cae2adb75e
o modified vrplayer to use threads
88 lines
1.7 KiB
C++
88 lines
1.7 KiB
C++
#include "playaudio.h"
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#include <QDebug>
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PlayAudio::PlayAudio(QObject *parent,
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QQueue<MediaPacket *> *audioQueue,
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QMutex *sendMutex,
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void *channel,
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int stream_id) :
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QObject(parent)
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{
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this->audioQueue = audioQueue;
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this->sendMutex = sendMutex;
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this->channel = channel;
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this->stream_id = stream_id;
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this->vcrFlag = 0;
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}
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void PlayAudio::play()
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{
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MediaPacket *pkt;
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while (1)
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{
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vcrMutex.lock();
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switch (vcrFlag)
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{
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case VCR_PLAY:
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vcrFlag = 0;
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vcrMutex.unlock();
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continue;
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break;
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case VCR_PAUSE:
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vcrMutex.unlock();
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usleep(1000 * 100);
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continue;
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break;
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case VCR_STOP:
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vcrMutex.unlock();
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clearAudioQ();
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usleep(1000 * 100);
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continue;
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break;
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default:
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vcrMutex.unlock();
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goto label1;
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break;
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}
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label1:
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if (audioQueue->isEmpty())
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{
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qDebug() << "PlayAudio::play: GOT EMPTY";
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usleep(1000 * 100);
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continue;
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}
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pkt = audioQueue->dequeue();
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sendMutex->lock();
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send_audio_pkt(channel, stream_id, pkt->av_pkt);
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sendMutex->unlock();
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delete pkt;
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usleep(pkt->delay_in_us);
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}
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}
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void PlayAudio::setVcrOp(int op)
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{
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vcrMutex.lock();
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this->vcrFlag = op;
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vcrMutex.unlock();
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}
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void PlayAudio::clearAudioQ()
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{
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MediaPacket *pkt;
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while (!audioQueue->isEmpty())
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{
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pkt = audioQueue->dequeue();
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av_free_packet((AVPacket *) pkt->av_pkt);
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delete pkt;
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}
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}
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