRIPTION
|
||||
The
|
||||
.Nm
|
||||
utility will factor integers between -2147483648 and 2147483647 inclusive.
|
||||
utility will factor integers between \-2147483648 and 2147483647 inclusive.
|
||||
When a number is factored, it is printed, followed by a
|
||||
.Dq \: ,
|
||||
.Dq \&: ,
|
||||
and the list of factors on a single line.
|
||||
Factors are listed in ascending order, and are preceded by a space.
|
||||
If a factor divides a value more than once, it will be printed
|
||||
more than once.
|
||||
If a factor divides a value more than once, it will be printed more than once.
|
||||
.Pp
|
||||
When
|
||||
.Nm
|
||||
is invoked with one or more arguments,
|
||||
each argument will be factored.
|
||||
is invoked with one or more arguments, each argument will be factored.
|
||||
.Pp
|
||||
When
|
||||
.Nm
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: fortune.6,v 1.8 2001/04/02 22:47:30 wiz Exp $
|
||||
.\" $NetBSD: fortune.6,v 1.9 2002/09/26 18:32:01 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1985, 1991, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -86,8 +86,7 @@ only if you believe, deep down in your heart, that you are willing
|
||||
to be offended.
|
||||
(And that if you are, you'll just quit using
|
||||
.Fl o
|
||||
rather than give us
|
||||
grief about it, okay?)
|
||||
rather than give us grief about it, okay?)
|
||||
.Ef
|
||||
.Bd -filled -offset indent
|
||||
\&... let us keep in mind the basic governing philosophy
|
||||
@ -154,8 +153,7 @@ will pick out 90% of its fortunes from
|
||||
(the ``10% not-funny'' is unnecessary, since 10% is all that's left).
|
||||
The
|
||||
.Fl e
|
||||
option says to consider all files equal;
|
||||
thus
|
||||
option says to consider all files equal; thus
|
||||
.Bd -literal -offset indent
|
||||
fortune -e
|
||||
.Ed
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: strfile.8,v 1.9 2002/09/26 16:29:25 wiz Exp $
|
||||
.\" $NetBSD: strfile.8,v 1.10 2002/09/26 18:32:01 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1989, 1991, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -122,9 +122,8 @@ is to undo the work of
|
||||
.Nm strfile .
|
||||
It prints out the strings contained in the file
|
||||
.Ar source_file
|
||||
in the order that they are listed in
|
||||
the header file
|
||||
.Ar source_file Ns Pa .dat
|
||||
in the order that they are listed in the header file
|
||||
.Ar source_file Ns Sy .dat
|
||||
to standard output.
|
||||
It is possible to create sorted versions of input files by using
|
||||
.Fl o
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: gomoku.6,v 1.8 2002/09/26 16:29:25 wiz Exp $
|
||||
.\" $NetBSD: gomoku.6,v 1.9 2002/09/26 18:32:01 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1994
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -92,7 +92,7 @@ User versus user.
|
||||
This is mostly used for testing.
|
||||
.El
|
||||
.Sh AUTHOR
|
||||
Ralph Campbell
|
||||
.An Ralph Campbell
|
||||
.Sh ACKNOWLEDGEMENTS
|
||||
The board display routines were based on the
|
||||
.Nm goref
|
||||
|
@ -1,23 +1,23 @@
|
||||
.\" $NetBSD: hack.6,v 1.9 2002/09/26 16:12:40 wiz Exp $ -*- nroff -*-
|
||||
.\" $NetBSD: hack.6,v 1.10 2002/09/26 18:32:01 wiz Exp $ -*- nroff -*-
|
||||
.Dd March 31, 1985
|
||||
.Dt HACK 6
|
||||
.Os
|
||||
.Sh NAME
|
||||
.Nm hack
|
||||
.Nd Exploring The Dungeons of Doom
|
||||
.Nd exploring The Dungeons of Doom
|
||||
.Sh SYNOPSIS
|
||||
.Nm /usr/games/hack
|
||||
.Nm
|
||||
.Op Fl d Ar directory
|
||||
.Op Fl n
|
||||
.Op Fl u Ar playername
|
||||
.Nm /usr/games/hack
|
||||
.Nm ""
|
||||
.Op Fl d Ar directory
|
||||
.Op Fl s
|
||||
.Op Fl X
|
||||
.Op Ar playername ...
|
||||
.Sh DESCRIPTION
|
||||
.Nm
|
||||
is a display oriented dungeons \*[Am] dragons - like game.
