mirror of
https://github.com/0intro/wmii
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393 lines
15 KiB
TeX
393 lines
15 KiB
TeX
\begin{Name}{1}{wmii}{Kris Maglione}{}{wmii - window manager improved, improved}
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\Prog{wmii}-VERSION
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\end{Name}
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\section{SYNOPSIS}
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\Prog{wmii} \oOptArg{-a}{<address>} \oOptArg{-c}{<wmiirc>} \\
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\Prog{wmii} \Opt{-v}
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\section{DESCRIPTION}
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\subsection{Overview}
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\Prog{wmii} is a dynamic window manager for X11. In contrast to
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static window management the user rarely has to think about how
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to organize windows, no matter what he is doing or how many
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applications are used at the same time. The window manager
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adapts to the current environment and fits to the needs of the
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user, rather than forcing him to use a preset, fixed layout and
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trying to shoehorn all windows and applications into it.
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\Prog{wmii} supports classic and tiled window management with
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extended keyboard and mouse control. The classic window
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management arranges windows in a floating layer in which windows
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can be moved and resized freely. The tiled window management is
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based on columns which split up the screen horizontally. Each
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column handles arbitrary windows and arranges them vertically in
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a non\-overlapping way. They can then be moved and resized
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between and within columns at will.
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\Prog{wmii} provides a virtual filesystem which represents the
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internal state similar to the procfs of Unix operating systems.
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Modifying this virtual filesystem results in changing the state
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of the window manager. The virtual filesystem service can be
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accessed through 9P\-capable client programs, like
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\Cmd{wmiir}{1}. This allows simple and powerful remote control
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of the core window manager.
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\Prog{wmii} basically consists of clients, columns, views, and
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the bar, which are described in detail in the
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\textbf{Terminology} section.
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\subsection{Terminology}
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\begin{description}
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\item[Display] A running X server instance consisting of input
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devices and screens.
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\item[Screen] A physical or virtual (Xinerama or \Cmd{Xnest}{1})
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screen of an X display. A screen displays a bar window
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and a view at a time.
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\item[Window] A (rectangular) drawable X object which is
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displayed on a screen, usually an application window.
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\item[Client] An application window surrounded by a frame window
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containing a border and a titlebar.
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\item[Floating layer] A screen layer of \Prog{wmii} on top of
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all other layers, where clients are arranged in a
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classic (floating) way. They can be resized or moved
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freely.
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\item[Managed layer] A screen layer of \Prog{wmii} behind the
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floating layer, where clients are arranged in a
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non\-overlapping (managed) way. Here, the window
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manager dynamically assigns each client a size and
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position. The managed layer consists of columns.
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\item[Tag] Alphanumeric strings which can be assigned to a
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client. This provides a mechanism to group clients with
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similar properties. Clients can have one tag, e.g.
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\emph{work}, or several tags, e.g. \emph{work+mail}.
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Tags are separated with the \emph{+} character.
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\item[View] A set of clients containing a specific tag, quite
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similar to a workspace in other window managers. It
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consists of the floating and managed layers.
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\item[Column] A column is a screen area which arranges clients
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vertically in a non-overlapping way. Columns provide
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three different modes, which arrange clients with equal
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size, stacked, or maximized respectively. Clients can
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be moved and resized between and within columns freely.
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\item[Bar] The bar at the bottom of the screen displays a label
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for each view and allows the creation of arbitrary
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user\-defined labels.
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\item[Event] An event is a message which can be read from a
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special file in the filesystem of \Prog{wmii}, such as a
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mouse button press, a key press, or a message written by
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a different 9P-client.
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\end{description}
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\subsection{Basic window management}
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Running a raw \Prog{wmii} process without a \Cmd{wmiirc}{1}
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script provides basic window management capabilities already.
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However, to use it effectively, remote control through its
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filesystem interface is necessary. By default it is only usable
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with the mouse in conjunction with the \emph{Mod1 (Alt)}
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modifier key. Other interactions, such as customizing the style,
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killing or retagging clients, and grabbing keys, cannot be
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achieved without accessing the filesystem.
