88c6198c95
for some reason, the version of 1.0.3 that was in the 4.4 lite tree was modified to allow shops with two doors -- this violates the spirit of the game. with this diff, we revert back to classic 1.0.3 behavior.
312 lines
6.9 KiB
C
312 lines
6.9 KiB
C
/* $NetBSD: hack.mkshop.c,v 1.7 2002/08/22 01:49:34 chuck Exp $ */
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/*
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* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: hack.mkshop.c,v 1.7 2002/08/22 01:49:34 chuck Exp $");
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#endif /* not lint */
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#include <stdlib.h>
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#ifndef QUEST
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#include "hack.h"
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#include "extern.h"
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#include "def.mkroom.h"
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#include "def.eshk.h"
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#define ESHK ((struct eshk *)(&(shk->mextra[0])))
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const schar shprobs[] = {3, 3, 5, 5, 10, 10, 14, 50}; /* their probabilities */
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void
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mkshop()
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{
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struct mkroom *sroom;
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int sh, sx, sy, i = -1;
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char let;
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int roomno;
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struct monst *shk;
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#ifdef WIZARD
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/* first determine shoptype */
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if (wizard) {
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char *ep = getenv("SHOPTYPE");
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if (ep) {
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if (*ep == 'z' || *ep == 'Z') {
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mkzoo(ZOO);
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return;
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}
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if (*ep == 'm' || *ep == 'M') {
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mkzoo(MORGUE);
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return;
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}
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if (*ep == 'b' || *ep == 'B') {
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mkzoo(BEEHIVE);
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return;
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}
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if (*ep == 's' || *ep == 'S') {
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mkswamp();
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return;
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}
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for (i = 0; shtypes[i]; i++)
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if (*ep == shtypes[i])
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break;
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goto gottype;
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}
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}
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gottype:
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#endif /* WIZARD */
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for (sroom = &rooms[0], roomno = 0;; sroom++, roomno++) {
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if (sroom->hx < 0)
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return;
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if (sroom - rooms >= nroom) {
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pline("rooms not closed by -1?");
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return;
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}
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if (sroom->rtype)
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continue;
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if (!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
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continue;
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if (
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#ifdef WIZARD
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(wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
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#endif /* WIZARD */
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sroom->doorct == 1)
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break;
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}
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if (i < 0) { /* shoptype not yet determined */
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int j;
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for (j = rn2(100), i = 0; (j -= shprobs[i]) >= 0; i++)
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if (!shtypes[i])
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break; /* superfluous */
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if (isbig(sroom) && i + SHOPBASE == WANDSHOP)
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i = GENERAL - SHOPBASE;
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}
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sroom->rtype = i + SHOPBASE;
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let = shtypes[i];
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sh = sroom->fdoor;
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sx = doors[sh].x;
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sy = doors[sh].y;
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if (sx == sroom->lx - 1)
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sx++;
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else if (sx == sroom->hx + 1)
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sx--;
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else if (sy == sroom->ly - 1)
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sy++;
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else if (sy == sroom->hy + 1)
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sy--;
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else {
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#ifdef WIZARD
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/* This is said to happen sometimes, but I've never seen it. */
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if (wizard) {
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int j = sroom->doorct;
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pline("Where is shopdoor?");
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pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
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sroom->hx, sroom->hy);
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pline("doormax=%d doorct=%d fdoor=%d",
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doorindex, sroom->doorct, sh);
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while (j--) {
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pline("door [%d,%d]", doors[sh].x, doors[sh].y);
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sh++;
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}
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more();
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}
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#endif /* WIZARD */
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return;
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}
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if (!(shk = makemon(PM_SHK, sx, sy)))
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return;
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shk->isshk = shk->mpeaceful = 1;
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shk->msleep = 0;
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shk->mtrapseen = ~0; /* we know all the traps already */
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ESHK->shoproom = roomno;
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ESHK->shoplevel = dlevel;
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ESHK->shd = doors[sh];
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ESHK->shk.x = sx;
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ESHK->shk.y = sy;
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ESHK->robbed = 0;
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ESHK->visitct = 0;
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ESHK->following = 0;
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shk->mgold = 1000 + 30 * rnd(100); /* initial capital */
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ESHK->billct = 0;
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findname(ESHK->shknam, let);
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for (sx = sroom->lx; sx <= sroom->hx; sx++)
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for (sy = sroom->ly; sy <= sroom->hy; sy++) {
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struct monst *mtmp;
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if ((sx == sroom->lx && doors[sh].x == sx - 1) ||
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(sx == sroom->hx && doors[sh].x == sx + 1) ||
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(sy == sroom->ly && doors[sh].y == sy - 1) ||
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(sy == sroom->hy && doors[sh].y == sy + 1))
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continue;
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if (rn2(100) < dlevel && !m_at(sx, sy) &&
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(mtmp = makemon(PM_MIMIC, sx, sy))) {
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mtmp->mimic = 1;
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mtmp->mappearance =
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(let && rn2(10) < dlevel) ? let : ']';
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continue;
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}
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(void) mkobj_at(let, sx, sy);
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}
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}