|
||||
is a display oriented dungeons \*[Am] dragons-like game.
|
||||
Both display and command structure resemble rogue.
|
||||
(For a game with the same structure but entirely different display -
|
||||
a real cave instead of dull rectangles - try Quest.)
|
||||
@ -130,7 +130,8 @@ Pager used instead of default pager.
|
||||
.It Ev MAIL
|
||||
Mailbox file.
|
||||
.It Ev MAILREADER
|
||||
Reader used instead of default (probably /usr/bin/mail).
|
||||
Reader used instead of default (probably
|
||||
.Pa /usr/bin/mail ) .
|
||||
.It Ev HACKDIR
|
||||
Playground.
|
||||
.It Ev HACKOPTIONS
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: hunt.6,v 1.6 2002/09/26 16:12:40 wiz Exp $
|
||||
.\" $NetBSD: hunt.6,v 1.7 2002/09/26 18:32:02 wiz Exp $
|
||||
.\"
|
||||
.\" hunt
|
||||
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
|
||||
@ -51,8 +51,9 @@ flag is given,
|
||||
.Nm
|
||||
queries the local network (or specific host)
|
||||
and reports on all active games found.
|
||||
This is useful for shell startup scripts, e.g.\&
|
||||
.Xr csh 1 Ns 's No .login .
|
||||
This is useful for shell startup scripts, e.g.,
|
||||
.Xr csh 1 Ns 's
|
||||
.Pa .login .
|
||||
.Pp
|
||||
The player name may be specified on the command line by using the
|
||||
.Fl n
|
||||
@ -105,7 +106,7 @@ mailing list (see
|
||||
.Xr huntd 6 ) .
|
||||
.Sh PLAYING HINTS
|
||||
.Nm
|
||||
only works on crt (vdt) terminals with at least 24 lines, 80 columns, and
|
||||
only works on CRT (vdt) terminals with at least 24 lines, 80 columns, and
|
||||
cursor addressing.
|
||||
The screen is divided in to 3 areas.
|
||||
On the right hand side is the status area.
|
||||
@ -280,7 +281,7 @@ he is and therefore less likely to hurt himself on landing.
|
||||
.\"close to every 30 deaths.
|
||||
.It
|
||||
Every 30 deaths or so, a
|
||||
.Dq ?
|
||||
.Dq \&?
|
||||
will appear.
|
||||
It is a wandering bomb which will explode when it hits someone, or
|
||||
when it is slimed.
|
||||
@ -321,8 +322,8 @@ option must be last.
|
||||
Other options are:
|
||||
.Ar scan , fly , nobeep , port=string , host=string ,
|
||||
and
|
||||
.Ar message=string
|
||||
\(em which correspond to the command line options.
|
||||
.Ar message=string ,
|
||||
which correspond to the command line options.
|
||||
String options cannot contain commas since commas
|
||||
are used to separate options.
|
||||
.It
|
||||
@ -384,7 +385,6 @@ We thank Don Kneller,
|
||||
John Thomason, Eric Pettersen, Mark Day,
|
||||
and Scott Weiner for providing
|
||||
endless hours of play-testing to improve the character of the game.
|
||||
We hope their significant others will forgive them;
|
||||
we certainly don't.
|
||||
We hope their significant others will forgive them; we certainly don't.
|
||||
.Sh BUGS
|
||||
To keep up the pace, not everything is as realistic as possible.
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: huntd.6,v 1.5 2002/09/26 16:29:26 wiz Exp $
|
||||
.\" $NetBSD: huntd.6,v 1.6 2002/09/26 18:32:02 wiz Exp $
|
||||
.\"
|
||||
.\" Hunt
|
||||
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
|
||||
@ -38,8 +38,7 @@ option is for running
|
||||
forever (server mode).
|
||||
This is similar to running it under the control of
|
||||
.Xr inetd 8
|
||||
(see below),
|
||||
but it consumes a process table entry when no one is playing.
|
||||
(see below), but it consumes a process table entry when no one is playing.
|
||||
.Pp
|
||||
The
|
||||
.Fl p
|
||||
@ -48,7 +47,7 @@ process and thus allows for private games of hunt.
|
||||
This option turns off the notification of players on the
|
||||
.Em hunt-players
|
||||
mailing list.
