This situation happens on severe memory shortage. We may need more
improvements here and there.
- Grab IEEE802 address from IFT_ETHER card, even if the card is
inserted after bootup time. Is there any other card that can be
inserted afterwards? pcmcia fddi card? :-P
- RFC2373 u bit handling suggests that we SHOULD NOT copy interface id from
ethernet card to pseudo interface, when ethernet card has IEEE802/EUI64
with u bit != 0 (this means that IEEE802/EUI64 is not universally unique).
Do not use such address as, for example, interface id for gif interface.
(I have such an ethernet card myself)
This may change interface id for your gif interface. be careful upgrading
rc files.
(sync with recent KAME)
Tree structure:
- sys/arch/sh3: sh3 generic code
As commented, in-chip device drivers are put into sys/arch/sh3/dev.
- sys/arch/evbsh3: sh3 evaluation boards (pure sh3 CPU, no fancy external HW)
- sys/arch/mmeye: Brains mmEye, www.brains.co.jp
MI source code includes couple of #ifdef for sh3-coff support.
(sh3 uses coff or elf)
Needs some more improvements, especialy in sys/arch/sh3/conf/files.sh3,
to compile the tree (due to last minute tree structure change).
Games which run setgid from dm, but don't need to, should drop their
privileges at startup.
Games which have a scorefile should open it at startup, then drop all
privileges leaving just the open writable file descriptor. If the
game can invoke subprocesses, this should be made close-on-exec.
Games with scorefiles should make sure they do not get a file
descriptor < 3. (Otherwise, they could get confused and corrupt the
scorefile when using stdin, stdout or stderr.)
Some old setuid revokes from the days of setuid games change into gid
revokes.
protocol used by the device, e.g.:
umass0 at uhub0 port 1 configuration 1 interface 0
umass0: Iomega USB Zip 100, rev 1.00/1.00, addr 2
umass0: SCSI over Bulk-Only (iclass 8/6/80)