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void
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mkzoo(type)
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int type;
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{
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struct mkroom *sroom;
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struct monst *mon;
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int sh, sx, sy, i;
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int goldlim = 500 * dlevel;
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int moct = 0;
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i = nroom;
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for (sroom = &rooms[rn2(nroom)];; sroom++) {
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if (sroom == &rooms[nroom])
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sroom = &rooms[0];
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if (!i-- || sroom->hx < 0)
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return;
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if (sroom->rtype)
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continue;
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if (type == MORGUE && sroom->rlit)
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continue;
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if (has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
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continue;
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if (sroom->doorct == 1 || !rn2(5))
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break;
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}
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sroom->rtype = type;
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sh = sroom->fdoor;
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for (sx = sroom->lx; sx <= sroom->hx; sx++)
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for (sy = sroom->ly; sy <= sroom->hy; sy++) {
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if ((sx == sroom->lx && doors[sh].x == sx - 1) ||
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(sx == sroom->hx && doors[sh].x == sx + 1) ||
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(sy == sroom->ly && doors[sh].y == sy - 1) ||
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(sy == sroom->hy && doors[sh].y == sy + 1))
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continue;
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mon = makemon(
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(type == MORGUE) ? morguemon() :
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(type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,
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sx, sy);
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if (mon)
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mon->msleep = 1;
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switch (type) {
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case ZOO:
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i = sq(dist2(sx, sy, doors[sh].x, doors[sh].y));
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if (i >= goldlim)
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i = 5 * dlevel;
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goldlim -= i;
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mkgold((long) (10 + rn2(i)), sx, sy);
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break;
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case MORGUE:
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/*
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* Usually there is one dead body in the
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* morgue
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*/
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if (!moct && rn2(3)) {
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mksobj_at(CORPSE, sx, sy);
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moct++;
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}
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break;
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case BEEHIVE:
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if (!rn2(3))
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mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
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break;
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}
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}
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}
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const struct permonst *
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morguemon()
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{
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int i = rn2(100), hd = rn2(dlevel);
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if (hd > 10 && i < 10)
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return (PM_DEMON);
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if (hd > 8 && i > 85)
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return (PM_VAMPIRE);
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return ((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
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}
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void
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mkswamp()
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{ /* Michiel Huisjes & Fred de Wilde */
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struct mkroom *sroom;
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int sx, sy, i, eelct = 0;
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for (i = 0; i < 5; i++) { /* 5 tries */
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sroom = &rooms[rn2(nroom)];
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if (sroom->hx < 0 || sroom->rtype ||
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has_upstairs(sroom) || has_dnstairs(sroom))
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continue;
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/* satisfied; make a swamp */
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sroom->rtype = SWAMP;
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for (sx = sroom->lx; sx <= sroom->hx; sx++)
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for (sy = sroom->ly; sy <= sroom->hy; sy++)
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if ((sx + sy) % 2 && !o_at(sx, sy) && !t_at(sx, sy)
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&& !m_at(sx, sy) && !nexttodoor(sx, sy)) {
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levl[sx][sy].typ = POOL;
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levl[sx][sy].scrsym = POOL_SYM;
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if (!eelct || !rn2(4)) {
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(void) makemon(PM_EEL, sx, sy);
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eelct++;
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}
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}
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}
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}
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int
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nexttodoor(sx, sy)
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int sx, sy;
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{
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int dx, dy;
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struct rm *lev;
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for (dx = -1; dx <= 1; dx++)
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for (dy = -1; dy <= 1; dy++)
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if ((lev = &levl[sx + dx][sy + dy])->typ == DOOR ||
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lev->typ == SDOOR || lev->typ == LDOOR)
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return (1);
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return (0);
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}
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int
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has_dnstairs(sroom)
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struct mkroom *sroom;
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{
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return (sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
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sroom->ly <= ydnstair && ydnstair <= sroom->hy);
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}
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int
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has_upstairs(sroom)
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struct mkroom *sroom;
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{
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return (sroom->lx <= xupstair && xupstair <= sroom->hx &&
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sroom->ly <= yupstair && yupstair <= sroom->hy);
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}
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int
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isbig(sroom)
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struct mkroom *sroom;
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{
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int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
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return (area > 20);
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}
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int
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dist2(x0, y0, x1, y1)
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int x0, y0, x1, y1;
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{
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return ((x0 - x1) * (x0 - x1) + (y0 - y1) * (y0 - y1));
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}
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int
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sq(a)
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int a;
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{
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return (a * a);
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}
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#endif /* QUEST */
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