|
||||
.Sh INETD
|
||||
.Ss INETD
|
||||
To run
|
||||
.Nm
|
||||
from
|
||||
@ -67,7 +66,7 @@ uncomment the following line in
|
||||
.Bd -literal -offset indent -compact
|
||||
hunt dgram udp wait nobody /usr/games/huntd huntd
|
||||
.Ed
|
||||
Do not use any of the command line options \(em if you want
|
||||
Do not use any of the command line options; if you want
|
||||
.Xr inetd 8
|
||||
to start up
|
||||
.Nm
|
||||
@ -100,4 +99,3 @@ on the local machine and tries to rendezvous with it.
|
||||
Conrad Huang, Ken Arnold, and Greg Couch;
|
||||
.br
|
||||
University of California, San Francisco, Computer Graphics Lab
|
||||
.\"Sh BUGS
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: larn.6,v 1.7 2002/09/26 16:12:41 wiz Exp $
|
||||
.\" $NetBSD: larn.6,v 1.8 2002/09/26 18:32:02 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1990 The Regents of the University of California.
|
||||
.\" All rights reserved.
|
||||
@ -105,7 +105,7 @@ may be used to set a few options for
|
||||
.Nm "" .
|
||||
A sequence of words terminated by whitespace is used to specify options.
|
||||
.Pp
|
||||
.Bl -tag -width "savefile: xsave-file-namex" -compact
|
||||
.Bl -tag -width "savefile: xxsave-file-namexx" -compact
|
||||
.It Sy Word
|
||||
.Sy Meaning
|
||||
.Pp
|
||||
@ -123,11 +123,11 @@ Disable beeping of the terminal.
|
||||
Choose your sex to be a man.
|
||||
.It female
|
||||
Choose your sex to be a woman.
|
||||
.It name: \*qyour name\*q
|
||||
.It name: Dq your name
|
||||
Choose your playing name.
|
||||
.It monster: \*qmonst name\*q
|
||||
.It monster: Dq monst name
|
||||
Choose a name for a monster.
|
||||
.It savefile: \*qsave-file-name\*q
|
||||
.It savefile: Dq save-file-name
|
||||
Define what the savegame filename will be.
|
||||
.El
|
||||
.Pp
|
||||
@ -145,7 +145,7 @@ In general, typing in '*' means all of what you are interested in.
|
||||
This is true when visiting the bank, or when contributing at altars.
|
||||
.Pp
|
||||
You can get out of the store, trading post, school, or home by hitting
|
||||
.Sy \*[Lt]esc\*[Gt] .
|
||||
.Sy Aq esc .
|
||||
.Pp
|
||||
When casting a spell, if you need a list of spells you can cast, type \fBD\fP
|
||||
as the first letter of your spell.
|
||||
@ -153,7 +153,7 @@ The available list of spells will be shown,
|
||||
after which you may enter the spell code.
|
||||
This only works on the 1st letter of the spell you are casting.
|
||||
.Sh AUTHOR
|
||||
Noah Morgan
|
||||
.An Noah Morgan
|
||||
.Sh FILES
|
||||
.Bl -tag -width "/var/games/larn.scores" -compact
|
||||
.It Pa /var/games/larn.scores
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: monop.6,v 1.12 2002/09/26 16:12:41 wiz Exp $
|
||||
.\" $NetBSD: monop.6,v 1.13 2002/09/26 18:32:03 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1980 The Regents of the University of California.
|
||||
.\" All rights reserved.
|
||||
@ -40,7 +40,7 @@
|
||||
.Nm monop
|
||||
.Nd Monopoly game
|
||||
.Sh SYNOPSIS
|
||||
.Nm /usr/games/monop
|
||||
.Nm
|
||||
.Op Ar file
|
||||
.Sh DESCRIPTION
|
||||
.Nm
|
||||
@ -53,8 +53,7 @@ no auction is held and the property remains unowned.
|
||||
.Nm
|
||||
The game, in effect, lends the player money,
|
||||
so it is possible to buy something which you cannot afford.
|
||||
However, as soon as a person goes into debt,
|
||||
he must
|
||||
However, as soon as a person goes into debt, he must
|
||||
.Dq fix the problem ,
|
||||
.Em i.e. ,
|
||||
make himself solvent, before play can continue.
|
||||
@ -107,7 +106,9 @@ If it is not owned, there is no rent.
|
||||
.El
|
||||
.It Ic where
|
||||
where players are: Tells you where all the players are.
|
||||
A `*' indicates the current player.
|
||||
A
|
||||
.Sq *
|
||||
indicates the current player.
