wmii/mouse.c
2006-10-20 10:07:55 +02:00

265 lines
6.8 KiB
C

/* (C)opyright MMIV-MMVI Anselm R. Garbe <garbeam at gmail dot com>
* (C)opyright MMVI Kris Maglione <fbsdaemon@gmail.com>
* See LICENSE file for license details.
*/
#include "wmii.h"
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#define ButtonMask (ButtonPressMask | ButtonReleaseMask)
#define MouseMask (ButtonMask | PointerMotionMask)
static void
rect_morph_xy(XRectangle *rect, int dx, int dy, BlitzAlign *mask) {
BlitzAlign new_mask = 0;
if(*mask & NORTH) {
if(rect->height - dy >= 0 || *mask & SOUTH) {
rect->y += dy;
rect->height -= dy;
}
else {
rect->y += rect->height;
rect->height = dy - rect->height;
new_mask ^= NORTH|SOUTH;
}
}
if(*mask & SOUTH) {
if(rect->height + dy >= 0 || *mask & NORTH)
rect->height += dy;
else {
rect->height = -dy - rect->height;
rect->y -= rect->height;
new_mask ^= NORTH|SOUTH;
}
}
if(*mask & EAST) {
if(rect->width + dx >= 0 || *mask & WEST)
rect->width += dx;
else {
rect->width = -dx - rect->width;
rect->x -= rect->width;
new_mask ^= EAST|WEST;
}
}
if(*mask & WEST) {
if(rect->width - dx >= 0 || *mask & EAST) {
rect->x += dx;
rect->width -= dx;
}
else {
rect->x += rect->width;
rect->width = dx - rect->width;
new_mask ^= EAST|WEST;
}
}
*mask ^= new_mask;
}
typedef struct {
XRectangle *rects;
int num;
int x1, y1, x2, y2;
BlitzAlign mask;
int *delta;
} SnapArgs;
static void
snap_line(SnapArgs *a) {
int i, t_xy;
/* horizontal */
if(a->y1 == a->y2 && (a->mask & (NORTH|SOUTH))) {
for(i=0; i < a->num; i++) {
if(!((a->rects[i].x + a->rects[i].width < a->x1) ||
(a->rects[i].x > a->x2))) {
if(abs(a->rects[i].y - a->y1) <= abs(*a->delta))
*a->delta = a->rects[i].y - a->y1;
t_xy = a->rects[i].y + a->rects[i].height;
if(abs(t_xy - a->y1) < abs(*a->delta))
*a->delta = t_xy - a->y1;
}
}
}
else if (a->mask & (EAST|WEST)) {
/* This is the same as above, tr/xy/yx/,
* s/width/height/, s/height/width/ */
for(i=0; i < a->num; i++) {
if(!((a->rects[i].y + a->rects[i].height < a->y1) ||
(a->rects[i].y > a->y2))) {
if(abs(a->rects[i].x - a->x1) <= abs(*a->delta))
*a->delta = a->rects[i].x - a->x1;
t_xy = a->rects[i].x + a->rects[i].width;
if(abs(t_xy - a->x1) < abs(*a->delta))
*a->delta = t_xy - a->x1;
}
}
}
}
BlitzAlign
snap_rect(XRectangle *rects, int num, XRectangle *current,
BlitzAlign *mask, int snap)
{
SnapArgs a = { rects, num, 0, 0, 0, 0, *mask, NULL };
int dx = snap + 1, dy = snap + 1;
BlitzAlign ret;
a.x1 = current->x;
a.x2 = current->x + current->width;
a.delta = &dy;
if(*mask & NORTH) {
a.y2 = a.y1 = current->y;
snap_line(&a);
}
if(*mask & SOUTH) {
a.y2 = a.y1 = current->y + current->height;
snap_line(&a);
}
a.y1 = current->y;
a.y2 = current->y + current->height;
a.delta = &dx;
if(*mask & EAST) {
a.x1 = a.x2 = current->x + current->width;
snap_line(&a);
}
if(*mask & WEST) {
a.x1 = a.x2 = current->x;
snap_line(&a);
}
rect_morph_xy(current, abs(dx) <= snap ? dx : 0,
abs(dy) <= snap ? dy : 0, mask);
ret = *mask;
if(abs(dx) <= snap)
ret ^= EAST|WEST;
if(abs(dy) <= snap)
ret ^= NORTH|SOUTH;
return ret ^ CENTER;
}
static void
draw_xor_border(XRectangle *r) {
XRectangle xor = *r;
xor.x += 2;
xor.y += 2;
xor.width = xor.width > 4 ? xor.width - 4 : 0;
xor.height = xor.height > 4 ? xor.height - 4 : 0;
