mirror of
https://github.com/0intro/wmii
synced 2024-11-22 22:02:30 +03:00
313 lines
7.1 KiB
C
313 lines
7.1 KiB
C
/* (C)opyright MMIV-MMVI Anselm R. Garbe <garbeam at gmail dot com>
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* See LICENSE file for license details.
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*/
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#include "wmii.h"
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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char *
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str_of_column_mode(int mode) {
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switch(mode) {
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case Coldefault: return "default"; break;
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case Colstack: return "stack"; break;
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case Colmax: return "max"; break;
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default: break;
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}
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return nil;
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}
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int
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column_mode_of_str(char *arg) {
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if(!strncmp("default", arg, 8))
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return Coldefault;
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if(!strncmp("stack", arg, 6))
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return Colstack;
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if(!strncmp("max", arg, 4))
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return Colmax;
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return -1;
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}
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static void
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scale_column(Area *a) {
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Frame *f, **fp;
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uint min_height, yoff, dy;
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uint num_col, num_uncol;
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uint col_h, uncol_h;
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int surplus, i, j;
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if(!a->frame)
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return;
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/* This works by comparing heights based on a surplus of their
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* minimum size. We start by subtracting the minimum size, then
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* scale the surplus, and add back the minimum size later. This
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* is based on the size of the client, rather than the frame, so
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* increment gaps can be equalized later */
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/* Frames that can't be accomodated are pushed to the floating layer */
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min_height = labelh(&def.font);
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col_h = labelh(&def.font);
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uncol_h = min_height + frame_delta_h();
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num_col = 0;
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num_uncol = 0;
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dy = 0;
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for(f=a->frame; f; f=f->anext)
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if(f->collapsed)
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num_col++;
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else
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num_uncol++;
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surplus = a->rect.height;
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surplus -= num_col * col_h;
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surplus -= num_uncol * uncol_h;
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if(surplus < 0) {
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i = ceil((float)(-surplus)/(uncol_h - col_h));
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if(i >= num_uncol)
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i = num_uncol - 1;
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num_uncol -= i;
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num_col += i;
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surplus += i * (uncol_h - col_h);
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}
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if(surplus < 0) {
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i = ceil((float)(-surplus)/col_h);
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if(i > num_col)
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i = num_col;
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num_col -= i;
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surplus += i * col_h;
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}
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i = num_col - 1;
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j = num_uncol - 1;
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for(f=a->frame; f; f=f->anext) {
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if(f == a->sel)
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j++;
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if(!f->collapsed) {
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if(j < 0 && f != a->sel)
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f->collapsed = True;
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else {
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if(f->crect.height <= min_height)
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f->crect.height = 1;
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else
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f->crect.height -= min_height;
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dy += f->crect.height;
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}
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j--;
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}
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}
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for(fp=&a->frame; *fp;) {
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f = *fp;
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if(f == a->sel)
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i++;
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if(f->collapsed) {
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if(i < 0 && f != a->sel) {
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f->collapsed = False;
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send_to_area(f->view->area, f);
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continue;
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}
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i--;
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}
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fp=&f->anext;
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}
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i = num_uncol;
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for(f=a->frame; f; f=f->anext) {
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f->rect.x = a->rect.x;
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f->rect.width = a->rect.width;
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if(!f->collapsed) {
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i--;
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f->rect.height = (float)f->crect.height / dy * surplus;
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if(!i)
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f->rect.height = surplus;
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f->rect.height += min_height + frame_delta_h();
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match_sizehints(f->client, &f->rect, False, NWEST);
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dy -= f->crect.height;
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surplus -= f->rect.height - frame_delta_h() - min_height;
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}else
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f->rect.height = labelh(&def.font);
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}
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yoff = a->rect.y;
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i = num_uncol;
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for(f=a->frame; f; f=f->anext) {
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f->rect.y = yoff;
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f->rect.x = a->rect.x;
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f->rect.width = a->rect.width;
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if(f->collapsed)
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yoff += f->rect.height;
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else{
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i--;
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f->rect.height += surplus / num_uncol;
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if(!i)
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f->rect.height += surplus % num_uncol;
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yoff += f->rect.height;
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}
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}
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}
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void
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arrange_column(Area *a, Bool dirty) {
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Frame *f;
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if(a->floating || !a->frame)
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return;
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switch(a->mode) {
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case Coldefault:
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for(f=a->frame; f; f=f->anext) {
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f->collapsed = False;
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if(dirty)
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f->crect.height = 100;
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}
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break;
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case Colstack:
