program/tool from "FOO" to "TOOL_FOO". The new variables are:
TOOL_ASN1_COMPILE TOOL_CAP_MKDB TOOL_CAT TOOL_CKSUM TOOL_COMPILE_ET
TOOL_CONFIG TOOL_CRUNCHGEN TOOL_CTAGS TOOL_DB TOOL_EQN TOOL_FGEN
TOOL_GENCAT TOOL_GROFF TOOL_HEXDUMP TOOL_INDXBIB TOOL_INSTALLBOOT
TOOL_INSTALL_INFO TOOL_M4 TOOL_MAKEFS TOOL_MAKEINFO TOOL_MAKEWHATIS
TOOL_MDSETIMAGE TOOL_MENUC TOOL_MKCSMAPPER TOOL_MKESDB
TOOL_MKLOCALE TOOL_MKMAGIC TOOL_MKTEMP TOOL_MSGC TOOL_MTREE
TOOL_PAX TOOL_PIC TOOL_PREPMKBOOTIMAGE TOOL_PWD_MKDB TOOL_REFER
TOOL_ROFF_ASCII TOOL_ROFF_DVI TOOL_ROFF_HTML TOOL_ROFF_PS
TOOL_ROFF_RAW TOOL_RPCGEN TOOL_SOELIM TOOL_SUNLABEL TOOL_TBL
TOOL_UUDECODE TOOL_VGRIND TOOL_ZIC
For each, provide default in <bsd.sys.mk> of the form:
TOOL_FOO?= foo
and for the ${USETOOLS}=="yes" case in <bsd.own.mk>, provide override:
TOOL_FOO= ${TOOLDIR}/bin/${_TOOL_PREFIX}foo
Document all of these in bsd.README.
This cleans up a chunk of potential (and actual) namespace collision
within our build infrastructure, as well as improves consistency in
the share/mk documentation and provision of appropriate defaults for
each of these variables.
do not let the save game file "string length" exceed the amount of space
supplied. as noted by <stanojr@iserver.sk> on bugtraq.
- minor KNF.
tested by simonb.
When a game ends that makes the top 10, the function insert_score in
score.c is called to make the new score file. But the case for KFIRE
(killed by fire) incorrectly uses strcpy instead of strcat (all the
other cases use strcat). This puts the string in the wrong place and
corrupts the score file.
Games which run setgid from dm, but don't need to, should drop their
privileges at startup.
Games which have a scorefile should open it at startup, then drop all
privileges leaving just the open writable file descriptor. If the
game can invoke subprocesses, this should be made close-on-exec.
Games with scorefiles should make sure they do not get a file
descriptor < 3. (Otherwise, they could get confused and corrupt the
scorefile when using stdin, stdout or stderr.)
Some old setuid revokes from the days of setuid games change into gid
revokes.
the games.
This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).
Most noreturn attributes were previously added in bin/6144, with some
others that were missed then in bin/8082. Previous `unused'
attributes were covered in bin/6557, bin/8058 and other PRs (all these
PRs have already been handled and closed).