NetBSD/share/man/man3/Makefile

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# $NetBSD: Makefile,v 1.25 2003/07/07 14:39:27 yamt Exp $
# @(#)Makefile 8.2 (Berkeley) 12/13/93
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MAN= _DIAGASSERT.3 assert.3 bitstring.3 dlfcn.3 end.3 intro.3 queue.3 \
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stdarg.3 tree.3 varargs.3
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MLINKS+=end.3 edata.3 end.3 etext.3
MLINKS+=queue.3 LIST_EMPTY.3
MLINKS+=queue.3 LIST_ENTRY.3 queue.3 LIST_FIRST.3 queue.3 LIST_HEAD.3
MLINKS+=queue.3 LIST_HEAD_INITIALIZER.3 queue.3 LIST_INIT.3
MLINKS+=queue.3 LIST_INSERT_AFTER.3 queue.3 LIST_INSERT_BEFORE.3
MLINKS+=queue.3 LIST_INSERT_HEAD.3 queue.3 LIST_NEXT.3 queue.3 LIST_REMOVE.3
MLINKS+=queue.3 SIMPLEQ_EMPTY.3
MLINKS+=queue.3 SIMPLEQ_ENTRY.3 queue.3 SIMPLEQ_FIRST.3 queue.3 SIMPLEQ_HEAD.3
MLINKS+=queue.3 SIMPLEQ_HEAD_INITIALIZER.3 queue.3 SIMPLEQ_INIT.3
MLINKS+=queue.3 SIMPLEQ_INSERT_HEAD.3 queue.3 SIMPLEQ_INSERT_TAIL.3
MLINKS+=queue.3 SIMPLEQ_INSERT_AFTER.3 queue.3 SIMPLEQ_NEXT.3
MLINKS+=queue.3 SIMPLEQ_REMOVE.3 queue.3 SIMPLEQ_REMOVE_HEAD.3
MLINKS+=queue.3 TAILQ_EMPTY.3
MLINKS+=queue.3 TAILQ_ENTRY.3 queue.3 TAILQ_FIRST.3 queue.3 TAILQ_HEAD.3
MLINKS+=queue.3 TAILQ_HEAD_INITIALIZER.3 queue.3 TAILQ_INIT.3
MLINKS+=queue.3 TAILQ_INSERT_AFTER.3 queue.3 TAILQ_INSERT_BEFORE.3
MLINKS+=queue.3 TAILQ_INSERT_HEAD.3 queue.3 TAILQ_INSERT_TAIL.3
MLINKS+=queue.3 TAILQ_NEXT.3 queue.3 TAILQ_REMOVE.3
MLINKS+=queue.3 CIRCLEQ_EMPTY.3
MLINKS+=queue.3 CIRCLEQ_ENTRY.3 queue.3 CIRCLEQ_FIRST.3 queue.3 CIRCLEQ_HEAD.3
MLINKS+=queue.3 CIRCLEQ_HEAD_INITIALIZER.3 queue.3 CIRCLEQ_INIT.3
MLINKS+=queue.3 CIRCLEQ_INSERT_AFTER.3 queue.3 CIRCLEQ_INSERT_BEFORE.3
MLINKS+=queue.3 CIRCLEQ_INSERT_HEAD.3 queue.3 CIRCLEQ_INSERT_TAIL.3
MLINKS+=queue.3 CIRCLEQ_LAST.3 queue.3 CIRCLEQ_NEXT.3 queue.3 CIRCLEQ_PREV.3
MLINKS+=queue.3 CIRCLEQ_REMOVE.3
MLINKS+=stdarg.3 va_arg.3 stdarg.3 va_copy.3 \
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stdarg.3 va_end.3 stdarg.3 va_start.3
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MLINKS+=dlfcn.3 dlopen.3 dlfcn.3 dlclose.3 dlfcn.3 dlsym.3 dlfcn.3 dlctl.3 \
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dlfcn.3 dlerror.3 dlfcn.3 dladdr.3
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MLINKS+=tree.3 SPLAY_PROTOTYPE.3 tree.3 SPLAY_GENERATE.3 \
tree.3 SPLAY_ENTRY.3 tree.3 SPLAY_HEAD.3 \
tree.3 SPLAY_INITIALIZER.3 tree.3 SPLAY_ROOT.3 \
tree.3 SPLAY_EMPTY.3 tree.3 SPLAY_NEXT.3 \
tree.3 SPLAY_MIN.3 tree.3 SPLAY_MAX.3 tree.3 SPLAY_FIND.3 \
tree.3 SPLAY_LEFT.3 tree.3 SPLAY_RIGHT.3 tree.3 SPLAY_INIT.3 \
tree.3 SPLAY_INSERT.3 tree.3 SPLAY_REMOVE.3 \
tree.3 SPLAY_FOREACH.3
MLINKS+=tree.3 RB_PROTOTYPE.3 tree.3 RB_GENERATE.3 \
tree.3 RB_ENTRY.3 tree.3 RB_HEAD.3 \
tree.3 RB_INITIALIZER.3 tree.3 RB_ROOT.3 \
tree.3 RB_EMPTY.3 tree.3 RB_NEXT.3 \
tree.3 RB_MIN.3 tree.3 RB_MAX.3 tree.3 RB_FIND.3 \
tree.3 RB_LEFT.3 tree.3 RB_RIGHT.3 tree.3 RB_PARENT.3 \
tree.3 RB_INIT.3 tree.3 RB_INSERT.3 tree.3 RB_REMOVE.3 \
tree.3 RB_FOREACH.3
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.include <bsd.man.mk>
.include <bsd.subdir.mk>