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The filesystem can be accessed by connecting to the
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\emph{address} of \Prog{wmii} with any 9P-capable client, such
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as \Cmd{wmiir}{1}
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\subsection{Actions}
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An action is a shell script in the default setup, but it can
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actually be any executable file. It is executed usually by
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selecting it from the actions menu. You can customize an action
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by copying it from the global action directory
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\File{CONFPREFIX/wmii-3.5} to \File{\$HOME/.wmii-3.5} and then
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editing the copy to fit your needs. Of course you can also
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create your own actions there; make sure that they are
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executable.
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Here is a list of the default actions:
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\begin{Table}[]{2}
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quit & leave the window manager nicely \\
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status & periodically print date and load average to the bar \\
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welcome & display a welcome message that contains the wmii tutorial \\
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wmiirc & configure wmii \\
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\end{Table}
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\subsection{Default Key Bindings}
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\subsubsection{Moving Around}
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\begin{Table}[]{2}
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\textbf{Key} & \textbf{Action} \\
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Mod-h & Move to a window to the \emph{left} of the one currently
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focused \\
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Mod-l & Move to a window to the \emph{right} of the one currently
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focused \\
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Mod-j & Move to the window \emph{below} the one currently focused \\
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Mod-k & Move to a window \emph{above} the one currently focused \\
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Mod-space & Toggle between the managed and floating layers \\
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Mod-t \emph{tag} & Move to the view of the given \emph{tag} \\
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Mod-\emph{[0-9]} & Move to the view with the given number \\
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\end{Table}
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\subsubsection{Moving Things Around}
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\begin{Table}[]{2}
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\textbf{Key} & \textbf{Action} \\
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Mod-Shift-h & Move the current window \emph{window} to a
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column on the \emph{left} \\
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Mod-Shift-l & Move the current window to a column
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on the \emph{right} \\
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Mod-Shift-j & Move the current window below the window
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beneath it. \\
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Mod-Shift-k & Move the current window above the window
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above it. \\
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Mod-Shift-space & Toggle the current window between the
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managed and floating layer \\
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Mod-Shift-t \emph{tag} & Move the current window to the
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view of the given \emph{tag} \\
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Mod-Shift-\emph{[0-9]} & Move to the current window to the
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view with the given number \\
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\end{Table}
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\subsubsection{Miscellaneous}
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\begin{Table}[]{2}
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\textbf{Key} & \textbf{Action} \\
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Mod-m & Switch the current column to \emph{max mode} \\
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Mod-s & Switch the current column to \emph{stack mode} \\
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Mod-d & Switch the current column to \emph{default mode} \\
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Mod-Shift-c & \Prog{Kill} the selected client \\
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Mod-p \emph{program} & \Prog{Execute} \emph{program} \\
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Mod-a \emph{action} & \Prog{Execute} the named \emph{action} \\
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Mod-Enter & \Prog{Execute} an \Prog{xterm} \\
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\end{Table}
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\section{Configuration}
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If you feel the need to change the default configuration, then
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customize (as described above) the \Prog{wmiirc} action. This
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action is executed at the end of the \Prog{wmii} script and does
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all the work of setting up the window manager, the key bindings,
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the bar labels, etc.
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\section{Filesystem}
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Most aspects of \Prog{wmii} are controlled via the filesystem.
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It is usually accessed via the \Cmd{wmiir}{1} command, but it
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can be accessed by any \texttt{9P} client, including plan9port's
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\Cmd{9P}{1}, and can be mounted natively on Linux via v9fs[1],
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and on Inferno (which man run on top of Linux).
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The filesystem is, as are many other 9P filesystems, entirely
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synthetic. The files exist only in memory, and are not written
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to disk. They are generally initiated on wmii startup via a
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script such as rc.wmii or wmiirc. Several files read commands,
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others simply act as if they were ordinary files (their contents
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are updated and returned exactly as written), though writing
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them has side-effects (such as changing key bindings). A
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description of the filesystem layout and control commands
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follows.
