Frequently Asked Questions about ZLIB1.DLL This document describes the design, the rationale, and the usage of the common DLL build of zlib, named ZLIB1.DLL. If you have general questions about zlib, you should see the file "FAQ" found in the zlib distribution, or at the following location: https://www.zlib.net/zlib_faq.html 1. What is ZLIB1.DLL, and how can I get it? - ZLIB1.DLL is the common build of zlib as a DLL. (Please remark the character '1' in the name.) Applications that link to ZLIB1.DLL can rely on the following specification: * The exported symbols are exclusively defined in the source files "zlib.h" and "zlib.def", found in an official zlib source distribution. * The symbols are exported by name, not by ordinal. * The exported names are undecorated. * The calling convention of functions is "C" (CDECL). * The ZLIB1.DLL binary is linked to MSVCRT.DLL. The archive in which ZLIB1.DLL is bundled contains compiled test programs that must run with a valid build of ZLIB1.DLL. It is recommended to download the prebuilt DLL from the zlib web site, instead of building it yourself, to avoid potential incompatibilities that could be introduced by your compiler and build settings. If you do build the DLL yourself, please make sure that it complies with all the above requirements, and it runs with the precompiled test programs, bundled with the original ZLIB1.DLL distribution. If, for any reason, you need to build an incompatible DLL, please use a different file name. 2. Why did you change the name of the DLL to ZLIB1.DLL? What happened to the old ZLIB.DLL? - The old ZLIB.DLL, built from zlib-1.1.4 or earlier, required compilation settings that were incompatible to those used by a static build. The DLL settings were supposed to be enabled by defining the macro ZLIB_DLL, before including "zlib.h". Incorrect handling of this macro was silently accepted at build time, resulting in two major problems: * ZLIB_DLL was missing from the old makefile. When building the DLL, not all people added it to the build options. In consequence, incompatible incarnations of ZLIB.DLL started to circulate around the net. * When switching from using the static library to using the DLL, applications had to define the ZLIB_DLL macro and to recompile all the sources that contained calls to zlib functions. Failure to do so resulted in creating binaries that were unable to run with the official ZLIB.DLL build. The only possible solution that we could foresee was to make a binary-incompatible change in the DLL interface, in order to remove the dependency on the ZLIB_DLL macro, and to release the new DLL under a different name. We chose the name ZLIB1.DLL, where '1' indicates the major zlib version number. We hope that we will not have to break the binary compatibility again, at least not as long as the zlib-1.x series will last. There is still a ZLIB_DLL macro, that can trigger a more efficient build and use of the DLL, but compatibility no longer dependents on it. 3. Can I build ZLIB.DLL from the new zlib sources, and replace an old ZLIB.DLL, that was built from zlib-1.1.4 or earlier? - In principle, you can do it by assigning calling convention keywords to the macros ZEXPORT and ZEXPORTVA. In practice, it depends on what you mean by "an old ZLIB.DLL", because the old DLL exists in several mutually-incompatible versions. You have to find out first what kind of calling convention is being used in your particular ZLIB.DLL build, and to use the same one in the new build. If you don't know what this is all about, you might be better off if you would just leave the old DLL intact. 4. Can I compile my application using the new zlib interface, and link it to an old ZLIB.DLL, that was built from zlib-1.1.4 or earlier? - The official answer is "no"; the real answer depends again on what kind of ZLIB.DLL you have. Even if you are lucky, this course of action is unreliable. If you rebuild your application and you intend to use a newer version of zlib (post- 1.1.4), it is strongly recommended to link it to the new ZLIB1.DLL. 5. Why are the zlib symbols exported by name, and not by ordinal? - Although exporting symbols by ordinal is a little faster, it is risky. Any single glitch in the maintenance or use of the DEF file that contains the ordinals can result in incompatible builds and frustrating crashes. Simply put, the benefits of exporting symbols by ordinal do not justify the risks. Technically, it should be possible to maintain ordinals in the DEF file, and still export the symbols by name. Ordinals exist in every DLL, and even if the dynamic linking performed at the DLL startup is searching for names, ordinals serve as hints, for a faster name lookup. However, if the DEF file contains ordinals, the Microsoft linker automatically builds an implib that will cause the executables linked to it to use those ordinals, and not the names. It is interesting to notice that the GNU linker for Win32 does not suffer from this problem. It is possible to avoid the DEF file if the exported symbols are accompanied by a "__declspec(dllexport)" attribute in the source files. You can do this in zlib by predefining the ZLIB_DLL macro. 