|
||||
.It Ic own holdings
|
||||
List your own holdings,
|
||||
.Em i.e. ,
|
||||
@ -172,12 +173,13 @@ Read in a previously saved game from a file.
|
||||
It leaves the file intact.
|
||||
.It Ic roll
|
||||
Roll the dice and move forward to your new location.
|
||||
If you simply hit the \*[Lt]RETURN\*[Gt] key instead of a command,
|
||||
it is the same as typing
|
||||
If you simply hit the
|
||||
.Aq RETURN
|
||||
key instead of a command, it is the same as typing
|
||||
.Ic roll .
|
||||
.El
|
||||
.Sh AUTHOR
|
||||
Ken Arnold
|
||||
.An Ken Arnold
|
||||
.Sh FILES
|
||||
.Bl -tag -width /usr/share/games/cards.pck -compact
|
||||
.It Pa /usr/share/games/cards.pck
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: phantasia.6,v 1.8 2002/09/26 16:33:53 wiz Exp $
|
||||
.\" $NetBSD: phantasia.6,v 1.9 2002/09/26 18:32:03 wiz Exp $
|
||||
.\"
|
||||
.Dd April 1, 2001
|
||||
.Dt PHANTASIA 6
|
||||
@ -11,9 +11,8 @@
|
||||
.Op Fl abHmpSsx
|
||||
.Sh DESCRIPTION
|
||||
.Nm
|
||||
is a role playing game
|
||||
which allows players to roll up characters of various types to fight
|
||||
monsters and other players.
|
||||
is a role playing game which allows players to roll up characters of
|
||||
various types to fight monsters and other players.
|
||||
Progression of characters is based upon gaining experience from fighting
|
||||
monsters (and other players).
|
||||
.Pp
|
||||
@ -56,7 +55,8 @@ zero are saved.
|
||||
Characters unused for awhile will be purged.
|
||||
Characters are only placed on the scoreboard when they die.
|
||||
.Sh AUTHOR
|
||||
Edward Estes, AT\*[Am]T Information Systems, Skokie, IL
|
||||
.An Edward Estes ,
|
||||
AT\*[Am]T Information Systems, Skokie, IL
|
||||
.Sh PARTICULARS
|
||||
.Ss Normal Play
|
||||
A number of the player's more important statistics are almost always
|
||||
@ -98,7 +98,9 @@ One can talk to other players with the
|
||||
('3') option.
|
||||
In general, this is a line or so of text.
|
||||
To remove a current
|
||||
message, just type \*[Lt]return\*[Gt] when prompted for a message.
|
||||
message, just type
|
||||
.Aq return
|
||||
when prompted for a message.
|
||||
.Pp
|
||||
The
|
||||
.Ic stats
|
||||
@ -126,8 +128,8 @@ Several other options become available as the player progresses in
|
||||
.Em level
|
||||
and
|
||||
.Em magic ,
|
||||
or to other stations in the game (
|
||||
.Em valar ,
|
||||
or to other stations in the game
|
||||
.Em ( valar ,
|
||||
.Em council of the wise ,
|
||||
.Em king ) .
|
||||
These are described elsewhere.
|
||||
@ -182,8 +184,7 @@ is lost.
|
||||
.It Em strength
|
||||
determines how much damage a character can inflict.
|
||||
.It Em quickness
|
||||
determines how many chances a character gets to make decisions while
|
||||
fighting.
|
||||
determines how many chances a character gets to make decisions while fighting.
|
||||
.It Em energy level
|
||||
specifies how much damage a character may endure before dying.
|
||||
.It Em magic level
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: pom.6,v 1.10 2002/09/26 16:12:42 wiz Exp $
|
||||
.\" $NetBSD: pom.6,v 1.11 2002/09/26 18:32:03 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1989, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -59,7 +59,8 @@ The format is similar to the canonical representation used by
|
||||
.Xr date 1
|
||||
.Sh AUTHOR
|
||||
.Nm
|
||||
was written by Keith E. Brandt.
|
||||
was written by
|
||||
.An Keith E. Brandt .
|
||||
.Sh BUGS
|
||||
Times must be within range of the
|
||||
.Ux
|
||||
@ -70,4 +71,5 @@ UTC timescales (about one minute at the time of writing).
|
||||
.Sh ACKNOWLEDGEMENTS
|
||||
This program is based on algorithms from
|
||||
.%B Practical Astronomy with Your Calculator, Third Edition
|
||||
by Peter Duffett-Smith \*[Lt]pjds@mrao.cam.ac.uk\*[Gt].
|
||||
by Peter Duffett-Smith
|
||||
.Aq pjds@mrao.cam.ac.uk .