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for(f=a->frame; f; f=f->anext)
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f->collapsed = (f != a->sel);
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break;
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case Colmax:
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for(f=a->frame; f; f=f->anext) {
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f->collapsed = False;
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f->rect = a->rect;
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}
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goto resize;
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default:
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break;
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}
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scale_column(a);
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resize:
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if(a->view == screen->sel)
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for(f=a->frame; f; f=f->anext)
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resize_client(f->client, &f->rect);
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flush_masked_events(EnterWindowMask);
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}
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static void
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match_horiz(Area *a, XRectangle *r) {
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Frame *f;
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for(f=a->frame; f; f=f->anext) {
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f->rect.x = r->x;
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f->rect.width = r->width;
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resize_frame(f, &f->rect);
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}
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}
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void
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resize_column(Client *c, XRectangle *new) {
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Area *west, *east, *a;
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Frame *north, *south, *f;
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View *v;
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BlitzAlign sticky;
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uint min_height;
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uint min_width;
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f = c->sel;
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a = f->area;
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v = a->view;
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min_height = 2 * labelh(&def.font);
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min_width = screen->rect.width/NCOL;
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for(west=v->area->next; west; west=west->next)
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if(west->next == a) break;
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east = a->next;
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for(north=a->frame; north; north=north->anext)
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if(north->anext == f) break;
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south = f->anext;
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/* validate (and trim if necessary) horizontal resize */
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sticky = get_sticky(&f->rect, new);
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if(new->width < min_width) {
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if(sticky & EAST)
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new->x = r_east(&a->rect) - min_width;
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new->width = min_width;
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}
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if(west && !(sticky & WEST)) {
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if(new->x < 0 || new->x < (west->rect.x + min_width)) {
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new->width -= (west->rect.x + min_width) - new->x;
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new->x = west->rect.x + min_width;
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}
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} else {
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new->width += new->x - a->rect.x;
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new->x = a->rect.x;
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}
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if(east && !(sticky & EAST)) {
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if(r_east(new) > r_east(&east->rect) - min_width)
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new->width = r_east(&east->rect) - min_width - new->x;
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} else
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new->width = r_east(&a->rect) - new->x;
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if(new->width < min_width)
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goto AfterHorizontal;
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/* horizontal resize */
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sticky = get_sticky(&a->rect, new);
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if(west && !(sticky & WEST)) {
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west->rect.width = new->x - west->rect.x;
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a->rect.width += a->rect.x - new->x;
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a->rect.x = new->x;
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match_horiz(a, &a->rect);
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match_horiz(west, &west->rect);
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//relax_column(west);
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}
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if(east && !(sticky & EAST)) {
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east->rect.width -= r_east(new) - east->rect.x;
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east->rect.x = r_east(new);
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a->rect.width = r_east(new) - a->rect.x;
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match_horiz(a, &a->rect);
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match_horiz(east, &east->rect);
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//relax_column(east);
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}
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AfterHorizontal:
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/* skip vertical resize unless the column is in equal mode */
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if(a->mode != Coldefault)
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goto AfterVertical;
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/* validate (and trim if necessary) vertical resize */
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sticky = get_sticky(&f->rect, new);
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if(new->height < min_height) {
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if((f->rect.height < min_height) && sticky & (NORTH|SOUTH))
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goto AfterVertical;
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if(sticky & SOUTH)
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new->y = r_south(&f->rect) - min_height;
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new->height = min_height;
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}
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if(north && !(sticky & NORTH))
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if(new->y < 0 || new->y < (north->rect.y + min_height)) {
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new->height -= (north->rect.y + min_height) - new->y;
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new->y = north->rect.y + min_height;
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}
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if(south && !(sticky & SOUTH)) {
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if(r_south(new) > r_south(&south->rect) - min_height)
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new->height = r_south(&south->rect) - min_height - new->y;
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}
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if(new->height < min_height)
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goto AfterVertical;
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/* vertical resize */
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if(north && !(sticky & NORTH)) {
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north->rect.height = new->y - north->rect.y;
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f->rect.height += f->rect.y - new->y;
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f->rect.y = new->y;
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resize_frame(north, &north->rect);
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resize_frame(f, &f->rect);
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}
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if(south && !(sticky & SOUTH)) {
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south->rect.height -= r_south(new) - south->rect.y;
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south->rect.y = r_south(new);
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f->rect.y = new->y;
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f->rect.height = new->height;
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resize_frame(f, &f->rect);
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resize_frame(south, &south->rect);
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}
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AfterVertical:
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//relax_column(a);
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focus_view(screen, v);
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}
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Area *
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new_column(View *v, Area *pos, uint w) {
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Area *a = create_area(v, pos, w);
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if(!a)
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return nil;
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arrange_view(v);
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return a;
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}
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