XSetLineAttributes(blz.dpy, xorgc, 1, LineSolid, CapNotLast, JoinMiter);
XDrawLine(blz.dpy, blz.root, xorgc, xor.x + 2, xor.y + xor.height / 2,
xor.x + xor.width - 2, xor.y + xor.height / 2);
XDrawLine(blz.dpy, blz.root, xorgc, xor.x + xor.width / 2, xor.y + 2,
xor.x + xor.width / 2, xor.y + xor.height - 2);
XSetLineAttributes(blz.dpy, xorgc, 4, LineSolid, CapNotLast, JoinMiter);
XDrawRectangles(blz.dpy, blz.root, xorgc, &xor, 1);
XSync(blz.dpy, False);
}
void
do_mouse_resize(Client *c, BlitzAlign align) {
BlitzAlign grav;
int px, py, ox, oy, i;
float rx, ry;
Window dummy;
XEvent ev;
unsigned int num = 0, di;
Frame *f = c->sel;
Bool floating = f->area->floating;
int snap = floating ? screen->rect.height / 66 : 0;
XRectangle *rects = floating ? rects_of_view(f->area->view, &num) : NULL;
XRectangle frect = f->rect, ofrect;
XRectangle origin = frect;
XPoint pt;
XQueryPointer(blz.dpy, c->framewin, &dummy, &dummy, &i, &i, &ox, &oy, &di);
rx = (float)ox / frect.width;
ry = (float)oy / frect.height;
if (floating || align != CENTER) {
px = ox = frect.width / 2;
py = oy = frect.height / 2;
if(align&NORTH)
oy -= py;
if(align&SOUTH)
oy += py;
if(align&EAST)
ox += px;
if(align&WEST)
ox -= px;
XWarpPointer(blz.dpy, None, c->framewin, 0, 0, 0, 0, ox, oy);
}
XTranslateCoordinates(blz.dpy, c->framewin, blz.root, ox, oy, &ox, &oy, &dummy);
pt.x = ox; pt.y = oy;
XSync(blz.dpy, False);
if(XGrabPointer(blz.dpy, c->framewin, False, MouseMask, GrabModeAsync, GrabModeAsync,
None, cursor[CurResize], CurrentTime) != GrabSuccess)
return;
XGrabServer(blz.dpy);
draw_xor_border(&frect);
for(;;) {
XMaskEvent(blz.dpy, MouseMask | ExposureMask, &ev);
switch (ev.type) {
case ButtonRelease:
draw_xor_border(&frect);
if(!floating)
resize_column(c, &frect, (align == CENTER) ? &pt : NULL);
else
resize_client(c, &frect, False);
if(rects)
free(rects);
XUngrabServer(blz.dpy);
XUngrabPointer(blz.dpy, CurrentTime);
XSync(blz.dpy, False);
XWarpPointer(blz.dpy, None, c->framewin, 0, 0, 0, 0,
frect.width * rx, frect.height * ry);
return;
break;
case MotionNotify:
ofrect = frect;
pt.x = ev.xmotion.x;
pt.y = ev.xmotion.y;
XTranslateCoordinates(blz.dpy, c->framewin, blz.root, ev.xmotion.x,
ev.xmotion.y, &px, &py, &dummy);
rect_morph_xy(&origin, px-ox, py-oy, &align);
frect=origin;
ox=px; oy=py;
if(floating)
grav = snap_rect(rects, num, &frect, &align, snap);
else
grav = align ^ CENTER;
match_sizehints(c, &frect, floating, grav);
draw_xor_border(&ofrect);
draw_xor_border(&frect);
break;
case Expose:
(handler[Expose])(&ev);
break;
default: break;
}
}
}
void
grab_mouse(Window w, unsigned long mod, unsigned int button) {
XGrabButton(blz.dpy, button, mod, w, False, ButtonMask,
GrabModeAsync, GrabModeSync, None, None);
if((mod != AnyModifier) && num_lock_mask) {
XGrabButton(blz.dpy, button, mod | num_lock_mask, w, False, ButtonMask,
GrabModeAsync, GrabModeSync, None, None);
XGrabButton(blz.dpy, button, mod | num_lock_mask | LockMask, w, False,
ButtonMask, GrabModeAsync, GrabModeSync, None, None);
}
}
void
ungrab_mouse(Window w, unsigned long mod, unsigned int button) {
XUngrabButton(blz.dpy, button, mod, w);
if(mod != AnyModifier && num_lock_mask) {
XUngrabButton(blz.dpy, button, mod | num_lock_mask, w);
XUngrabButton(blz.dpy, button, mod | num_lock_mask | LockMask, w);
}
}