# $NetBSD: Makefile,v 1.25 2003/07/07 14:39:27 yamt Exp $ # @(#)Makefile 8.2 (Berkeley) 12/13/93 MAN= _DIAGASSERT.3 assert.3 bitstring.3 dlfcn.3 end.3 intro.3 queue.3 \ stdarg.3 tree.3 varargs.3 MLINKS+=end.3 edata.3 end.3 etext.3 MLINKS+=queue.3 LIST_EMPTY.3 MLINKS+=queue.3 LIST_ENTRY.3 queue.3 LIST_FIRST.3 queue.3 LIST_HEAD.3 MLINKS+=queue.3 LIST_HEAD_INITIALIZER.3 queue.3 LIST_INIT.3 MLINKS+=queue.3 LIST_INSERT_AFTER.3 queue.3 LIST_INSERT_BEFORE.3 MLINKS+=queue.3 LIST_INSERT_HEAD.3 queue.3 LIST_NEXT.3 queue.3 LIST_REMOVE.3 MLINKS+=queue.3 SIMPLEQ_EMPTY.3 MLINKS+=queue.3 SIMPLEQ_ENTRY.3 queue.3 SIMPLEQ_FIRST.3 queue.3 SIMPLEQ_HEAD.3 MLINKS+=queue.3 SIMPLEQ_HEAD_INITIALIZER.3 queue.3 SIMPLEQ_INIT.3 MLINKS+=queue.3 SIMPLEQ_INSERT_HEAD.3 queue.3 SIMPLEQ_INSERT_TAIL.3 MLINKS+=queue.3 SIMPLEQ_INSERT_AFTER.3 queue.3 SIMPLEQ_NEXT.3 MLINKS+=queue.3 SIMPLEQ_REMOVE.3 queue.3 SIMPLEQ_REMOVE_HEAD.3 MLINKS+=queue.3 TAILQ_EMPTY.3 MLINKS+=queue.3 TAILQ_ENTRY.3 queue.3 TAILQ_FIRST.3 queue.3 TAILQ_HEAD.3 MLINKS+=queue.3 TAILQ_HEAD_INITIALIZER.3 queue.3 TAILQ_INIT.3 MLINKS+=queue.3 TAILQ_INSERT_AFTER.3 queue.3 TAILQ_INSERT_BEFORE.3 MLINKS+=queue.3 TAILQ_INSERT_HEAD.3 queue.3 TAILQ_INSERT_TAIL.3 MLINKS+=queue.3 TAILQ_NEXT.3 queue.3 TAILQ_REMOVE.3 MLINKS+=queue.3 CIRCLEQ_EMPTY.3 MLINKS+=queue.3 CIRCLEQ_ENTRY.3 queue.3 CIRCLEQ_FIRST.3 queue.3 CIRCLEQ_HEAD.3 MLINKS+=queue.3 CIRCLEQ_HEAD_INITIALIZER.3 queue.3 CIRCLEQ_INIT.3 MLINKS+=queue.3 CIRCLEQ_INSERT_AFTER.3 queue.3 CIRCLEQ_INSERT_BEFORE.3 MLINKS+=queue.3 CIRCLEQ_INSERT_HEAD.3 queue.3 CIRCLEQ_INSERT_TAIL.3 MLINKS+=queue.3 CIRCLEQ_LAST.3 queue.3 CIRCLEQ_NEXT.3 queue.3 CIRCLEQ_PREV.3 MLINKS+=queue.3 CIRCLEQ_REMOVE.3 MLINKS+=stdarg.3 va_arg.3 stdarg.3 va_copy.3 \ stdarg.3 va_end.3 stdarg.3 va_start.3 MLINKS+=dlfcn.3 dlopen.3 dlfcn.3 dlclose.3 dlfcn.3 dlsym.3 dlfcn.3 dlctl.3 \ dlfcn.3 dlerror.3 dlfcn.3 dladdr.3 MLINKS+=tree.3 SPLAY_PROTOTYPE.3 tree.3 SPLAY_GENERATE.3 \ tree.3 SPLAY_ENTRY.3 tree.3 SPLAY_HEAD.3 \ tree.3 SPLAY_INITIALIZER.3 tree.3 SPLAY_ROOT.3 \ tree.3 SPLAY_EMPTY.3 tree.3 SPLAY_NEXT.3 \ tree.3 SPLAY_MIN.3 tree.3 SPLAY_MAX.3 tree.3 SPLAY_FIND.3 \ tree.3 SPLAY_LEFT.3 tree.3 SPLAY_RIGHT.3 tree.3 SPLAY_INIT.3 \ tree.3 SPLAY_INSERT.3 tree.3 SPLAY_REMOVE.3 \ tree.3 SPLAY_FOREACH.3 MLINKS+=tree.3 RB_PROTOTYPE.3 tree.3 RB_GENERATE.3 \ tree.3 RB_ENTRY.3 tree.3 RB_HEAD.3 \ tree.3 RB_INITIALIZER.3 tree.3 RB_ROOT.3 \ tree.3 RB_EMPTY.3 tree.3 RB_NEXT.3 \ tree.3 RB_MIN.3 tree.3 RB_MAX.3 tree.3 RB_FIND.3 \ tree.3 RB_LEFT.3 tree.3 RB_RIGHT.3 tree.3 RB_PARENT.3 \ tree.3 RB_INIT.3 tree.3 RB_INSERT.3 tree.3 RB_REMOVE.3 \ tree.3 RB_FOREACH.3 .include .include