wmii/cmd/wm/layout_column.c
2005-12-05 03:09:27 +02:00

381 lines
9.4 KiB
C

/*
* (C)opyright MMIV-MMV Anselm R. Garbe <garbeam at gmail dot com>
* See LICENSE file for license details.
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "wm.h"
#include "layout.h"
#include <cext.h>
typedef struct Acme Acme;
typedef struct Column Column;
struct Acme {
int sel;
Column **column;
};
struct Column {
int sel;
int refresh;
Frame **frames;
XRectangle rect;
};
static void init_col(Area * a);
static void deinit_col(Area * a);
static void arrange_col(Area * a);
static void attach_col(Area * a, Client * c);
static void detach_col(Area * a, Client * c, int unmapped, int destroyed);
static void resize_col(Frame * f, XRectangle * new, XPoint * pt);
static Layout lcol = { "col", init_col, deinit_col, arrange_col, attach_col, detach_col, resize_col };
static Column zero_column = { 0 };
static Acme zero_acme = { 0 };
void init_layout_column()
{
layouts = (Layout **) attach_item_end((void **) layouts, &lcol, sizeof(Layout *));
}
static void arrange_column(Area * a, Column * col)
{
int i;
int n = count_items((void **) col->frames);
unsigned int height = a->rect.height / n;
for (i = 0; col->frames && col->frames[i]; i++) {
if (col->refresh) {
col->frames[i]->rect = col->rect;
col->frames[i]->rect.height = height;
col->frames[i]->rect.y = i * height;
}
resize_frame(col->frames[i], &col->frames[i]->rect, 0, 1);
}
}
static void arrange_col(Area * a)
{
Acme *acme = a->aux;
int i;
if (!acme) {
fprintf(stderr, "%s", "wmiiwm: fatal, page has no layout\n");
exit(1);
}
for (i = 0; acme->column && acme->column[i]; i++)
arrange_column(a, acme->column[i]);
}
static void init_col(Area * a)
{
Acme *acme = emalloc(sizeof(Acme));
int i, j, n, cols = 1;
unsigned int width = 1;
Column *col;
*acme = zero_acme;
a->aux = acme;
/* processing argv */
/*
for (i = 1; (i < argc) && (argv[i][0] == '-'); i++) {
switch (argv[i][1]) {
case 'c':
cols = _strtonum(argv[++i], 0, 32);
if (cols < 1)
cols = 1;
break;
}
}
*/
width = a->rect.width / cols;
acme->column = emalloc((cols + 1) * sizeof(Column *));
for (i = 0; i < cols; i++) {
acme->column[i] = emalloc(sizeof(Column));
*acme->column[i] = zero_column;
acme->column[i]->rect = a->rect;
acme->column[i]->rect.x = i * width;
acme->column[i]->rect.width = width;
acme->column[i]->refresh = 1;
}
acme->column[cols] = 0; /* null termination of array */
/*
* Frame attaching strategy works as follows: 1. If more clients than
* column exist, then each column gets one client, except eastmost
* column, which gets all remaining clients. 2. If lesser clients
* than column exist, than filling begins from eastmost to westmost
* column until no more clients exist.
*/
n = count_items((void **) clients);
if (n > cols) {
/* 1st. case */
j = 0;
for (i = 0; i < (cols - 1); i++) {
col = acme->column[i];
col->frames =
(Frame **) attach_item_end((void **) col->frames,
alloc_frame(&clients[i]->rect,
1, 1),
sizeof(Frame *));
col->frames[0]->aux = col;
attach_frame_to_area(a, col->frames[0]);
attach_client_to_frame(col->frames[0], clients[j]);
j++;
}
col = acme->column[cols - 1];
col->frames = emalloc((n - j + 1) * sizeof(Frame *));
for (i = 0; i + j < n; i++) {
col->frames[i] = alloc_frame(&clients[j + i]->rect, 1, 1);
col->frames[i]->aux = col;
attach_frame_to_area(a, col->frames[i]);
attach_client_to_frame(col->frames[i], clients[j + i]);
}
col->frames[i] = 0;
} else {
/* 2nd case */
j = 0;
for (i = cols - 1; j < n; i--) {
col = acme->column[i];
col->frames =
(Frame **) attach_item_end((void **) col->frames,
alloc_frame(&clients[i]->rect,
1, 1),
sizeof(Frame *));
col->frames[0]->aux = col;
attach_frame_to_area(a, col->frames[0]);
attach_client_to_frame(col->frames[0], clients[j]);
j++;
}
}
arrange_col(a);
}
static void deinit_col(Area * a)
{
Acme *acme = a->aux;
int i;
for (i = 0; acme->column && acme->column[i]; i++) {
Column *col = acme->column[i];
int j;
for (j = 0; col->frames && col->frames[j]; j++) {
Frame *f = col->frames[j];
while (f->clients && f->clients[0])
detach_client_from_frame(f->clients[0], 0, 0);
detach_frame_from_area(f, 1);
destroy_frame(f);
}
free(col->frames);
}
free(acme->column);
free(acme);
a->aux = 0;
}
static void attach_col(Area * a, Client * c)
{
Acme *acme = a->aux;
Column *col;
Frame *f;
col = acme->column[acme->sel];
f = alloc_frame(&c->rect, 1, 1);
col->frames = (Frame **) attach_item_end((void **) col->frames, f,
sizeof(Frame *));
f->aux = col;
col->refresh = 1;
