dholland
8bde1deef1
Factor out some common code; pass -Wstrict-overflow.
2012-10-13 20:12:18 +00:00
plunky
9f61b80465
NULL does not need a cast
2011-08-31 16:24:54 +00:00
dholland
ae56ae8f3f
Use __dead and __printflike instead of __attribute__.
2011-08-26 06:18:16 +00:00
pgoyette
6688046702
Fix a few of the games to use getprogname() in their usage() functions.
...
Suggested by Joerg.
XXX There are probably many more that have their progname hard-coded, but
XXX I'm not up for a wholesale roto-till at the moment.
2010-12-05 04:34:22 +00:00
pgoyette
1c22c7521b
Since this game is installed as 'boggle', fix the usage() text to match.
2010-12-05 04:11:51 +00:00
he
76d4444c78
When using -lcurses, you also need -lterminfo.
...
This fixes the build for sun2, and also builds with LDSTATIC=-static,
since archive libraries don't record inter-library dependencies.
2010-02-06 23:45:24 +00:00
dholland
43e0d095a0
sprinkle static and prune some dead code
2009-08-12 05:29:40 +00:00
roy
7027866a09
Rename internal getline() function to get_line() so it does
...
conflict with the soon to be added getline(3) libc function.
2009-07-13 19:05:39 +00:00
drochner
432ec04420
if initscr() fails, exit with a message rather than crash in the
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next curses call
2008-08-08 16:10:47 +00:00
lukem
2fe2731d3f
Remove the \n and tabs from the __COPYRIGHT() strings.
2008-07-20 00:52:39 +00:00
perry
8b0f9554ff
convert __attribute__s to applicable cdefs.h macros
2007-12-15 19:44:37 +00:00
jmcneill
a6a54c10d8
PR# 4305: [dM] boggle uses very incomplete wordlist.
2006-09-24 01:38:57 +00:00
christos
5e676b6bff
PR/34175: Zafer Aydogan: touch the window to cause a refresh after help
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Also use CTRL instead of \xxx
2006-08-09 14:29:40 +00:00
rtr
969e2244d4
fclose() open FILE * even though we are returning to fail anyway.
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silences coverity, CID 1590 / run 5
2006-03-18 09:40:46 +00:00
wiz
d9f5a9df01
Use standard AUTHORS section header. From YOMURA Masanori in private mail
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Sort sections if necessary. Use more/better markup.
2005-09-15 02:09:41 +00:00
jmc
ed65ee1672
KNF and WARNS=3
2005-07-01 16:38:24 +00:00
rillig
4f6457e756
Fixed wrong use of the <ctype.h> functions by adding an explicit conversion
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to unsigned char. Approved by christos.
2005-04-19 20:14:29 +00:00
dsl
49f7d8a9b1
Add (unsigned char) cast to ctype functions
2004-11-05 21:30:31 +00:00
jsm
cb5fd8342e
Remove uses of __P.
2004-01-27 20:30:28 +00:00
lukem
130ab7336b
Rework how MAKEVERBOSE operates:
...
* Don't bother prefixing commands with a line of ${_MKCMD}\
and instead rely upon "make -s". This is less intrusive on
all the Makefiles than the former. Idea from David Laight.
* Rename the variables use to print messages. The scheme now is:
_MKMSG_FOO Run _MKMSG 'foo'
_MKTARGET_FOO Run _MKMSG_FOO ${.TARGET}
From discussion with Alistair Crooks.
2003-10-21 10:01:19 +00:00
lukem
ddff99b7f4
rework to use the newer _MKMSGCREATE (et al) macros
2003-10-19 04:45:01 +00:00
lukem
2b8c8463a6
Support MAKEVERBOSE. (Some host tools still generate verbose runtime messages)
2003-10-19 01:01:44 +00:00
agc
e5aeb4ea46
Move UCB-licensed code from 4-clause to 3-clause licence.
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Patches provided by Joel Baker in PR 22269, verified by myself.