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: quiz.6,v 1.8 2002/09/26 16:33:54 wiz Exp $
|
||||
.\" $NetBSD: quiz.6,v 1.9 2002/09/26 18:32:03 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1991, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -73,9 +73,8 @@ will ask questions from the first category and it expects answers from
|
||||
the second category.
|
||||
For example, the command
|
||||
.Dq quiz victim killer
|
||||
asks questions which are
|
||||
the names of victims, and expects you to answer with the cause of their
|
||||
untimely demise, whereas the command
|
||||
asks questions which are the names of victims, and expects you to answer
|
||||
with the cause of their untimely demise, whereas the command
|
||||
.Dq quiz killer victim
|
||||
works the other way around.
|
||||
.Pp
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: rain.6,v 1.9 2002/09/26 16:12:42 wiz Exp $
|
||||
.\" $NetBSD: rain.6,v 1.10 2002/09/26 18:32:04 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1989, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -55,4 +55,4 @@ option must be used to specify a delay, in milliseconds, between each
|
||||
update.
|
||||
A reasonable delay is 120; the default is 0.
|
||||
.Sh AUTHOR
|
||||
Eric P. Scott
|
||||
.An Eric P. Scott
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: random.6,v 1.4 1999/03/22 18:49:12 garbled Exp $
|
||||
.\" $NetBSD: random.6,v 1.5 2002/09/26 18:32:04 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1994
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -60,8 +60,8 @@ option is specified,
|
||||
.Nm
|
||||
does not read or write anything, and simply exits with a random
|
||||
exit value of 0 to
|
||||
.Ar denominator
|
||||
\&- 1, inclusive.
|
||||
.Ar denominator Ns -1 ,
|
||||
inclusive.
|
||||
.It Fl r
|
||||
The
|
||||
.Fl r
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: robots.6,v 1.10 2002/09/26 16:12:42 wiz Exp $
|
||||
.\" $NetBSD: robots.6,v 1.11 2002/09/26 18:32:04 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1991, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -61,7 +61,7 @@ you start on the next field.
|
||||
This keeps up until they finally get you.
|
||||
.Pp
|
||||
Robots are represented on the screen by a
|
||||
.Sq \+ ,
|
||||
.Sq \&+ ,
|
||||
the junk heaps from their collisions by a
|
||||
.Sq \(** ,
|
||||
and you
|
||||
@ -91,7 +91,7 @@ move one square down and right
|
||||
(also space) do nothing for one turn
|
||||
.It Ic HJKLBNYU
|
||||
run as far as possible in the given direction
|
||||
.It Ic \\*[Gt]
|
||||
.It Ic \*[Gt]
|
||||
do nothing for as long as possible
|
||||
.It Ic t
|
||||
teleport to a random location
|
||||
@ -140,7 +140,7 @@ very nice.
|
||||
Advance into the higher levels directly, skipping the lower, easier levels.
|
||||
.It Fl A
|
||||
Auto-bot mode.
|
||||
Let's the game play itself.
|
||||
Lets the game play itself.
|
||||
.It Fl n
|
||||
Increase the number of games played by one.
|
||||
.El
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: rogue.6,v 1.7 2002/09/26 16:12:42 wiz Exp $
|
||||
.\" $NetBSD: rogue.6,v 1.8 2002/09/26 18:32:04 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1988, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -38,7 +38,7 @@
|
||||
.Os
|
||||
.Sh NAME
|
||||
.Nm rogue
|
||||
.Nd Exploring The Dungeons of Doom
|
||||
.Nd exploring The Dungeons of Doom
|
||||
.Sh SYNOPSIS
|
||||
.Nm
|
||||
.Op Fl s
|
||||
@ -48,10 +48,9 @@
|
||||
.Sh DESCRIPTION
|
||||
.Nm
|
||||
is a computer fantasy game with a new twist.
|
||||
It is crt oriented and the
|
||||
object of the game is to survive the attacks of various monsters and get
|
||||
a lot of gold, rather than the puzzle solving orientation of most computer
|
||||
fantasy games.
|
||||
It is CRT oriented and the object of the game is to survive the attacks of
|
||||
various monsters and get a lot of gold, rather than the puzzle solving
|
||||
orientation of most computer fantasy games.
|
||||
.Pp
|
||||
To get started you really only need to know two commands.