6. I see that the ZLIB1.DLL functions use the "C" (CDECL) calling convention. Why not use the STDCALL convention? STDCALL is the standard convention in Win32, and I need it in my Visual Basic project! (For readability, we use CDECL to refer to the convention triggered by the "__cdecl" keyword, STDCALL to refer to the convention triggered by "__stdcall", and FASTCALL to refer to the convention triggered by "__fastcall".) - Most of the native Windows API functions (without varargs) use indeed the WINAPI convention (which translates to STDCALL in Win32), but the standard C functions use CDECL. If a user application is intrinsically tied to the Windows API (e.g. it calls native Windows API functions such as CreateFile()), sometimes it makes sense to decorate its own functions with WINAPI. But if ANSI C or POSIX portability is a goal (e.g. it calls standard C functions such as fopen()), it is not a sound decision to request the inclusion of , or to use non-ANSI constructs, for the sole purpose to make the user functions STDCALL-able. The functionality offered by zlib is not in the category of "Windows functionality", but is more like "C functionality". Technically, STDCALL is not bad; in fact, it is slightly faster than CDECL, and it works with variable-argument functions, just like CDECL. It is unfortunate that, in spite of using STDCALL in the Windows API, it is not the default convention used by the C compilers that run under Windows. The roots of the problem reside deep inside the unsafety of the K&R-style function prototypes, where the argument types are not specified; but that is another story for another day. The remaining fact is that CDECL is the default convention. Even if an explicit convention is hard-coded into the function prototypes inside C headers, problems may appear. The necessity to expose the convention in users' callbacks is one of these problems. The calling convention issues are also important when using zlib in other programming languages. Some of them, like Ada (GNAT) and Fortran (GNU G77), have C bindings implemented initially on Unix, and relying on the C calling convention. On the other hand, the pre- .NET versions of Microsoft Visual Basic require STDCALL, while Borland Delphi prefers, although it does not require, FASTCALL. In fairness to all possible uses of zlib outside the C programming language, we choose the default "C" convention. Anyone interested in different bindings or conventions is encouraged to maintain specialized projects. The "contrib/" directory from the zlib distribution already holds a couple of foreign bindings, such as Ada, C++, and Delphi. 7. I need a DLL for my Visual Basic project. What can I do? - Define the ZLIB_WINAPI macro before including "zlib.h", when building both the DLL and the user application (except that you don't need to define anything when using the DLL in Visual Basic). The ZLIB_WINAPI macro will switch on the WINAPI (STDCALL) convention. The name of this DLL must be different than the official ZLIB1.DLL. Gilles Vollant has contributed a build named ZLIBWAPI.DLL, with the ZLIB_WINAPI macro turned on, and with the minizip functionality built in. For more information, please read the notes inside "contrib/vstudio/readme.txt", found in the zlib distribution. 8. I need to use zlib in my Microsoft .NET project. What can I do? - Henrik Ravn has contributed a .NET wrapper around zlib. Look into contrib/dotzlib/, inside the zlib distribution. 9. If my application uses ZLIB1.DLL, should I link it to MSVCRT.DLL? Why? - It is not required, but it is recommended to link your application to MSVCRT.DLL, if it uses ZLIB1.DLL. The executables (.EXE, .DLL, etc.) that are involved in the same process and are using the C run-time library (i.e. they are calling standard C functions), must link to the same library. There are several libraries in the Win32 system: CRTDLL.DLL, MSVCRT.DLL, the static C libraries, etc. Since ZLIB1.DLL is linked to MSVCRT.DLL, the executables that depend on it should also be linked to MSVCRT.DLL. 10. Why are you saying that ZLIB1.DLL and my application should be linked to the same C run-time (CRT) library? I linked my application and my DLLs to different C libraries (e.g. my application to a static library, and my DLLs to MSVCRT.DLL), and everything works fine. - If a user library invokes only pure Win32 API (accessible via and the related headers), its DLL build will work in any context. But if this library invokes standard C API, things get more complicated. There is a single Win32 library in a Win32 system. Every function in this library resides in a single DLL module, that is safe to call from anywhere. On the other hand, there are multiple versions of the C library, and each of them has its own separate internal state. Standalone executables and user DLLs that call standard C functions must link to a C run-time (CRT) library, be it static or shared (DLL). Intermixing occurs when an executable (not necessarily standalone) and a DLL are linked to different CRTs, and both are running in the same process. Intermixing multiple CRTs is possible, as long as their internal states are kept intact. The Microsoft Knowledge Base articles KB94248 "HOWTO: Use the C Run-Time" and KB140584 "HOWTO: Link with the Correct C Run-Time (CRT) Library" mention the potential problems raised by intermixing. If intermixing works for you, it's because your application and DLLs are avoiding the corruption of each of the CRTs' internal states, maybe by careful design, or maybe by fortune. Also note that linking ZLIB1.DLL to non-Microsoft CRTs, such as those provided by Borland, raises similar problems. 