2003-08-07 09:36:50 +00:00
wiz
a1cbee5c2a
Fix macro order, and quote question mark.
2003-06-27 22:47:44 +00:00
wiz
c91d8d6b9b
Lots of minor fixes resulting from reading these man pages in detail.
2002-09-26 18:31:58 +00:00
wiz
0d22e30cd0
New sentences begin on new lines.
...
Patch from Richard Elz, slightly improved by yours truly.
2002-09-26 16:12:39 +00:00
mycroft
227330d532
Slight redux.
2002-09-19 21:26:56 +00:00
mycroft
4d0e87d7bb
select() -> poll(), nanosleep()
2002-09-19 03:15:43 +00:00
lukem
bcf4617b61
some makefile de-linting
2002-09-18 06:16:39 +00:00
lukem
58a44e7ae0
use NETBSDSRCDIR as appropriate
2002-09-18 02:51:46 +00:00
thorpej
87a37178ee
There is no need to explcitly use ${.OBJDIR}; it's implied.
2002-03-05 19:17:44 +00:00
tv
a2291b79c0
MKfoo=no -> NOfoo=
2001-12-12 00:07:45 +00:00
jsm
d929aa8aeb
Ensure trailing newline is present on error and warning messages (lost
...
in previous conversion from <err.h> functions to ISO C ones).
2001-08-29 18:22:56 +00:00
wiz
d41deffb56
mdoc'ify, and clean up in the process.
2001-04-02 22:46:18 +00:00
christos
f06735e877
fix nested extern
2001-02-05 00:27:35 +00:00
sommerfeld
83454472f9
${PRINTOBJDIR}ify
2000-12-30 17:51:26 +00:00
simonb
11a429897a
Don't use <sys/cdefs.h> __COPYRIGHT/__RCSID macros or <err.h> err
...
function for host programs - use portable ANSI constructs instead.
Patches from Chris Demetriou.
2000-07-31 11:29:48 +00:00
simonb
f221c30583
Don't use <sys/cdefs.h> __COPYRIGHT/__RCSID macros or <err.h> err/warnx
...
functions for host programs - use portable ANSI constructs instead.
Patches from Chris Demetriou.
2000-07-31 11:28:48 +00:00
mycroft
f9eca6973d
Use setgid(), not setregid().
2000-05-08 07:55:59 +00:00
simonb
915c06c281
Greatly simplify these by using <bsd.hostprog.mk>. Should do the same
...
for games/hack and games/monop and a few other places, but that requires
making subdirs for the tools. One day...
2000-04-14 04:12:18 +00:00
soren
1594850f00
Fix doubled 'the' in comment.
2000-03-13 22:46:59 +00:00
mycroft
a73ccc591a
More .mk file fallout. *sigh*
2000-01-23 21:55:44 +00:00
jsm
f4d432cd46
If the dictionary for boggle does not include words beginning with
...
every letter, add appropriate index lines. Problem reported by Mike
Castle <dalgoda@ix.netcom.com> against the Linux port of the NetBSD games
collection.
1999-12-07 07:47:08 +00:00
jsm
93789c3665
Further warning fix for mkdict.
1999-09-19 18:10:48 +00:00
jsm
54abf681cb
Add alternative style for commands at end of game (#ifdef NEW_STYLE).
1999-09-19 09:42:38 +00:00
jsm
3e35da6e70
Warning cleanup for boggle's mkdict and mkindex.
1999-09-18 20:50:28 +00:00
jsm
20e3305006
Fix -Wsign-compare warnings.
1999-09-18 19:38:46 +00:00
jsm
ba40c8d63d
Fix some uses of NULL as non-pointer and 0 for null pointer.
1999-09-17 17:07:11 +00:00
jsm
18c51c04de
Check for write errors in auxiliary programs used during build of games.
1999-09-10 00:18:20 +00:00
jsm
2b25de3a90
Include <time.h> in various places in the games where time() or time_t
...
are used.
1999-09-09 17:30:17 +00:00