mirror of
https://github.com/0intro/wmii
synced 2024-11-22 22:02:30 +03:00
265 lines
6.8 KiB
C
265 lines
6.8 KiB
C
/* (C)opyright MMIV-MMVI Anselm R. Garbe <garbeam at gmail dot com>
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* (C)opyright MMVI Kris Maglione <fbsdaemon@gmail.com>
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* See LICENSE file for license details.
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*/
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#include "wmii.h"
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#define ButtonMask (ButtonPressMask | ButtonReleaseMask)
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#define MouseMask (ButtonMask | PointerMotionMask)
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static void
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rect_morph_xy(XRectangle *rect, int dx, int dy, BlitzAlign *mask) {
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BlitzAlign new_mask = 0;
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if(*mask & NORTH) {
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if(rect->height - dy >= 0 || *mask & SOUTH) {
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rect->y += dy;
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rect->height -= dy;
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}
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else {
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rect->y += rect->height;
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rect->height = dy - rect->height;
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new_mask ^= NORTH|SOUTH;
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}
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}
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if(*mask & SOUTH) {
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if(rect->height + dy >= 0 || *mask & NORTH)
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rect->height += dy;
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else {
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rect->height = -dy - rect->height;
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rect->y -= rect->height;
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new_mask ^= NORTH|SOUTH;
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}
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}
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if(*mask & EAST) {
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if(rect->width + dx >= 0 || *mask & WEST)
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rect->width += dx;
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else {
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rect->width = -dx - rect->width;
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rect->x -= rect->width;
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new_mask ^= EAST|WEST;
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}
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}
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if(*mask & WEST) {
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if(rect->width - dx >= 0 || *mask & EAST) {
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rect->x += dx;
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rect->width -= dx;
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}
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else {
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rect->x += rect->width;
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rect->width = dx - rect->width;
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new_mask ^= EAST|WEST;
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}
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}
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*mask ^= new_mask;
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}
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typedef struct {
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XRectangle *rects;
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int num;
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int x1, y1, x2, y2;
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BlitzAlign mask;
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int *delta;
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} SnapArgs;
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static void
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snap_line(SnapArgs *a) {
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int i, t_xy;
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/* horizontal */
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if(a->y1 == a->y2 && (a->mask & (NORTH|SOUTH))) {
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for(i=0; i < a->num; i++) {
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if(!((a->rects[i].x + a->rects[i].width < a->x1) ||
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(a->rects[i].x > a->x2))) {
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if(abs(a->rects[i].y - a->y1) <= abs(*a->delta))
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*a->delta = a->rects[i].y - a->y1;
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t_xy = a->rects[i].y + a->rects[i].height;
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if(abs(t_xy - a->y1) < abs(*a->delta))
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*a->delta = t_xy - a->y1;
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}
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}
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}
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else if (a->mask & (EAST|WEST)) {
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/* This is the same as above, tr/xy/yx/,
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* s/width/height/, s/height/width/ */
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for(i=0; i < a->num; i++) {
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if(!((a->rects[i].y + a->rects[i].height < a->y1) ||
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(a->rects[i].y > a->y2))) {
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if(abs(a->rects[i].x - a->x1) <= abs(*a->delta))
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*a->delta = a->rects[i].x - a->x1;
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t_xy = a->rects[i].x + a->rects[i].width;
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if(abs(t_xy - a->x1) < abs(*a->delta))
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*a->delta = t_xy - a->x1;
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}
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}
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}
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}
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BlitzAlign
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snap_rect(XRectangle *rects, int num, XRectangle *current,
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BlitzAlign *mask, int snap)
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{
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SnapArgs a = { rects, num, 0, 0, 0, 0, *mask, NULL };
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int dx = snap + 1, dy = snap + 1;
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BlitzAlign ret;
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a.x1 = current->x;
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a.x2 = current->x + current->width;
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a.delta = &dy;
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if(*mask & NORTH) {
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a.y2 = a.y1 = current->y;
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snap_line(&a);
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}
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if(*mask & SOUTH) {
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a.y2 = a.y1 = current->y + current->height;
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snap_line(&a);
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}
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a.y1 = current->y;
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a.y2 = current->y + current->height;
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a.delta = &dx;
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if(*mask & EAST) {
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a.x1 = a.x2 = current->x + current->width;
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snap_line(&a);
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}
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if(*mask & WEST) {
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a.x1 = a.x2 = current->x;
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snap_line(&a);
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}
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rect_morph_xy(current, abs(dx) <= snap ? dx : 0,
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abs(dy) <= snap ? dy : 0, mask);
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ret = *mask;
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if(abs(dx) <= snap)
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ret ^= EAST|WEST;
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if(abs(dy) <= snap)
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ret ^= NORTH|SOUTH;
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return ret ^ CENTER;