|
||||
The command
|
||||
@ -63,9 +62,8 @@ will identify the things you see on the screen.
|
||||
To win the game (as opposed to merely playing to beat other people's high
|
||||
scores) you must locate the Amulet of Yendor which is somewhere below
|
||||
the 20th level of the dungeon and get it out.
|
||||
Nobody has achieved this
|
||||
yet and if somebody does, they will probably go down in history as a hero
|
||||
among heroes.
|
||||
Nobody has achieved this yet and if somebody does, they will probably go
|
||||
down in history as a hero among heroes.
|
||||
.Pp
|
||||
When the game ends, either by your death, when you quit, or if you (by
|
||||
some miracle) manage to win,
|
||||
@ -107,8 +105,7 @@ Default save file
|
||||
.Re
|
||||
.Sh BUGS
|
||||
Probably infinite, although none are known.
|
||||
However,
|
||||
that Ice Monsters sometimes transfix you permanently is
|
||||
However, that Ice Monsters sometimes transfix you permanently is
|
||||
.Em not
|
||||
a bug.
|
||||
It's a feature.
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: tetris.6,v 1.8 2002/02/08 01:25:15 ross Exp $
|
||||
.\" $NetBSD: tetris.6,v 1.9 2002/09/26 18:32:05 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1992, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -60,14 +60,14 @@ The default level of play is 2.
|
||||
.Pp
|
||||
The default control keys are as follows:
|
||||
.Pp
|
||||
.Bl -tag -width "\*[Lt]space\*[Gt]" -compact -offset indent
|
||||
.Bl -tag -width "xxspacexx" -compact -offset indent
|
||||
.It j
|
||||
move left
|
||||
.It k
|
||||
rotate 1/4 turn counterclockwise
|
||||
.It l
|
||||
move right
|
||||
.It \*[Lt]space\*[Gt]
|
||||
.It Aq space
|
||||
drop
|
||||
.It p
|
||||
pause
|
||||
@ -110,7 +110,7 @@ at level 9, they fall 9 times per second.
|
||||
(As the game goes on, things speed up,
|
||||
no matter what your initial selection.)
|
||||
When this shape
|
||||
.Dq "touches down"
|
||||
.Dq touches down
|
||||
on the bottom of the field, another will appear at the top.
|
||||
.Pp
|
||||
You can move shapes to the left or right, rotate them counterclockwise,
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: trek.6,v 1.9 2002/09/26 16:12:43 wiz Exp $
|
||||
.\" $NetBSD: trek.6,v 1.10 2002/09/26 18:32:05 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1980, 1993
|
||||
.\" The Regents of the University of California. All rights reserved.
|
||||
@ -40,7 +40,7 @@
|
||||
.Nm trek
|
||||
.Nd trekkie game
|
||||
.Sh SYNOPSIS
|
||||
.Nm /usr/games/trek
|
||||
.Nm
|
||||
.Oo
|
||||
.Op Fl a
|
||||
.Ar file
|
||||
@ -80,7 +80,7 @@ You should normally start out with a novice and work up.
|
||||
In general, throughout the game, if you forget what is appropriate
|
||||
the game will tell you what it expects if you just type in a question mark.
|
||||
.Sh AUTHOR
|
||||
Eric Allman
|
||||
.An Eric Allman
|
||||
.Sh SEE ALSO
|
||||
.Pa /usr/share/doc/usd/31.trek
|
||||
.Sh COMMAND SUMMARY
|
||||
|
@ -1,4 +1,4 @@
|
||||
.\" $NetBSD: wargames.6,v 1.3 2002/09/26 16:12:43 wiz Exp $
|
||||
.\" $NetBSD: wargames.6,v 1.4 2002/09/26 18:32:05 wiz Exp $
|
||||
.\"
|
||||
.\" Copyright (c) 1998 Joey Hess
|
||||
.\" All rights reserved.
|
||||
@ -45,4 +45,5 @@ The likelihood of Global Thermonuclear Warfare resulting is much smaller....
|
||||
Wargames,
|
||||
the movie (an MGM production, PGP 13, directed by John Badham, 1983).
|
||||
.Sh AUTHOR
|
||||
This manual page was written by Joey Hess \*[Lt]joeyh@kitenet.net\*[Gt].
|
||||
This manual page was written by Joey Hess
|
||||
.Aq joeyh@kitenet.net .
|
||||
|
Loading…
Reference in New Issue
Block a user