11. Why are you linking ZLIB1.DLL to MSVCRT.DLL? - MSVCRT.DLL exists on every Windows 95 with a new service pack installed, or with Microsoft Internet Explorer 4 or later, and on all other Windows 4.x or later (Windows 98, Windows NT 4, or later). It is freely distributable; if not present in the system, it can be downloaded from Microsoft or from other software provider for free. The fact that MSVCRT.DLL does not exist on a virgin Windows 95 is not so problematic. Windows 95 is scarcely found nowadays, Microsoft ended its support a long time ago, and many recent applications from various vendors, including Microsoft, do not even run on it. Furthermore, no serious user should run Windows 95 without a proper update installed. 12. Why are you not linking ZLIB1.DLL to <> ? - We considered and abandoned the following alternatives: * Linking ZLIB1.DLL to a static C library (LIBC.LIB, or LIBCMT.LIB) is not a good option. People are using the DLL mainly to save disk space. If you are linking your program to a static C library, you may as well consider linking zlib in statically, too. * Linking ZLIB1.DLL to CRTDLL.DLL looks appealing, because CRTDLL.DLL is present on every Win32 installation. Unfortunately, it has a series of problems: it does not work properly with Microsoft's C++ libraries, it does not provide support for 64-bit file offsets, (and so on...), and Microsoft discontinued its support a long time ago. * Linking ZLIB1.DLL to MSVCR70.DLL or MSVCR71.DLL, supplied with the Microsoft .NET platform, and Visual C++ 7.0/7.1, raises problems related to the status of ZLIB1.DLL as a system component. According to the Microsoft Knowledge Base article KB326922 "INFO: Redistribution of the Shared C Runtime Component in Visual C++ .NET", MSVCR70.DLL and MSVCR71.DLL are not supposed to function as system DLLs, because they may clash with MSVCRT.DLL. Instead, the application's installer is supposed to put these DLLs (if needed) in the application's private directory. If ZLIB1.DLL depends on a non-system runtime, it cannot function as a redistributable system component. * Linking ZLIB1.DLL to non-Microsoft runtimes, such as Borland's, or Cygwin's, raises problems related to the reliable presence of these runtimes on Win32 systems. It's easier to let the DLL build of zlib up to the people who distribute these runtimes, and who may proceed as explained in the answer to Question 14. 13. If ZLIB1.DLL cannot be linked to MSVCR70.DLL or MSVCR71.DLL, how can I build/use ZLIB1.DLL in Microsoft Visual C++ 7.0 (Visual Studio .NET) or newer? - Due to the problems explained in the Microsoft Knowledge Base article KB326922 (see the previous answer), the C runtime that comes with the VC7 environment is no longer considered a system component. That is, it should not be assumed that this runtime exists, or may be installed in a system directory. Since ZLIB1.DLL is supposed to be a system component, it may not depend on a non-system component. In order to link ZLIB1.DLL and your application to MSVCRT.DLL in VC7, you need the library of Visual C++ 6.0 or older. If you don't have this library at hand, it's probably best not to use ZLIB1.DLL. We are hoping that, in the future, Microsoft will provide a way to build applications linked to a proper system runtime, from the Visual C++ environment. Until then, you have a couple of alternatives, such as linking zlib in statically. If your application requires dynamic linking, you may proceed as explained in the answer to Question 14. 14. I need to link my own DLL build to a CRT different than MSVCRT.DLL. What can I do? - Feel free to rebuild the DLL from the zlib sources, and link it the way you want. You should, however, clearly state that your build is unofficial. You should give it a different file name, and/or install it in a private directory that can be accessed by your application only, and is not visible to the others (i.e. it's neither in the PATH, nor in the SYSTEM or SYSTEM32 directories). Otherwise, your build may clash with applications that link to the official build. For example, in Cygwin, zlib is linked to the Cygwin runtime CYGWIN1.DLL, and it is distributed under the name CYGZ.DLL. 15. May I include additional pieces of code that I find useful, link them in ZLIB1.DLL, and export them? - No. A legitimate build of ZLIB1.DLL must not include code that does not originate from the official zlib source code. But you can make your own private DLL build, under a different file name, as suggested in the previous answer. For example, zlib is a part of the VCL library, distributed with Borland Delphi and C++ Builder. The DLL build of VCL is a redistributable file, named VCLxx.DLL. 16. May I remove some functionality out of ZLIB1.DLL, by enabling macros like NO_GZCOMPRESS or NO_GZIP at compile time? - No. A legitimate build of ZLIB1.DLL must provide the complete zlib functionality, as implemented in the official zlib source code. But you can make your own private DLL build, under a different file name, as suggested in the previous answer. ** This document is written and maintained by Cosmin Truta