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\subsubsection{Hierarchy}
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\begin{description}
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\item[/] Global control files
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\item[/client/\emph{*}/] Client control files
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\item[/tag/\emph{*}/] View control files
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\item[/lbar/, /rbar/] Files representing the contents of the
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bottom bar
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\end{description}
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\subsubsection{The / Hierarchy}
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\begin{description}
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\item[colrules] The \emph{colrules} file contains a list of
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rules which affect the width of newly created columns.
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Rules have the form: \\ \SP % Yuck! (kludge)
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\MANbr
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\SP\SP /\Arg{regex}/ -> \Arg{width}\oArg{+width...} \\ \SP
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\MANbr
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When a new column, \Arg{n}, is created on a view whose
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name matches \Arg{regex}, the \Arg{n}th given
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\Arg{width} percentage of the screen is given to it. If
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there is no \Arg{n}th width, 1/\emph{ncol}th of the
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screen is given to it.
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\item[tagrules] The \emph{tagrules} file contains a list of
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rules similar to the colrules. These rules specify
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the tags a client is to be given when it is created.
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Rules are specified: \\ \SP
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\MANbr
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\SP\SP /\Arg{regex}/ -> \Arg{tag}\oArg{+tag...} \\ \SP
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\MANbr
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When a client's \Arg{name}:\Arg{class}:\Arg{title} matches
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\Arg{regex}, it is given the tagstring \Arg{tag}. There are
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two special tags. \emph{!}, which is deprecated, and identical
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to \emph{sel}, represents the current tag. \emph{\Tilde}
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represents the floating layer.
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\item[keys] The \emph{keys} file contains a list of keys which
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\Prog{wmii} will grab. Whenever these key combinations
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are pressed, the string which represents them are
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written to \File{/event} as: Key \Arg{string}
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\item[event] The \emph{event} file never returns EOF while
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\Prog{wmii} is running. It stays open and reports events
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as they occur. Included among them are:
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\begin{description}
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\item[\emph{Not}Urgent \Arg{client} \Arg{Manager\Bar Client}]
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\Arg{client}'s urgent hint has been set or
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unset. The second arg is \emph{Client} if it's
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been set by the client, and \emph{Manager} if
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it's been set by \Prog{wmii} via a control
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message.
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\item[\emph{Not}UrgentTag \Arg{tag} \Arg{Manager\Bar Client}]
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A client on \Arg{tag} has had its urgent hint
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set, or the last urgent client has had its
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urgent hint unset.
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\item[ClientClick\Bar ClientMouseDown \Arg{client} \Arg{button}]
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A client's titlebar has either been clicked or
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has a button pressed over it.
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\item[\emph{Left\Bar Right}Bar\emph{Click\Bar MouseDown} \Arg{button} \Arg{bar}]
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A left or right bar has been clicked or has a
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button pressed over it.
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\item[...] To be continued...
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\end{description}
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\item[ctl] The \emph{ctl} file takes a number of messages to
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change global settings such as color and font, which can
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be viewed by reading it. It also takes the following
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commands:
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\begin{description}
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\item[quit] Quit \Prog{wmii}
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\item[exec \Arg{prog}] Replace \Prog{wmii} with
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\emph{prog}
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\end{description}
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\end{description}
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\subsubsection{The /client/ Hierarchy}
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Each directory under \File{/client/} represents an X11 client.
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Each directory is named for the X window id of the window the
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client represents, in the form that most X utilities recognize.
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The one exception is the special \File{sel} directory, which
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represents the currently selected client.
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\begin{description}
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\item[ctl] When read, the \File{ctl} file returns the X window id
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of the client. The following commands may be written to
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it:
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\begin{description}
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\item[kill] Close the client's window. This command will
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likely kill the X client in the future
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(including its other windows), while the close
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command will replace it.
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\item[\Arg{Not}Urgent] Set or unset the client's urgent
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hint.
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\item[\Arg{Not}Fullscreen]
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\end{description}
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\item[label] Set or read a client's label (title).
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\item[props] Returns a clients class and label as:
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\emph{name}:\emph{class}:\emph{label}
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\item[tags] Set or read a client's tags. Tags are separated by
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\emph{+} or \emph{-}. Tags beginning with \emph{+} are
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added, while those beginning with \emph{-} are removed.
