mirror of
https://github.com/0intro/wmii
synced 2024-12-17 00:52:37 +03:00
225 lines
4.9 KiB
C
225 lines
4.9 KiB
C
/*
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* (C)opyright MMIV-MMV Anselm R. Garbe <garbeam at gmail dot com>
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* See LICENSE file for license details.
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*/
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#include <math.h>
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#include <string.h>
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#include <stdlib.h>
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#include "blitz.h"
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static int strtoalign(Align * result, char *val)
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{
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/*
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* note, resize allows syntax like "east-20", this we cannot do
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* include zero termination in strncmp checking!
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*/
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*result = CENTER;
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if (!strncmp(val, "west", 4))
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*result = WEST;
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else if (!strncmp(val, "nwest", 5))
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*result = NWEST;
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else if (!strncmp(val, "north", 5))
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*result = NORTH;
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else if (!strncmp(val, "neast", 5))
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*result = NEAST;
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else if (!strncmp(val, "east", 4))
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*result = EAST;
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else if (!strncmp(val, "seast", 5))
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*result = SEAST;
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else if (!strncmp(val, "south", 5))
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*result = SOUTH;
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else if (!strncmp(val, "swest", 5))
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*result = SWEST;
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else if (!strncmp(val, "center", 6))
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*result = CENTER;
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else
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return -1;
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return 0;
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}
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/**
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* Basic Syntax: <x>,<y>,<width>,<height>
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* Each component can be of following format:
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* <...> = [+|-]0..n|<alignment>[[+|-]0..n]
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*/
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int blitz_strtorect(XRectangle *root, XRectangle *r, char *val)
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{
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char buf[64];
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char *x, *y, *w, *h;
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char *p;
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int rx, ry, rw, rh, sx, sy, sw, sh;
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if (!val)
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return -1;
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rx = r->x;
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ry = r->y;
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rw = r->width;
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rh = r->height;
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sx = sy = sw = sh = 0;
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x = y = w = h = 0;
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cext_strlcpy(buf, val, sizeof(buf));
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x = strtok_r(buf, " ", &p);
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if (x) {
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y = strtok_r(0, " ", &p);
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if (y) {
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w = strtok_r(0, " ", &p);
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if (w) {
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h = strtok_r(0, "", &p);
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}
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}
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}
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if (x && (sx = (x[0] >= '0') && (x[0] <= '9')))
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rx = blitz_strtonum(x, 0, 65535);
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if (y && (sy = (y[0] >= '0') && (y[0] <= '9')))
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ry = blitz_strtonum(y, 0, 65535);
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if (w && (sw = (w[0] >= '0') && (w[0] <= '9')))
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rw = blitz_strtonum(w, 0, 65535);
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if (h && (sh = (h[0] >= '0') && (h[0] <= '9')))
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rh = blitz_strtonum(h, 0, 65535);
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if (!sx && !sw && x && w
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&& x[0] != '-' && x[0] != '+' && w[0] != '-' && w[0] != '+') {
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Align ax, aw;
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strtoalign(&ax, x);
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strtoalign(&aw, w);
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if ((ax == CENTER) && (aw == EAST)) {
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rx = root->x + root->width / 2;
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rw = root->width / 2;
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} else {
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rx = root->x;
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if (aw == CENTER) {
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rw = root->width / 2;
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} else {
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rw = root->width;
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}
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}
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} else if (!sx && x && x[0] != '-' && x[0] != '+') {
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Align ax;
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strtoalign(&ax, x);
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if (ax == CENTER) {
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rx = root->x + (root->width / 2) - (rw / 2);
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} else if (ax == EAST) {
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rx = root->x + root->width - rw;
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} else {
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rx = root->x;
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}
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} else if (!sw && w && w[0] != '-' && w[0] != '+') {
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Align aw;
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strtoalign(&aw, w);
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if (aw == CENTER) {
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rw = (root->width / 2) - rx;
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} else {
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rw = root->width - rx;
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}
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}
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if (!sy && !sh && y && h
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&& y[0] != '-' && y[0] != '+' && h[0] != '-' && h[0] != '+') {
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Align ay, ah;
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strtoalign(&ay, y);
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strtoalign(&ah, h);
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if ((ay == CENTER) && (ah == SOUTH)) {
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ry = root->y + root->height / 2;
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rh = root->height / 2;
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} else {
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ry = root->y;
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if (ah == CENTER) {
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rh = root->height / 2;
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} else {
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rh = root->height;
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}
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}
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} else if (!sy && y && y[0] != '-' && y[0] != '+') {
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Align ay;
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strtoalign(&ay, y);
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if (ay == CENTER) {
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ry = root->y + (root->height / 2) - (rh / 2);
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} else if (ay == SOUTH) {
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ry = root->y + root->height - rh;
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} else {
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ry = root->y;
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}
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} else if (!sh && h && h[0] != '-' && h[0] != '+') {
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Align ah;
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strtoalign(&ah, h);
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if (ah == CENTER) {
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rh = (root->height / 2) - ry;
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} else {
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rh = root->height - ry;
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}
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}
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/* now do final calculations */
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if (x) {
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p = strchr(x, '-');
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if (p)
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rx -= blitz_strtonum(++p, 0, 65535);
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p = strchr(x, '+');
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if (p)
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rx += blitz_strtonum(++p, 0, 65535);
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}
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if (y) {
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p = strchr(y, '-');
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if (p)
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ry -= blitz_strtonum(++p, 0, 65535);
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p = strchr(y, '+');
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if (p)
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ry += blitz_strtonum(++p, 0, 65535);
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}
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if (w) {
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p = strchr(w, '-');
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if (p)
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rw -= blitz_strtonum(++p, 0, 65535);
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p = strchr(w, '+');
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if (p)
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rw += blitz_strtonum(++p, 0, 65535);
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}
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if (h) {
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p = strchr(h, '-');
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if (p)
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rh -= blitz_strtonum(++p, 0, 65535);
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p = strchr(h, '+');
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if (p)
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rh += blitz_strtonum(++p, 0, 65535);
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}
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if (rw < 1)
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rw = 10;
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if (rh < 1)
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rh = 10;
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r->x = rx;
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r->y = ry;
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r->width = rw;
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r->height = rh;
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return 0;
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}
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Bool blitz_ispointinrect(int x, int y, XRectangle * r)
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{
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return (x >= r->x) && (x <= r->x + r->width) && (y >= r->y) && (y <= r->y + r->height);
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}
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int blitz_distance(XRectangle * origin, XRectangle * target)
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{
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int ox = origin->x + origin->width / 2;
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int oy = origin->y + origin->height / 2;
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int tx = target->x + target->width / 2;
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int ty = target->y + target->height / 2;
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return (int) sqrt((double) (((ox - tx) * (ox - tx)) + ((oy - ty) * (oy - ty))));
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}
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void blitz_getbasegeometry(unsigned int size, unsigned int *cols, unsigned int *rows)
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{
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float sq, dummy;
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sq = sqrt(size);
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if (modff(sq, &dummy) < 0.5)
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*rows = floor(sq);
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else
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*rows = ceil(sq);
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*cols = ((*rows) * (*rows)) < (size) ? *rows + 1 : *rows;
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}
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