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}
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static void
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draw_xor_border(XRectangle *r) {
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XRectangle xor = *r;
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xor.x += 2;
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xor.y += 2;
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xor.width = xor.width > 4 ? xor.width - 4 : 0;
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xor.height = xor.height > 4 ? xor.height - 4 : 0;
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XSetLineAttributes(blz.dpy, xorgc, 1, LineSolid, CapNotLast, JoinMiter);
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XDrawLine(blz.dpy, blz.root, xorgc, xor.x + 2, xor.y + xor.height / 2,
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xor.x + xor.width - 2, xor.y + xor.height / 2);
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XDrawLine(blz.dpy, blz.root, xorgc, xor.x + xor.width / 2, xor.y + 2,
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xor.x + xor.width / 2, xor.y + xor.height - 2);
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XSetLineAttributes(blz.dpy, xorgc, 4, LineSolid, CapNotLast, JoinMiter);
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XDrawRectangles(blz.dpy, blz.root, xorgc, &xor, 1);
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XSync(blz.dpy, False);
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}
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void
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do_mouse_resize(Client *c, BlitzAlign align) {
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BlitzAlign grav;
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int px, py, ox, oy, i;
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float rx, ry;
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Window dummy;
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XEvent ev;
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unsigned int num = 0, di;
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Frame *f = c->sel;
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Bool floating = f->area->floating;
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int snap = floating ? screen->rect.height / 66 : 0;
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XRectangle *rects = floating ? rects_of_view(f->area->view, &num) : NULL;
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XRectangle frect = f->rect, ofrect;
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XRectangle origin = frect;
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XPoint pt;
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XQueryPointer(blz.dpy, c->framewin, &dummy, &dummy, &i, &i, &ox, &oy, &di);
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rx = (float)ox / frect.width;
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ry = (float)oy / frect.height;
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if (floating || align != CENTER) {
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px = ox = frect.width / 2;
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py = oy = frect.height / 2;
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if(align&NORTH)
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oy -= py;
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if(align&SOUTH)
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oy += py;
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if(align&EAST)
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ox += px;
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if(align&WEST)
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ox -= px;
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XWarpPointer(blz.dpy, None, c->framewin, 0, 0, 0, 0, ox, oy);
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}
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XTranslateCoordinates(blz.dpy, c->framewin, blz.root, ox, oy, &ox, &oy, &dummy);
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pt.x = ox; pt.y = oy;
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XSync(blz.dpy, False);
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if(XGrabPointer(blz.dpy, c->framewin, False, MouseMask, GrabModeAsync, GrabModeAsync,
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None, cursor[CurResize], CurrentTime) != GrabSuccess)
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return;
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XGrabServer(blz.dpy);
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draw_xor_border(&frect);
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for(;;) {
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XMaskEvent(blz.dpy, MouseMask | ExposureMask, &ev);
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switch (ev.type) {
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case ButtonRelease:
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draw_xor_border(&frect);
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if(!floating)
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resize_column(c, &frect, (align == CENTER) ? &pt : NULL);
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else
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resize_client(c, &frect, False);
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if(rects)
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free(rects);
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XUngrabServer(blz.dpy);
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XUngrabPointer(blz.dpy, CurrentTime);
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XSync(blz.dpy, False);
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XWarpPointer(blz.dpy, None, c->framewin, 0, 0, 0, 0,
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frect.width * rx, frect.height * ry);
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return;
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break;
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case MotionNotify:
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ofrect = frect;
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pt.x = ev.xmotion.x;
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pt.y = ev.xmotion.y;
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XTranslateCoordinates(blz.dpy, c->framewin, blz.root, ev.xmotion.x,
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ev.xmotion.y, &px, &py, &dummy);
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rect_morph_xy(&origin, px-ox, py-oy, &align);
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frect=origin;
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ox=px; oy=py;
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if(floating)
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grav = snap_rect(rects, num, &frect, &align, snap);
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else
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grav = align ^ CENTER;
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match_sizehints(c, &frect, floating, grav);
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draw_xor_border(&ofrect);
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draw_xor_border(&frect);
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break;
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case Expose:
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(handler[Expose])(&ev);
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break;
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default: break;
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}
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}
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}
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void
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grab_mouse(Window w, unsigned long mod, unsigned int button) {
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XGrabButton(blz.dpy, button, mod, w, False, ButtonMask,
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GrabModeAsync, GrabModeSync, None, None);
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if((mod != AnyModifier) && num_lock_mask) {
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XGrabButton(blz.dpy, button, mod | num_lock_mask, w, False, ButtonMask,
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GrabModeAsync, GrabModeSync, None, None);
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XGrabButton(blz.dpy, button, mod | num_lock_mask | LockMask, w, False,
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ButtonMask, GrabModeAsync, GrabModeSync, None, None);
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}
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}
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void
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ungrab_mouse(Window w, unsigned long mod, unsigned int button) {
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XUngrabButton(blz.dpy, button, mod, w);
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if(mod != AnyModifier && num_lock_mask) {
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XUngrabButton(blz.dpy, button, mod | num_lock_mask, w);
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XUngrabButton(blz.dpy, button, mod | num_lock_mask | LockMask, w);
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}
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}
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