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If the tag string written begins with \emph{+} or
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\emph{-}, the written tags are added to or removed from
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the client's set, otherwise, the set is overwritten.
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\end{description}
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\subsubsection{The /tag/ Hierarchy}
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Each directory under \File{/tag/} represents a view, containing
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all of the clients with the given tag applied. The special
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\File{sel} directory represents the currently selected tag.
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\begin{description}
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\item[ctl] The \File{ctl} file can be read to retrieve the name
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of the tag the directory represents, or written with the
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following commands:
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\begin{description}
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\item[select] Select a client: \\
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\SP\SP select \Arg{direction} \\
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\SP\SP select \Arg{frame} \\
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\item[send] Send a client somewhere:
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\begin{description}
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\item[send \Arg{client|sel} \Arg{up|down|left|right}]
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\item[send \Arg{client|sel} \Arg{area}] Send
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\Arg{client} to the nth \Arg{area}
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\item[send \Arg{client|sel} toggle] Toggle
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\Arg{client} between the floating and
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managed layer.
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\end{description}
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\item[swap] Swap a client with another. Same syntax as
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send.
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\item[grow] Grow or shrink a client.
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\SP\SP grow \Arg{<frame>} \Arg{<direction>} \Arg{[amount]}
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\item[nudge] Nudge a client in a given direction.
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\SP\SP grow \Arg{<frame>} \Arg{<direction>} \Arg{[amount]}
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\end{description}
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Where the arguments are defined as follows:
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\begin{description}
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\item[area] Selects a column or the floating area. \\
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\SP\SP area ::= "\Tilde"\SP | <number> | "sel" \\
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Where ~ represents the floating area and <number>
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represents a column index, starting at one.
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\item[frame] Selects a client window. \\
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\SP\SP frame ::= <area> <space> <index> | <area> "sel" | client <window-id> \\
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Where <index> represents the nth frame of <area> or
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<window-id> is the X11 window id of the given client.
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\item[amount] The amount to grow or nudge something. \\
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\SP\SP amount ::= <number> "px"? \\
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If "px" is given, <number> is interperated as an exact
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pixel count. Otherwise, it's interperated as a "reasonable"
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amount, which is usually either the height of a window's title
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bar, or its sizing increment (as defined by X11) in a given
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direction.
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\end{description}
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\item[index] Read for a description of the contents of a tag.
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\end{description}
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\subsubsection{The /rbar/, /lbar/ Hierarchy}
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The files under \File{/rbar/} and \File{/lbar/} represent the
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items of the bar at the bottom of the screen. Files under
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\File{/lbar/} appear on the left side of the bar, while those
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under \File{/rbar/} appear on the right, with the leftmost item
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occupying all extra available space. The items are sorted
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lexicographically.
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The files may be read to obtain the colors and text of the bars.
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The colors are at the beginning of the string, represented as a
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tuple of 3 hex color codes for the foreground, background, and
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border, respectively. When writing the bar files, the colors may
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be omitted if the text would not otherwise appear to contain
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them.
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\section{FILES}
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\begin{description}
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\item[/tmp/ns.$USER.${DISPLAY\%.0}/wmii] The wmii socket file
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which provides a 9P service.
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\item[CONFPREFIX/wmii-3.5] Global action directory.
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\item[\$HOME/.wmii-3.5] User-specific action directory. Actions
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are first searched here.
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\end{description}
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\section{ENVIRONMENT}
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\begin{description}
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\item[HOME, DISPLAY] See the section \textbf{FILES} above.
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\end{description}
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The following variables are set and exported within \Prog{wmii} and
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thus can be used in actions:
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\begin{description}
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\item[WMII\_ADDRESS] Socket file of Used by \Cmd{wmiir}{1}.
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\end{description}
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\section{SEE ALSO}
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\Cmd{dmenu}{1}, \Cmd{wmiir}{1}
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[1] http://www.suckless.org/wiki/wmii/tips/9p\_tips
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