NetBSD/games
chuck 88c6198c95 shops are only supposed to have 1 door (as per standard hack 1.0.3).
for some reason, the version of 1.0.3 that was in the 4.4 lite tree
was modified to allow shops with two doors -- this violates the spirit
of the game.   with this diff, we revert back to classic 1.0.3 behavior.
2002-08-22 01:49:34 +00:00
..
adventure No need to reference .OBJDIR here. 2002-03-05 21:28:12 +00:00
arithmetic The game would show the statistic info and immediately prompt you with a new 2002-03-31 04:07:22 +00:00
atc Generate <>& symbolically. I'm avoiding .../dist/... directories for now. 2002-02-08 01:21:55 +00:00
backgammon MKfoo=no -> NOfoo= 2001-12-12 00:07:45 +00:00
banner Generate <>& symbolically. I'm avoiding .../dist/... directories for now. 2002-02-08 01:21:55 +00:00
battlestar Generate <>& symbolically. I'm avoiding .../dist/... directories for now. 2002-02-08 01:21:55 +00:00
bcd
boggle There is no need to explcitly use ${.OBJDIR}; it's implied. 2002-03-05 19:17:44 +00:00
caesar
canfield MKfoo=no -> NOfoo= 2001-12-12 00:07:45 +00:00
countmail I was bored, so... simplify(?) this code a bit. 2002-07-02 17:18:21 +00:00
cribbage __STDC__ is always defined on NetBSD. 2002-05-26 00:12:11 +00:00
dm utmpx support. 2002-08-02 03:06:24 +00:00
factor Provide a BN_dec2bn() shim for the non-openssl case that reports an error 2002-06-18 23:07:36 +00:00
fish
fortune sweep of errx/warnx, remove unnecessary trailing \n 2002-07-20 08:36:17 +00:00
gomoku
hack shops are only supposed to have 1 door (as per standard hack 1.0.3). 2002-08-22 01:49:34 +00:00
hangman Use standard headers. 2002-01-20 00:52:22 +00:00
hunt __STDC__ is always defined on NetBSD. 2002-05-26 00:12:11 +00:00
larn __STDC__ is always defined on NetBSD. 2002-05-26 00:12:11 +00:00
mille __STDC__ is always defined on NetBSD. 2002-05-26 00:12:11 +00:00
monop calloc() arg mistake. it's (nelem, size). from openbsd 2002-08-12 02:37:26 +00:00
morse MKfoo=no -> NOfoo= 2001-12-12 00:07:45 +00:00
number Sync getopt() / man page with actual getopt options. 2001-12-20 20:10:33 +00:00
phantasia No need to reference .OBJDIR here. 2002-03-05 21:29:56 +00:00
pig
pom Generate <>& symbolically. I'm avoiding .../dist/... directories for now. 2002-02-08 01:21:55 +00:00
ppt MKfoo=no -> NOfoo= 2001-12-12 00:07:45 +00:00
primes MKfoo=no -> NOfoo= 2001-12-12 00:07:45 +00:00
quiz remove spurious ^A's and || 2002-08-20 13:49:11 +00:00
rain
random
robots Generate <>& symbolically. I'm avoiding .../dist/... directories for now. 2002-02-08 01:21:55 +00:00
rogue Make "rogue" build with "WARNS=2". The necessary patches were supplied 2002-07-07 09:35:07 +00:00
sail Generate <>& symbolically. I'm avoiding .../dist/... directories for now. 2002-02-08 01:21:55 +00:00
snake MKfoo=no -> NOfoo= 2001-12-12 00:07:45 +00:00
tetris de-register 2002-06-02 22:17:37 +00:00
trek sweep of errx/warnx, remove unnecessary trailing \n 2002-07-20 08:36:17 +00:00
wargames Generate <>& symbolically. I'm avoiding .../dist/... directories for now. 2002-02-08 01:21:55 +00:00
worm
worms
wtf
wump
Makefile make factor work with and without openssl. 2002-06-16 22:24:00 +00:00
Makefile.inc Temporarily add a "MKHIDEGAME" variable that by default blocks the 2002-01-27 00:35:16 +00:00