wmii/cmd/wmii/area.c

320 lines
5.2 KiB
C

/* Copyright ©2006-2010 Kris Maglione <maglione.k at Gmail>
* See LICENSE file for license details.
*/
#include "dat.h"
#include <math.h>
#include <limits.h>
#include "fns.h"
Client*
area_selclient(Area *a) {
if(a && a->sel)
return a->sel->client;
return nil;
}
int
area_idx(Area *a) {
View *v;
Area *ap;
uint i;
v = a->view;
if(a->floating)
return -1;
i = 1;
for(ap=v->areas[a->screen]; a != ap; ap=ap->next)
i++;
return i;
}
static Rectangle
area_rect(void *v) {
Area *a;
a = v;
return a->r;
}
Area*
area_find(View *v, Rectangle r, int dir, bool wrap) {
static Vector_ptr vec;
Area *a;
int s;
vec.n = 0;
foreach_column(v, s, a)
vector_ppush(&vec, a);
return findthing(r, dir, &vec, area_rect, wrap);
}
int
afmt(Fmt *f) {
Area *a;
a = va_arg(f->args, Area*);
if(a == nil)
return fmtstrcpy(f, "<nil>");
if(a->floating)
return fmtstrcpy(f, "~");
if(a->screen > 0 || (f->flags & FmtSharp))
return fmtprint(f, "%d:%d", a->screen, area_idx(a));
return fmtprint(f, "%d", area_idx(a));
}
char*
area_name(Area *a) {
if(a == nil)
return "<nil>";
if(a->floating)
return "~";
return sxprint("%d", area_idx(a));
}
Area*
area_create(View *v, Area *pos, int scrn, uint width) {
static ushort id = 1;
int i, j;
uint minwidth, index;
int numcols;
Area *a;
assert(!pos || pos->screen == scrn);
SET(index);
if(v->areas) { /* Creating a column. */
minwidth = column_minwidth();
index = pos ? area_idx(pos) : 0;
numcols = 0;
for(a=v->areas[scrn]; a; a=a->next)
numcols++;
/* TODO: Need a better sizing/placing algorithm. */
if(width == 0) {
if(numcols >= 0) {
width = view_newcolwidth(v, scrn, index);
if(width == 0)
width = Dx(v->r[scrn]) / (numcols + 1);
}
else
width = Dx(v->r[scrn]);
}
if(width < minwidth)
width = minwidth;
minwidth = numcols * minwidth + minwidth;
if(minwidth > Dx(v->r[scrn]))
return nil;
i = minwidth - Dx(v->pad[scrn]) - Dx(v->r[scrn]);
if(i > 0 && Dx(v->pad[scrn])) {
j = min(i/2, v->pad[scrn].min.x);
v->pad[scrn].min.x -= j;
v->pad[scrn].max.x += i - j;
}
view_scale(v, scrn, Dx(v->r[scrn]) - width);
}
a = emallocz(sizeof *a);
a->view = v;
a->screen = scrn;
a->id = id++;
a->floating = !v->floating;
if(a->floating)
a->mode = Coldefault;
else
a->mode = def.colmode;
a->frame = nil;
a->sel = nil;
a->r = v->r[scrn];
a->r.min.x = 0;
a->r.max.x = width;
if(a->floating) {
v->floating = a;
a->screen = -1;
}
else if(pos) {
a->next = pos->next;
a->prev = pos;
}
else {
a->next = v->areas[scrn];
v->areas[scrn] = a;
}
if(a->prev)
a->prev->next = a;
if(a->next)
a->next->prev = a;
if(v->sel == nil && !a->floating)
area_focus(a);
if(!a->floating)
event("CreateColumn %ud\n", index);
return a;
}
void
area_destroy(Area *a) {
Area *newfocus;
View *v;
int idx;
v = a->view;
if(a->frame)
die("destroying non-empty area");
if(v->revert == a)
v->revert = nil;
if(v->oldsel == a)
v->oldsel = nil;
idx = area_idx(a);
if(a->prev && !a->prev->floating)
newfocus = a->prev;
else
newfocus = a->next;
/* Can only destroy the floating area when destroying a
* view---after destroying all columns.
*/
assert(!a->floating || !v->areas[0]);
if(a->prev)
a->prev->next = a->next;
else if(!a->floating)
v->areas[a->screen] = a->next;
else
v->floating = nil;
if(a->next)
a->next->prev = a->prev;
if(newfocus && v->sel == a)
area_focus(newfocus);
view_arrange(v);
event("DestroyArea %d\n", idx);
free(a);
}
void
area_moveto(Area *to, Frame *f) {
Area *from;
assert(to->view == f->view);
if(f->client->fullscreen >= 0 && !to->floating)
return;
from = f->area;
if(from == to)
return;
area_detach(f);
/* Temporary kludge. */
if(!to->floating
&& to->floating != from->floating
&& !eqrect(f->colr, ZR))
column_attachrect(to, f, f->colr);
else
area_attach(to, f);
}
void
area_setsel(Area *a, Frame *f) {
View *v;
v = a->view;
/* XXX: Stack. */
for(; f && f->collapsed && f->anext; f=f->anext)
;
for(; f && f->collapsed && f->aprev; f=f->aprev)
;
if(a == v->sel && f)
frame_focus(f);
else
a->sel = f;
}
void
area_attach(Area *a, Frame *f) {
f->area = a;
if(a->floating)
float_attach(a, f);
else
column_attach(a, f);
view_arrange(a->view);
event("AreaAttach %s %a %#C\n", a->view->name, a, f->client);
if(btassert("4 full", a->frame && a->sel == nil))
a->sel = a->frame;
}
void
area_detach(Frame *f) {
View *v;
Area *a;
a = f->area;
v = a->view;
event("AreaDetach %s %a %#C\n", v->name, a, f->client);
if(a->floating)
float_detach(f);
else
column_detach(f);
if(v->sel->sel == nil && v->floating->sel)
if(!v->floating->sel->client->nofocus)
v->sel = v->floating;
view_arrange(v);
}
void
area_focus(Area *a) {
Frame *f;
View *v;
Area *old_a;
v = a->view;
f = a->sel;
old_a = v->sel;
if(!a->floating && view_fullscreen_p(v, a->screen))
return;
v->sel = a;
if(!a->floating) {
v->selcol = area_idx(a);
v->selscreen = a->screen;
}
if(a != old_a)
v->oldsel = nil;
if(old_a && a->floating != old_a->floating) {
v->revert = old_a;
if(v->floating->max)
view_update(v);
}
if(v == selview) {
move_focus(old_a->sel, f);
client_focus(f ? f->client : nil);
if(a != old_a)
event("AreaFocus %a\n", a);
}
}