attach_frame_to_area(a, f);
attach_client_to_frame(f, c);
arrange_col(a);
}
static void detach_col(Area * a, Client * c, int unmapped, int destroyed)
{
Frame *f = c->frame;
Column *col = f->aux;
if (!col)
return; /* client was not attached, maybe exit(1) in
* such case */
col->frames = (Frame **) detach_item((void **) col->frames, c->frame,
sizeof(Frame *));
col->refresh = 1;
detach_client_from_frame(c, unmapped, destroyed);
detach_frame_from_area(f, 1);
destroy_frame(f);
arrange_col(a);
}
static void drop_resize(Frame * f, XRectangle * new)
{
Column *col = f->aux;
Acme *acme = f->area->aux;
int i, idx, n = 0;
if (!col) {
fprintf(stderr, "%s",
"wmii: fatal: frame has no associated column\n");
exit(1);
}
for (i = 0; acme->column && acme->column[i]; i++) {
if (acme->column[i] == col)
idx = i;
n++;
}
/* horizontal resizals are */
if (new->x < f->rect.x) {
if (idx && new->x > acme->column[idx - 1]->rect.x) {
Column *west = acme->column[idx - 1];
west->rect.width = new->x - west->rect.x;
col->rect.width += f->rect.x - new->x;
col->rect.x = new->x;
for (i = 0; west->frames && west->frames[i]; i++) {
Frame *f = west->frames[i];
f->rect.x = west->rect.x;
f->rect.width = west->rect.width;
resize_frame(f, &f->rect, 0, 1);
}
for (i = 0; col->frames && col->frames[i]; i++) {
Frame *f = col->frames[i];
f->rect.x = col->rect.x;
f->rect.width = col->rect.width;
resize_frame(f, &f->rect, 0, 1);
}
}
}
if (new->x + new->width > f->rect.x + f->rect.width) {
if ((idx + 1 < n) &&
(new->x + new->width < acme->column[idx + 1]->rect.x
+ acme->column[idx + 1]->rect.width)) {
Column *east = acme->column[idx + 1];
east->rect.width -= new->x + new->width - east->rect.x;
east->rect.x = new->x + new->width;
col->rect.x = new->x;
col->rect.width = new->width;
for (i = 0; col->frames && col->frames[i]; i++) {
Frame *f = col->frames[i];
f->rect.x = col->rect.x;
f->rect.width = col->rect.width;
resize_frame(f, &f->rect, 0, 1);
}
for (i = 0; east->frames && east->frames[i]; i++) {
Frame *f = east->frames[i];
f->rect.x = east->rect.x;
f->rect.width = east->rect.width;
resize_frame(f, &f->rect, 0, 1);
}
}
}
/* vertical stuff */
n = 0;
for (i = 0; col->frames && col->frames[i]; i++) {
if (col->frames[i] == f)
idx = i;
n++;
}
if (new->y < f->rect.y) {
if (idx && new->y > col->frames[idx - 1]->rect.y) {
Frame *north = col->frames[idx - 1];
north->rect.height = new->y - north->rect.y;
f->rect.width += new->y - north->rect.y;
f->rect.y = new->y;
resize_frame(north, &north->rect, 0, 1);
resize_frame(f, &f->rect, 0, 1);
}
}
if (new->y + new->height > f->rect.y + f->rect.height) {
if ((idx + 1 < n) &&
(new->y + new->height < col->frames[idx + 1]->rect.y
+ col->frames[idx + 1]->rect.height)) {
Frame *south = col->frames[idx + 1];
south->rect.width -= new->x + new->width - south->rect.x;
south->rect.x = new->x + new->width;
f->rect.x = new->x;
f->rect.width = new->width;
resize_frame(f, &f->rect, 0, 1);
resize_frame(south, &south->rect, 0, 1);
}
}
}
static void _drop_move(Frame * f, XRectangle * new, XPoint * pt)
{
Column *tgt = 0, *src = f->aux;
Acme *acme = f->area->aux;
int i;
if (!src) {
fprintf(stderr, "%s",
"wmii: fatal: frame has no associated column\n");
exit(1);
}
for (i = 0; acme->column && acme->column[i]; i++) {
Column *colp = acme->column[i];
if (blitz_ispointinrect(pt->x, pt->y, &colp->rect)) {
tgt = colp;
break;
}
}
/* use pointer as fixpoint */
if (tgt == src) {
/* only change order within column */
for (i = 0; tgt->frames && tgt->frames[i]; i++) {
Frame *fp = tgt->frames[i];
if (blitz_ispointinrect(pt->x, pt->y, &fp->rect)) {
if (fp == f)
return; /* just ignore */
else {
int idxf = index_item((void **) tgt->frames, f);
int idxfp = index_item((void **) tgt->frames, fp);
Frame *tmpf = f;
XRectangle tmpr = f->rect;
f->rect = fp->rect;
fp->rect = tmpr;
tgt->frames[idxf] = tgt->frames[idxfp];
tgt->frames[idxfp] = tmpf;
resize_frame(f, &f->rect, 0, 1);
resize_frame(fp, &fp->rect, 0, 1);
}
return;
}
}
} else {
/* detach, attach and change order in target column */
src->frames = (Frame **) detach_item((void **) src->frames,
f, sizeof(Frame *));
tgt->frames =
(Frame **) attach_item_end((void **) tgt->frames, f,
sizeof(Frame *));
tgt->refresh = 1;
arrange_column(f->area, tgt);
/* TODO: implement a better target placing strategy */
}
}
static void resize_col(Frame * f, XRectangle * new, XPoint * pt)
{
if ((f->rect.width == new->width)
&& (f->rect.height == new->height))
_drop_move(f, new, pt);
else
drop_resize(f, new);
}